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A privateer warship...
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Karagin
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PostPosted: 23-Jun-2005 19:56    Post subject: A privateer warship... Reply to topic Reply with quote

Okay here is a privateer...

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Gremlin Class Merchant Cruiser 
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              100,000 tons
K-F Drive System:  (Unknown)
Length:            1,500 meters
Sail Diameter:     1,860 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Improved Ferro-aluminum
Armament:          
   24 ER Large Laser
   10 Gauss Rifle
    2 NL55
    6 LRM 20
    8 LRM 5
------------------------------------------------------------------------------
Class/Model/Name:  Gremlin Class Merchant Cruiser 
Mass:              100,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       30,000.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 4)                 45,250.00
Jump Sail: (Integrity = 3)                                              35.00
Structural Integrity: 50                                             5,000.00
Total Heat Sinks:    289 Double                                           .00
Fuel & Fuel Pumps:                                                  12,750.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                250.00
Fire Control Computers:                                                   .00
Food & Water:  (120 days supply)                                       112.50
Armor Type:  Improved Ferro-aluminum  (130 total armor pts)            100.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 25
   Fore-Left/Right:                   21/21
   Aft-Left/Right:                    21/21
   Aft:                                  21

Cargo:
   Bay 1:  Cargo (1) with 1 door                                     1,304.50
   Bay 2:  Small Craft (1) with 1 door                                 200.00

Grav Decks #1 - 2:  (250-meter diameter)                               200.00
Grav Decks #3 - 4:  (300-meter diameter)                             1,000.00
Life Boats:  14 (7 tons each)                                           98.00

Crew and Passengers:
     13 Officers (12 minimum)                                          130.00
     52 Crew (52 minimum)                                              364.00
     10 Gunners (10 minimum)                                            70.00
      3 1st Class Passengers                                            30.00
      2 2nd Class Passengers                                            14.00
      3 Steerage Passengers                                             15.00
    100 Marines                                                        500.00
      5 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Large Laser           Nose     3(32)  3(32)  3(32)     --   48     20.00
2 Gauss Rifle(24 rounds)   Nose     3(30)  3(30)  3(30)     --    2     33.00
2 NL55                     Nose        11     11     11     11  170  2,200.00
4 ER Large Laser           FL/R     3(32)  3(32)  3(32)     --   96     40.00
2 Gauss Rifle(24 rounds)   FL/R     3(30)  3(30)  3(30)     --    4     66.00
2 LRM 20(24 rounds)        L/RBS    4(36)  4(36)  4(36)     --   24     48.00
  4 LRM 5(48 rounds)                                             16     20.00
4 ER Large Laser           AL/R     3(32)  3(32)  3(32)     --   96     40.00
2 Gauss Rifle(24 rounds)   AL/R     3(30)  3(30)  3(30)     --    4     66.00
4 ER Large Laser           Aft      3(32)  3(32)  3(32)     --   48     20.00
2 LRM 20(24 rounds)        Aft      2(24)  2(24)  2(24)     --   12     24.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 520     100,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,699,144,000 C-Bills
Battle Value:      27,159
Cost per BV:       62,562.83
Weapon Value:      13,470 (Ratio = .50)
Damage Factors:    SRV = 502;  MRV = 417;  LRV = 201;  ERV = 32
Maintenance:       Maintenance Point Value (MPV) = 228,664
                   (52,913 Structure, 163,925 Life Support, 11,826 Weapons)
                   Support Points (SP) = 86,881  (38% of MPV)
BattleForce2:      Not applicable
 


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
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PostPosted: 13-Jul-2005 17:10    Post subject: RE: A privateer warship... Reply to topic Reply with quote

It is pretty interesting little vessel; however, as a privateer it kinnda fails do to a few defects.

First thing i noticed was the abnormaly huge grav decks and the abnormaly long length of such a small craft. With a crew that size, you do not need more then one or two 50-90m grav decks. Also, your ships length is the same as a friggin McKenna. Bring it down just abit, lol.

Second, i would move the LRMs out of the Broadsides and into the For-Sides.

Third, if this thing is supposed to be a privateer then you are badly under cargoed. My personely suggestion is atleast 3,000 to 5,000 tons of cargo. Also, a docking collar or two would be good. after all, you are going to be hunting down merchent dropships and steeling there cargo. If you can do that, why not just steal the dropship.

On that note, you might want to consider a few more shuttles for boarding missions and about 50 or so more steerage passanger for any prisoners.

Now of course, none of this maybe possible, but it is what i figure should be changed.

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Karagin
Imperial Karagin Army
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PostPosted: 13-Jul-2005 22:38    Post subject: RE: A privateer warship... Reply to topic Reply with quote

On the size issue, I let HMAero give me the numbers. I don't recall adjusting them at all.

Grav decks and crew, again we run into the issues of HOW AT2r handles that and what is actually close to being decent enough to handle things.

The cargo/docking collars are good points, I think I can add one or the other. The shuttle bit can be worked on as well.

Prisoners...well now here is a touchy issue, they could be taken, which means less food for the crew etc...or left floating in space with the damaged vessels. Depends on how you see pirates and related groups operating. It is an area that could be worked in or something close to it.

Thanks for the ideas and comments.

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Karagin
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"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Nightmare
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PostPosted: 14-Jul-2005 06:00    Post subject: RE: A privateer warship... Reply to topic Reply with quote

Quote:

On 2005-07-13 22:38, Karagin wrote:
Prisoners...well now here is a touchy issue, they could be taken, which means less food for the crew etc...or left floating in space with the damaged vessels. Depends on how you see pirates and related groups operating.



Privateers are supposed to be working for a government, so their actions could reflect badly on the realm. Plain old pirates wouldn't care much for prisoners unless it's people to recruit or ransom.

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Karagin
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PostPosted: 14-Jul-2005 09:24    Post subject: RE: A privateer warship... Reply to topic Reply with quote

True, but most privateers are just a cou[le steps above being pirates themselves.



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Karagin
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Delta
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PostPosted: 22-Jul-2005 08:49    Post subject: RE: A privateer warship... Reply to topic Reply with quote

Its a good idea, and has decent firepower. Enough to blow up a couple dropships or atleast capture them. Somewhat low armor at glance, until you remember its capital scale.
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