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Karagin
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PostPosted: 09-Jun-2005 20:58    Post subject: AT-AP Reply to topic Reply with quote

Here is the pod walker that looks like a mech from the 3rd movie, it is seen in the fighting on Wookie Planet C (now if some can supply the name that Chewy calls his planet, they win a cookie)

This is my take, I am working on Inner Sphere version but this one worked well enough with Clan Tech.

               BattleMech Technical Readout

Type/Model:    AT-AP  
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   80 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Heavy Large Laser
  2 Medium Pulse Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AT-AP  
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1.00
 (Endo Steel Loc: 3 LA, 3 RA, 1 RT)
Engine:        80 XL Fusion                 10      1.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     12 Double [24]              18      2.00
 (Heat Sink Loc: 3 LT, 4 RT, 1 LL, 1 RL)
Gyro:                                        4      1.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   67 pts Ferro-Fibrous         7      3.50
 (Armor Crit Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          8      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Large Laser      LT     18           3      4.00
1 Medium Pulse Laser     CT      4           1      2.00
1 Medium Pulse Laser     HD      4           1      2.00
--------------------------------------------------------
TOTALS:                         26          68     20.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        1,942,400 C-Bills
Battle Value:      689
Cost per BV:       2,819.16
Weapon Value:      568 / 568 (Ratio = .82 / .82)
Damage Factors:    SRDmg = 24;  MRDmg = 13;  LRDmg = 1
BattleForce2:      MP: 4,  Armor/Structure: 2/1
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: ML;  Point Value: 7
 


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
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Posts: 5627
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PostPosted: 09-Jun-2005 21:23    Post subject: RE: AT-AP Reply to topic Reply with quote

I personly think that these things, AT-PT, and AT-STs are better depicted as Protomechs.

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Karagin
Imperial Karagin Army
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PostPosted: 09-Jun-2005 21:27    Post subject: RE: AT-AP Reply to topic Reply with quote

Maybe, but since I feel Protomechs are not fully playtested have to many advantage, I will stick with these as mechs. They look like mechs, walk like mechs and the go BOOM like mechs do.

Besides, my group doesn't allow anyone to use Protomechs so it's mute point for me.

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
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PostPosted: 09-Jun-2005 21:32    Post subject: RE: AT-AP Reply to topic Reply with quote

Quote:

On 2005-06-09 21:27, Karagin wrote:
Maybe, but since I feel Protomechs are not fully playtested have to many advantage, I will stick with these as mechs. They look like mechs, walk like mechs and the go BOOM like mechs do.

Besides, my group doesn't allow anyone to use Protomechs so it's mute point for me.



LOL. i think your least worry is the protomech if your deploying SW units in a game.

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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 09-Jun-2005 21:36    Post subject: RE: AT-AP Reply to topic Reply with quote

True...we do use SW stuff...one thing happen though, being half asleep since work kicked my butt one day, I didn't notice my buddies fighters seemed to be very familar when they attacked my drop ships...he comes in with a these things and tells me two lg. lasers are firing from this larged winged craft that looks like and hourglass.

About 35 minutes later, I am about ready to choke him when I tell him his TIE fighters are going down, he just grins and says wait tell you meet the folks with psionic powers on the planet. You know I still have to find where I tossed that set of dice I chucked at him...

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5627
Location: United States
PostPosted: 09-Jun-2005 21:49    Post subject: RE: AT-AP Reply to topic Reply with quote

BTW... i just looked up the stats for the AT-AP and oh boy, no way i high heaven while you make a Protomech version of that thing.

In fact, your version needs some big changing.

This is my suggestion:

               BattleMech Technical Readout

Type/Model:    AT-AP 
Tech:          Clan / 3132
Config:        Armless BattleMech
Rules:         Level 3, Custom design

Mass:          70 tons
Chassis:       Endo Steel
Power Plant:   280 Compact Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 ER Medium Laser
  1 Thumper Artillery
  1 ER Large Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    AT-AP 
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  85 pts Endo Steel             7      3.50
 (Endo Steel Loc: 3 RT, 2 LL, 2 RL)
Engine:        280 Compact Fusion            3     24.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Compact Gyro:                                2      4.50
Torso-Mounted Cockpit, Life Supt., Sensors:  6      4.00
Armless 'Mech                                8       .00
Armor Factor:  173 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         33      
   Center Torso (Rear):                 11      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                   0        0/0      
   L/R Leg:                  15      30/30      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RT      5           1      1.00
1 Thumper Artillery      LT      6   40     17     17.00
  (Ammo Locations: 2 RT)
1 ER Large Laser         HD(T)  12           1      4.00
CASE II Equipment:                           1       .50
  (CASE II Loc: 1 RT)
Turret Equipment:        Head Turret         1       .50
--------------------------------------------------------
TOTALS:                         23          71     70.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        11,013,166 C-Bills
Battle Value:      1,135
Cost per BV:       9,703.23
Weapon Value:      1,205 / 1,205 (Ratio = 1.06 / 1.06)
Damage Factors:    SRDmg = 16;  MRDmg = 12;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MH;  Point Value: 11



http://www.starwars.com/databank/vehicle/atap/

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 10-Jun-2005 10:51    Post subject: RE: AT-AP Reply to topic Reply with quote

Either version works...one can be the direct front line fighter the other can be the support for the former.

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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