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Sleeping Dragon
Draconis Combine
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PostPosted: 15-Jun-2005 13:47    Post subject: RE: AT-AT Reply to topic Reply with quote

Quote:

On 2005-06-14 18:31, Vagabond wrote:
...
The best i have been cxapable of doing is a 7t protomech. Two of them would be 14 tons, which is kinda perfect because the smallest bike we've managed was 2 tons and 5 of those is 10 tons plus 4 tons for a platoon
of infantry.



Aehm ..., cough ..., 2t bike, err ... no, I think that hoverbikes should be considered as motorized infantry squad (1.5t) and the Stormtrooprers 6 foot infantry squads (0.75t per squad). With 6t cargo bay it may carry 42 Stormtroopers and 7 speederbikes.

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Vagabond
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PostPosted: 15-Jun-2005 16:31    Post subject: RE: AT-AT Reply to topic Reply with quote

Quote:

On 2005-06-15 13:47, Sleeping Dragon wrote:
Quote:

On 2005-06-14 18:31, Vagabond wrote:
...
The best i have been cxapable of doing is a 7t protomech. Two of them would be 14 tons, which is kinda perfect because the smallest bike we've managed was 2 tons and 5 of those is 10 tons plus 4 tons for a platoon
of infantry.



Aehm ..., cough ..., 2t bike, err ... no, I think that hoverbikes should be considered as motorized infantry squad (1.5t) and the Stormtrooprers 6 foot infantry squads (0.75t per squad). With 6t cargo bay it may carry 42 Stormtroopers and 7 speederbikes.



And i'm sorry because i think your wrong. The Imperial speeder can manage over 500 kph, which is a 47 mp. Motorized Infantry CANNOT move 47 hexes and THEREFOR cannot be the speeder bikes. It requires a new vehicle that weighs 2 tons at best.

Besides, your suggestion does not leave enough space to carry an AT-ST conversion let alone 2. The smallest anyone has gotten the AT-ST down to is a 7 ton Protomech with full movement and weapons or a 10 ton Mech with full movement and weapons. Either way, a 6 ton cargo bay will not carry one and most defintly not two.

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Sleeping Dragon
Draconis Combine
Tai-i
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PostPosted: 16-Jun-2005 08:16    Post subject: RE: AT-AT Reply to topic Reply with quote

Speeder technology is not included in battletech, converting it as single vehicle (hovercraft) doesn't look like the best solution. I would rather create new infantry type. AT-ST carrier had some armor removed to be able to carry these bulky units, spare tonnage may be used to get the desired cargo capacity.

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AlexxKnight
Federated Suns
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PostPosted: 16-Jun-2005 08:50    Post subject: RE: AT-AT Reply to topic Reply with quote

I think some kind of compromise is going to need to happen here. I think there may only be two things in the BTech Universe that are cannon that can move anywhere close to 500kph, and I belive it is the Hi-Scout Drone (NapFind Model), 2ton Hover craft, moves 25/38 and the ScolTeck NapFind 2 ton hovercraft, again 25/38.

And there is no way an infantry unit that moves faster then these two overcraft will be balanced at all. Just my two cents. . .

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Stinger
The Knights of Chaos
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PostPosted: 16-Jun-2005 16:19    Post subject: RE: AT-AT Reply to topic Reply with quote

That is why is only has a micro pulse. Really its only a scout unit, (though I know people would try to use it for attacking) with 0 armor.

Quote:
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Speeder bike
Tech: Clan / 3060
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 2 tons
Power Plant: 30 XXL Fusion
Cruise Speed: 356.4 km/h
Maximum Speed: 540.0 km/h
Armor Type: Standard
Armament:
1 Micro Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Speeder bike
Mass: 2 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 4 pts Standard 0 .20
Engine: 30 XXL Fusion 2 .34
Shielding & Transmission Equipment: 0 .17
Cruise MP: 33
Flank MP: 50
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .10
Crew: 1 Members 0 .00
Lift Equipment: 0 .20
Armor Factor: 0 pts Standard 0 .00

Internal Armor
Structure Value
Front: 1 0
Left / Right Sides: 1 0/0
Rear: 1 0

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Micro Pulse Laser Front 1 1 .50
--------------------------------------------------------
TOTALS: 1 3 1.51
Items & Tons Left: 2 .49

Calculated Factors:
Total Cost: 103,480 C-Bills
Battle Value: 94
Cost per BV: 1,100.85
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 33H, Armor/Structure: 0 / 0
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1




[ This Message was edited by: Stinger on 2005-06-16 16:22 ]
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bladewind
Free Rasalhague Republic
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PostPosted: 16-Jun-2005 22:26    Post subject: RE: AT-AT Reply to topic Reply with quote

Can you imagine the Chaos if a lance of these keep ramping your mech ?
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Stinger
The Knights of Chaos
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PostPosted: 16-Jun-2005 23:32    Post subject: RE: AT-AT Reply to topic Reply with quote

Well at 103K + the costs of traning pilots (well just say roughly 1.2 mil in training fees) They are really really pricey. Training for them is going to be extensive and brutal. Much like out current military (I dont know the exact number but I seem to remember that fighter pilots cost almost 2.5 or more to train completely, may be wrong though) So using these as suicide boms is really a bad Idea.


Now if you made it a RC unit. Then we could talk.

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If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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