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Battletechnology Gems (mediums pt. 2...the 55 tonners)
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Draconis Combine
Tai-sho
Tai-sho


Joined: 23-Jul-2002 00:00
Posts: 1618

PostPosted: 27-Jun-2005 17:31    Post subject: Battletechnology Gems (mediums pt. 2...the 55 tonners) Reply to topic Reply with quote

There are more 55 ton 'mechs in battletechnology than any other weight class.


BattleMech Technical Readout

Type/Model: Bandicoot KGR-BGT
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 ER Large Laser
1 Beagle Active Probe
8 Medium Lasers
1 Guardian ECM
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Capabilities:==
BattleTechnology Magazine Issue 19

Entered by Larry "Highball" Leslie

--------------------------------------------------------
Type/Model: Bandicoot KGR-BGT
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 XL Fusion 12 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15 Double [30] 12 5.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 174 pts Standard 0 11.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 19/19
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 Beagle Active Probe RT 0 2 1.50
3 Medium Lasers RT 9 3 3.00
1 Medium Laser RT(R) 3 1 1.00
3 Medium Lasers LT 9 3 3.00
1 Guardian ECM LT 0 2 1.50
1 Medium Laser CT(R) 3 1 1.00
1 C³ Slave Unit HD 0 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 36 69 55.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 11,057,906 C-Bills
Battle Value: 1,588 (+173 for C³)
Cost per BV: 6,963.42
Weapon Value: 1,643 / 1,643 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 33; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/2
Damage PB/M/L: 5/4/1, Overheat: 0
Class: MM; Point Value: 16
Specials: ecm, c3s, prb



BattleMech Technical Readout

Type/Model: Dervish DV-7S
Tech: Inner Sphere / 3027
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 Small Lasers
2 SRM 2s
2 LRM 10s
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Dervish DV-7S
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 8
Center Torso: 18 20
Center Torso (Rear): 4
L/R Side Torso: 13 15/15
L/R Side Torso (Rear): 4/4
L/R Arm: 9 10/10
L/R Leg: 13 15/15

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Laser RA 1 1 .50
1 SRM 2 RA 2 100 3 3.00
(Ammo Locations: 1 RA, 1 RT)
1 Small Laser LA 1 1 .50
1 LRM 10 RT 4 24 4 7.00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 10 LT 4 2 5.00
1 Medium Laser LT(R) 3 1 1.00
1 SRM 2 CT(R) 2 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 17 47 55.00
Crits & Tons Left: 31 .00

Calculated Factors:
Total Cost: 4,962,841 C-Bills
Battle Value: 861
Cost per BV: 5,764.04
Weapon Value: 421 / 421 (Ratio = .49 / .49)
Damage Factors: SRDmg = 9; MRDmg = 9; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 3/5
Damage PB/M/L: 2/1/1, Overheat: 1
Class: MM; Point Value: 9
Specials: if



BattleMech Technical Readout

Type/Model: Dwarf Wombat KGY-WBT
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
2 LRM 15s
3 Medium Lasers
1 C³ Slave Unit
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Capabilities:==
BattleTechnology Magazine Issue 19

Entered by Larry "Highball" Leslie

--------------------------------------------------------
Type/Model: Dwarf Wombat KGY-WBT
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 XL Fusion 12 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 176 pts Standard 0 11.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 RT 5 32 7 11.00
(Ammo Locations: 2 LT, 2 RT)
1 Medium Laser RT 3 1 1.00
1 LRM 15 LT 5 3 7.00
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT 3 1 1.00
1 C³ Slave Unit HD 0 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 19 56 55.00
Crits & Tons Left: 22 .00

Calculated Factors:
Total Cost: 10,499,906 C-Bills
Battle Value: 1,373 (+144 for C³)
Cost per BV: 7,647.42
Weapon Value: 1,346 / 1,346 (Ratio = .98 / .98)
Damage Factors: SRDmg = 17; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 5J, Armor/Structure: 4/2
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MM; Point Value: 14
Specials: if, c3s


BattleMech Technical Readout

Type/Model: Gladiator GLD-3R
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 Medium Lasers
2 LRM 10s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
In 2464, the Office of Military Procurement of the Star League sent
out a request for bid proposals for a new type of 'Mech that would be
specially designed for long-ranged support of advanced units. One of the 'Mech
factories to bid on this lucrative contract was Merryweather Industries, a
firm long forgotten within the Successor States of today. Merryweather's
design and proposal survived the initial screening given to all manufacturers
and funding was made available for a series of prototypes to be developed.
Thus was born the GLD-3R Gladiator BattleMech, a type nearly forgotten in this
age of rapid aging and loss of war materials.
The Gladiator design proved successful in its first field tests in
2468. There was great celebration within the Merryweather Home Office on Alula
within the confines of what is now the Successor State of House Marik. This
applause was premature, however. In early 2470 the Star League Military
Procurement Office revoked the contract it had given to Merryweather for 1200
Gladiator 'Mechs, citing computer simulation reports which showed that, as
designed, the 'Mech was not powerful enough to fulfill its intended role.
Merryweather Industries nearly went into bankruptcy, having built nearly 160
of the 'Mechs and tooled up for at least 2,000 more. Private investors were
sought and some House Lords, notably of the Lyran Commonwealth and the
Draconis Combine, were convinced to purchase a portion of the overrun, with
the permission of the Star League government. In this way, Merryweather was
able to continue production to the 2,000 figure level. It then discontinued
the Gladiator program and went into production of civilian type 'Mechs for the
construction and mining industries. The long-range close-support role in 'Mech
lances was eventually filled with the highly successful ARC-2R Archer design -
a 'Mech fully 15 tons heavier than and with twice as much long-range missile
weaponry as the Gladiator carried. Merryweather Industries was utterly
destroyed during the total wars of the First Succession Conflict. The areas of
its main factory complex on Alula are still dangerous to enter even to this
day. It is now known how many Gladiator 'Mechs are still in existence, but a
reasonable estimate would be between 100 and 150.


==Capabilities:==
The Gladiator design appeared to be capably armed for the initial
decades of the BattleMech era. Unfortunately, 'Mech design simply bypassed it
before it could become fully operational. Like the ancient naval vessels of
Terra's early 20' Century, it became an obsolescent "Pre-Dreadnought" in the
wake of a far more capable design.
As a lighter support 'Mech, however, the Gladiator has proven to be
well qualified. The two DLC-10 shoulder-mounted long-range missile racks can
deliver severe punishment to lighter 'Mechs in the field. For close-in
defense, the Gladiator also possesses two arm-mounted Duodyne Mark II medium
lasers. In today's 'Mech battlefield, this would indeed be a light armament
for a 55-ton BattleMech.
The Gladiator does possess above average maneuverability for a medium
'Mech. With its maximum speed of 84.2 kph, it can keep up with most scouting
forces in the field. its GE-2200 Jump Jets allow a certain amount of altitude
variation in its movement ability. Heat build-up is a controllable problem
with the addition of two additional heat sinks within the structure of the
vehicle.
The area where the Gladiator surpasses all other 'Mech types within
her tonnage class is in protection. Currently, this 'Mech sports more armor
than any other mass-produced 55-ton type. This armor advantage aids the
Gladiator in any confrontation with opponents of her size or less but is
little solace when the vehicle is attacked by a larger, more powerfully armed
'Mech.
There is little doubt that Gladiators will be almost entirely
eliminated from the field of combat within the next fifty years or so. None
have been produced for nearly 550 years and spare parts for them are
nonexistent. In fact, it is a wonder that the type has survived so long and
hasn't followed the way of such extinct 'Mech types as the Mackie and the
Behemoth. More and more, Gladiators will turn up as additional pieces
replacing the destroyed parts of other 'Mech types. Even today, nearly all
Gladiators in operation are of a hybrid nature; none are left as they were
built.


==Deployment==
In 2476, during the Battle of Beckvern Hill on the planet Nox,
Gladiators under the command of the Archon of the Lyran Commonwealth, Michael
Steiner, undertook to support a general Steiner advance on the slopes
surrounding the House Kurita defensive positions. The initial attack was a
success but trouble soon developed when Kurita heavy 'Mechs supported by
AeroSpace fighters staged a counterattack on the Gladiator support line,
sending them into total confusion. The Steiner assault was repulsed with heavy
losses. Michael Steiner was later killed in the same battle while leading an
attack into the rear areas of the Kurita forces.
More recently, in 3007, during a minor raid by Davion forces on Graham
IV in Marik-held space, a Gladiator-supported lance attacked a scouting force
of the attackers with more success. While Marik light 'Mechs pinned down the
recon 'Mechs of the Davion raiders, long-ranged Gladiators poured fire into
the enemy position, forcing them to retreat with heavy losses. The Marik
defenders suffered little damage.


--------------------------------------------------------
Type/Model: Gladiator GLD-3R
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks: 12 Single 1 2.00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 160 pts Standard 0 10.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (Rear): 8
L/R Side Torso: 13 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 LRM 10 RT 4 24 4 7.00
(Ammo Locations: 1 LT, 1 RT)
1 LRM 10 LT 4 2 5.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 14 44 55.00
Crits & Tons Left: 34 .00

Calculated Factors:
Total Cost: 4,780,406 C-Bills
Battle Value: 1,037
Cost per BV: 4,609.84
Weapon Value: 740 / 740 (Ratio = .71 / .71)
Damage Factors: SRDmg = 9; MRDmg = 10; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 4/5
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 10
Specials: if



BattleMech Technical Readout

Type/Model: Griffin GRF-1RG
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Modified design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Large Laser
3 Medium Lasers
2 Small Lasers
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Griffin GRF-1RG
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 17 Single 6 7.00
(Heat Sink Loc: 1 HD, 1 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 156 pts Standard 0 10.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 20
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 15/15
L/R Leg: 13 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Medium Laser RA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 Small Laser RT 1 1 .50
1 Machine Gun RT 0 200 2 1.50
(Ammo Locations: 1 LT, 1 RT)
1 Small Laser LT 1 1 .50
1 Machine Gun LT 0 1 .50
1 Medium Laser CT 3 1 1.00
--------------------------------------------------------
TOTALS: 19 47 55.00
Crits & Tons Left: 31 .00

Calculated Factors:
Total Cost: 4,389,031 C-Bills
Battle Value: 963
Cost per BV: 4,557.66
Weapon Value: 948 / 948 (Ratio = .98 / .98)
Damage Factors: SRDmg = 21; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 4/5
Damage PB/M/L: 4/2/-, Overheat: 0
Class: MM; Point Value: 10



BattleMech Technical Readout

Type/Model: Joey KGR-WA
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 Large Laser
1 C³ Master Computer
7 Medium Lasers
1 Guardian ECM
1 Beagle Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Capabilities:==
BattleTechnology Magazine Issue 19

Entered by Larry "Highball" Leslie

--------------------------------------------------------
Type/Model: Joey KGR-WA
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 XL Fusion 12 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double [24] 3 2.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 176 pts Standard 0 11.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 C³ Master Computer RA 0 5 5.00
3 Medium Lasers RT 9 3 3.00
3 Medium Lasers LT 9 3 3.00
1 Medium Laser LT(R) 3 1 1.00
1 Guardian ECM LT 0 2 1.50
1 Beagle Active Probe LT 0 2 1.50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 29 63 55.00
Crits & Tons Left: 15 .00

Calculated Factors:
Total Cost: 12,750,506 C-Bills
Battle Value: 1,428 (+152 for C³)
Cost per BV: 8,928.93
Weapon Value: 1,404 / 1,404 (Ratio = .98 / .98)
Damage Factors: SRDmg = 29; MRDmg = 8; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 4/2
Damage PB/M/L: 4/3/-, Overheat: 1
Class: MM; Point Value: 14
Specials: ecm, c3m, prb




BattleMech Technical Readout

Type/Model: Lynx LYN-5X
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 PPC
3 Medium Lasers
1 LRM 5
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Lynx was designed at Kallon Industries by a group of expert
Technicians and MechWarriors in response to a Star League contract issued in
2736 after studies of combat reports of the early battles between Star League
units and the rebellious Periphery states. These reports indicated a need for
a 'Mech with more firepower in the medium weight class, since it appeared that
firepower and protection were superior to mobility in many of the situations
that the Star League armies were face with. Kallon Industries modified their
Wolverine chassis to meet the contract demands, and in doing so, were able to
get their design into production ahead of the competition. The Kallon
production lines, already filled with the popular Rifleman and Wolverine
designs, did not build very many examples of the Lynx. Only 2,500 examples
were built, and it is a testimony to the basic soundness of the design that 80
of them continue to soldier on in the Inner Sphere. Over 1,000 examples left
the Inner Sphere with Kerensky when he went into exile. The production lines
were destroyed early in the First Succession War, though there are rumors that
Defiance Industries of Hesperus II has obtained a rare copy of the Lynx to
study in order to undertake production in the near future.

==Capabilities:==
The Lynx has been nicknamed "The Medium 'Mech that thinks it's a
heavy". Its design staff insured that the 'Mech would be easy to maintain and
that modular components were used throughout its construction. It also ensured
that the Mechwarrior had a comfortable environment and good firepower at all
ranges. Its Maximilian 65 armor is the heaviest armor that one can find on a
medium 'Mech. Its Tek BattleCom communications system makes it a useful
command vehicle for Medium Lances or in Regimental Command Lances.
In the Lynx, the Wolverine chassis underwent only slight modification.
The SRM-4 and a medium laser were installed where the SRM-6 launcher is on the
Wolverine. The ball turret was done away with in response to complaints from
Mechwarriors concerning the restricted vision from the cockpit, and from Techs
complaining about the turret's maintenance time. A drum LRM-5 launcher similar
to the Shadow Hawk's was mounted on the right torso. The Lynx's drawback is
its lack of jump jets and relatively slow speed for its size.
In actual battle conditions, however, the Lynx makes up for its lack
of mobility by its heavy armor and heavier firepower.


--------------------------------------------------------
Type/Model: Lynx LYN-5X
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 Fusion 6 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Single 9 7.00
(Heat Sink Loc: 2 LT, 3 RT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 168 pts Standard 0 10.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (Rear): 10
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 CT)
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 CT)
1 Medium Laser LT 3 1 1.00
--------------------------------------------------------
TOTALS: 24 50 55.00
Crits & Tons Left: 28 .00

Calculated Factors:
Total Cost: 4,415,124 C-Bills
Battle Value: 910
Cost per BV: 4,851.78
Weapon Value: 1,074 / 1,074 (Ratio = 1.18 / 1.18)
Damage Factors: SRDmg = 17; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 4/5
Damage PB/M/L: 3/3/1, Overheat: 1
Class: MM; Point Value: 9



BattleMech Technical Readout

Type/Model: Lynx LYN-6X
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 PPC
3 Medium Lasers
1 Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Lynx LYN-6X
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 Fusion 6 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Single 10 8.00
(Heat Sink Loc: 2 LT, 4 RT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 168 pts Standard 0 10.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (Rear): 10
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 Large Laser LT 8 2 5.00
1 Medium Laser LT 3 1 1.00
--------------------------------------------------------
TOTALS: 27 49 55.00
Crits & Tons Left: 29 .00

Calculated Factors:
Total Cost: 4,345,374 C-Bills
Battle Value: 965
Cost per BV: 4,502.98
Weapon Value: 1,107 / 1,107 (Ratio = 1.15 / 1.15)
Damage Factors: SRDmg = 18; MRDmg = 11; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 4/5
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 10


BattleMech Technical Readout

Type/Model: Lynx LYN-7X
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
1 PPC
3 Medium Lasers
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Lynx LYN-7X
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 Fusion 6 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 18 Single 10 8.00
(Heat Sink Loc: 2 LT, 4 RT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 168 pts Standard 0 10.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (Rear): 10
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 CT)
1 Medium Laser LT 3 1 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 22 53 55.00
Crits & Tons Left: 25 .00

Calculated Factors:
Total Cost: 4,598,024 C-Bills
Battle Value: 1,055
Cost per BV: 4,358.32
Weapon Value: 1,017 / 1,017 (Ratio = .96 / .96)
Damage Factors: SRDmg = 18; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 4J, Armor/Structure: 4/5
Damage PB/M/L: 3/3/1, Overheat: 1
Class: MM; Point Value: 11



BattleMech Technical Readout

Type/Model: Osprey OSP-15
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Endo Steel
Power Plant: 220 DAV XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
3 Medium Lasers
1 Gauss Rifle
1 LRM 10
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
In 2736 the Star League Quartermaster Corps called for a new
BattleMech. They wanted a 'Mech of the medium class that concentrated more on
firepower than on speed. Hollis Industries, creators of the Battlemaster and
the Catapult, leapt to the challenge. They immediately began designing a 'Mech
using all the latest Star League Technology. Unfortunately, Kallon Industries
beat out all the competition by a full six months when it released the Lynx
BattleMech. The LYN-5X Lynx used a Wolverine chassis with tried and true
weapons systems to cut time and to beat their competitors.
Undaunted, Hollis continued research at a more leisurely pace. Two and
a half years after Kallon released the Lynx, Hollis field-tested the OSP-15
Osprey in front of representatives of the League High Command. In a five
minute battle the Osprey managed to outmaneuver and disable a Warhammer. The
Quartermaster Corps immediately ordered 36 for 'testing purposes'. In all,
3000 were produced. Most are said to have left the Inner Sphere during
Kerensky's Exodus. One Osprey, discovered in 3028, is the only known operating
unit. Rumors have spread of similar discoveries since then, but they have not
been confirmed.


==Capabilities:==
Once Hollis had been beaten out by Kallon Industries, the design staff
was no longer pressured for time, and therefore they could take their time.
Using the latest technology, Hollis designed the Osprey to hold its own
against any previously built 'Mech. Its weapon array is comparable to that of
even some of the heaviest 'Mechs. Mounted over the chassis is the M-11 Gauss
Rifle. Using a smaller bore with a faster rate of fire, this gun is comparable
to the M-7 Gauss Rifle that made the Highlander so deadly. A Holly LRM-10 rack
and three Martell medium lasers round out the Osprey's impressive array of
firepower. With two tons of ammunition for each projectile systems, the Osprey
can stay in a fight for longer than most medium 'Mechs. In addition, the
OSP-15 carries ten double heat sinks to ensure that it will rarely overheat.
Mounting 11.5 tons of Durallex Ferro Fibrous Medium armor on an Endo Steel II
skeleton, this 'Mech has staying power equal to that of a heavy BattleMech.
With four Anderson 25 Jump Jets, the Osprey has the added manueverability to
stay in the fight with faster and lighter 'Mechs.
Designed as an all-purpose support 'Mech, the OSP-15 filled its
mission perfectly. Used time and again in the Periphery Wars, the Osprey was a
feared 'Mech.


==Deployment==
Commander of the fourth Company Wyld Stallions LAG, he pilots the
Osprey that his unit discovered in 3028. His first combat mission occurred
during a recon raid on the city of Montoya on the Kurita planet of Kessel.
Piloting the 'Bird of Prey', Noguchi was surprised by a Stalker. In a three
minute battle, Captain Noguchi used his years of combat experience with
Catapults to jump and outmaneuver his opponent. Then, in a stunt of sheer
lunacy, he set his Osprey toe to toe with the Stalker and swapped salvo after
salvo. Forty seconds later the Stalker lay in ruins and the 'Bird of Prey'
retired for moderate repairs.

--------------------------------------------------------
Type/Model: Osprey OSP-15
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 7 LA, 5 RA, 2 RT)
Engine: 220 XL Fusion 12 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 RA, 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 171 pts Standard 0 11.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 31
Center Torso (Rear): 5
L/R Side Torso: 13 22/22
L/R Side Torso (Rear): 4/4
L/R Arm: 9 15/15
L/R Leg: 13 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
2 Medium Lasers LA 6 2 2.00
1 Gauss Rifle RT 1 16 9 17.00
(Ammo Locations: 2 LT)
1 LRM 10 CT 4 24 4 7.00
(Ammo Locations: 2 LT)
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 14 74 54.50
Crits & Tons Left: 4 .50

Calculated Factors:
Total Cost: 8,912,759 C-Bills
Battle Value: 1,538
Cost per BV: 5,795.03
Weapon Value: 1,498 / 1,498 (Ratio = .97 / .97)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 10
BattleForce2: MP: 4J, Armor/Structure: 4/2
Damage PB/M/L: 4/4/2, Overheat: 0
Class: MM; Point Value: 15


BattleMech Technical Readout

Type/Model: Screaming Hawk SCR-1A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 PPC
2 Medium Lasers
1 LRM 5
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Screaming Hawk is a unique 'Mech, based on the versatile Phoenix
Hawk LAM. It was designed by David Deth in 3019. It should be noted that Deth
studied engineering as thoroughly as he studied tactics, piloting or gunnery.
He was a level 8 Tech, with a thorough knowledge of the Phoenix Hawk. By
strengthening the internal structure of its basic lesser cousin, and removing
the troublesome conversion equipment, the new 'Mech was enabled to support
heavier armor and slightly expanded weaponry.
David Deth was given permission to use one of House Davion's repair
facilities to create and test his design in 3022. Shortly after he completed
the prototype, his father was disgraced and David Deth was "politely" asked to
discontinue the project. He left the facility, taking his 'Mech with him. With
the help of his fellow workers on the project, he also took his plans and some
equipment already modified to the Screaming Hawk design.
While Deth was serving a mercenary contract with O'Reilly, the ATC
became interested in his design. They saw a way to produce their own 'Mechs by
modifying existing Phoenix Hawks. They offered Deth and his family a
partnership in return for his designs.
It's rumored that the ATC has plans to build a BattleMech production
facility to produce the Screaming Hawk from the extensive designs of David
Deth, as well as a facility to modify existing Phoenix Hawks. In 3027, both
House Steiner and House Davion expressed an interest in the Screaming Hawk
design. Arrangements were made to purchase two 'Mechs, one for each House, for
experimental purposes from the ATC.


==Capabilities:==
The Screaming Hawk is still able to perform all the functions of a
scout, while its armor and weaponry permit it to be included in sustained
combat situations. Its one PPC, dual medium lasers, and its modular missile
package, which allows either an LRM 5-rack or an SRM 4-pack, allow it to
engage much heavier opponents than can the original Phoenix Hawk design.
The 'Mech carries the same electronics equipment as does the Phoenix
Hawk, ensuring plenty of parts for repair.


==Deployment==
The Screaming Hawk has seen perhaps a dozen pitched battles. It has
performed well each time.

--------------------------------------------------------
Type/Model: Screaming Hawk SCR-1A
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 13 Single 2 3.00
(Heat Sink Loc: 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 160 pts Standard 0 10.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 30
Center Torso (Rear): 5
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 9 16/16
L/R Leg: 13 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 RT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 18 45 54.50
Crits & Tons Left: 33 .50

Calculated Factors:
Total Cost: 4,936,956 C-Bills
Battle Value: 1,078
Cost per BV: 4,579.74
Weapon Value: 712 / 712 (Ratio = .66 / .66)
Damage Factors: SRDmg = 11; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 4/5
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MM; Point Value: 11



BattleMech Technical Readout

Type/Model: Screaming Hawk SCR-2A
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 PPC
2 Medium Lasers
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Screaming Hawk SCR-2A
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 13 Single 2 3.00
(Heat Sink Loc: 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 160 pts Standard 0 10.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 30
Center Torso (Rear): 5
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 4/4
L/R Arm: 9 16/16
L/R Leg: 13 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 19 45 54.50
Crits & Tons Left: 33 .50

Calculated Factors:
Total Cost: 4,978,806 C-Bills
Battle Value: 1,053
Cost per BV: 4,728.21
Weapon Value: 690 / 690 (Ratio = .66 / .66)
Damage Factors: SRDmg = 13; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/5
Damage PB/M/L: 2/2/1, Overheat: 1
Class: MM; Point Value: 11


BattleMech Technical Readout

Type/Model: Shadow Hawk Spy SHD-5S SP-type
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Endo Steel
Power Plant: 330 VOX XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 Large Laser
1 TAG
1 Medium Pulse Laser
4 Medium Lasers
1 Beagle Active Probe
1 Guardian ECM
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Shadow Hawk Spy SHD-5S SP-type
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 330 XL Fusion 12 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 5
Heat Sinks: 13 Double [26] 0 3.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 183 pts Standard 0 11.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 30
Center Torso (Rear): 6
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 25/25

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 TAG LA 0 1 1.00
1 Medium Pulse Laser LA 4 1 2.00
2 Medium Lasers RT 6 2 2.00
1 Beagle Active Probe RT 0 2 1.50
2 Medium Lasers LT 6 2 2.00
1 Guardian ECM LT 0 2 1.50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 24 68 54.50
Crits & Tons Left: 10 .50

Calculated Factors:
Total Cost: 12,244,690 C-Bills
Battle Value: 1,445
Cost per BV: 8,473.83
Weapon Value: 1,641 / 1,641 (Ratio = 1.14 / 1.14)
Damage Factors: SRDmg = 27; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 5/2
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MM; Point Value: 14
Specials: ecm, tag, prb



BattleMech Technical Readout

Type/Model: The Monster
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 PPC
1 Large Laser
1 SRM 6
1 Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: The Monster
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 12 Double [24] 3 2.00
(Heat Sink Loc: 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 147 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (Rear): 7
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 12/12
L/R Leg: 13 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Large Laser LA 8 2 5.00
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 CT)
1 Small Laser HD 1 1 .50
--------------------------------------------------------
TOTALS: 23 43 55.00
Crits & Tons Left: 35 .00

Calculated Factors:
Total Cost: 4,726,544 C-Bills
Battle Value: 1,102
Cost per BV: 4,289.06
Weapon Value: 1,120 / 1,120 (Ratio = 1.02 / 1.02)
Damage Factors: SRDmg = 20; MRDmg = 12; LRDmg = 3
BattleForce2: MP: 5, Armor/Structure: 4/5
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 11


BattleMech Technical Readout

Type/Model: The Wolfman Hybrid WVR/RFL
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Custom design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Autocannon/5s
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
During the Second Battle of Ryersson, on Bergman's Planet in 2986, one
of the combatants was MechWarrior Valdis Ullman, of House Kurita's Vegan
Legion. Ullman's 55ton Wolverine got into a running fight with a Davion
Marauder and came out second best. The Wolverine's left arm was completely
shot away, and the right arm was left hanging by charred bundles of wiring and
myomer. The front center and left torsos both lost all of their armor, and
there was considerable damage to the internal structure. The head, too, was
badly damaged. The head-mounted medium laser was destroyed, the head itself
split apart by high-speed autocannon fire, and MechWarrior Ullman only barely
escaped with his life by ejecting at the last possible moment.
Ullman was not yet ready to give up. His Wolverine was his single
measure of personal station and worth. The 'Mech had been passed on to the
young MechWarrior by his father, who had received it from his father before
him. With the 'Mech destroyed, Ullman would become one more face among the
faceless thousands of the Dispossessed, with little, if any, chance of ever
piloting a 'Mech again.
Ullman's personal Tech, however, was Sharis Brand, a Tech of unusual
talent. Her examination of the Wolverine's carcass convinced her that, of
itself, it was useful only for salvage. The battle had ended with the Kurita
forces in possession of the field. Within hours, salvage crews would be
combing the area, and Ullman's Wolverine would be torn apart for its engine
and fusion plant.
By chance, a Davion Rifleman had been destroyed only a hundred meters
distant from Ullman's machine. The Rifleman had suffered massive damage to its
torso and leg assemblies. Its engine had been knocked out, and its right leg
had been completely shot away. Examining the wreckage, Sharis Brand formed a
remarkable plan.
Together, the two of them waved down a Kurita BattleMaster patrolling
the area, and, with the promise of four bottles of scotch, enlisted its two
pilots' aid. The wreckage of the Rifleman was dragged across to the Wolverine,
and Sharis began work.
With the BattleMaster's help, the ruined engine core and reactor of
the Rifleman were removed, and the two body halves positioned together. With
help from a small army of astechs recruited from the nearest Kurita base,
Sharis made the necessary connections, welded the two halves of the hybrid
together, and secured the jury-rigged patchwork with armor plate scavenged
from the left-overs.
Technically, Ullman and Brand were violating a Combine operational
edict, since both the Wolverine and the Rifleman were legal battlefield
salvage, and thus belonged by right to the regional Combine MilOps and not to
any individuals such as they. By daylight, however, Ullman had a functional
'Mech - if an ill-favored one - and MilOps could scarcely argue with success.
Davion was mounting a major offensive along that front, and the Kurita
commander needed every 'Mech he could find to fill a gaping hole in his
center.


==Capabilities:==
The hybrid of Wolverine and Rifleman quickly and inevitably became
known as the "Wolfman." As could be expected of such a hastily-rigged,
battlefield repair job, control and operational capabilities were slow and
clumsy. It had no flexibility at all at the waist, and had to turn in a
stiff-backed shuffle. The most difficult part of the operation was the
reprogramming of the Rifleman's on-board Kallon Mag Star computer to handle
weight distribution and shift in the Wolverine leg assemblies. This particular
job was never handled to Brand's complete satisfaction. The Rifleman's Garret
D2j tracking system, which made use of short-term storage and file shifts in
the MagStar, was never able to handle airborne targets, though slow-moving
ground targets presented no problem. The engine also always had heat build-up
problems after the repair job, and contributed one extra heat point during
each ten seconds of operation.
Sharis was forced to abandon the Rifleman's heavy lasers to save
weight. Because she needed extra support inside the torso, she remounted the
Rifleman's medium lasers in the arm brackets where the heavy lasers had been.
The result looked strangely unbalanced, but the control circuitry worked, and
Ullman had no problem controlling the aim, once he got the hang of maneuvering
the hybrid without turning at the waist.
And, of course, the Wolverine's jumpjets had to be sacrificed.
By way of compensation, the hybrid 'Mech was lighter than the original
Rifleman, and faster than the original Wolverine. If it lacked the heavy laser
weaponry of the Rifleman, it did, at least, still mount its predecessor's
famous and deadly imperator-A autocannons.


==Deployment==
Ullman's Wolfman fought on Bergman's Planet during the Kurita
rear-guard actions at Kestlo and Oswald, and acquitted itself well. Its speed
surprised those who encountered it and thought it was a strangely-formed or
battle-damaged Rifleman. Ullman received full credit for bringing down a
Davion Panther at Oswald, and received credit for an assist on a Davion
Hatchetman.
Ullman was killed two years later, at Gridley - ironically not in 'Mech
combat, but during a fight over a woman in a bar. His Wolfman was reassigned
to a Vegan Legion training cadre and was last reported serving with a
planetary militia on Labrea.


--------------------------------------------------------
Type/Model: The Wolfman Hybrid WVR/RFL
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 11 Single 0 1.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor:
_________________
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