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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 13-Jun-2005 10:17 Post subject: RE: AT-AT |
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Another addition to composites may be reflective armor, most weapons were energy based, so the AT-AT would be almost indestructible, but falling with something like this will be ...
_________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 13-Jun-2005 11:55 Post subject: RE: AT-AT |
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Reflective armor damaged by ballistic and missiles, dosent that get double damage or something like that?
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 13-Jun-2005 13:35 Post subject: RE: AT-AT |
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Double damage from physical attacks (Speeder ramming) and falling.
_________________ The dragon NEVER sleeps!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 13-Jun-2005 14:07 Post subject: RE: AT-AT |
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Ahh Ok. I still think that the Hardened is the way to go. Only because ballistic attacks still do normal damage. Where as the hardened armor absorbes 2 points of damage per any hit, unless they are using AP rounds which affect hardened armor normaly. It also makes it harder to get criticles.
Anyway I think this is my final version of the unit I made it slightly slower instead of giving it a XXL (price went from 23 mil to 114 mill, which inst bad considering right now the f-22 runs 120+, but anyway), maxed the armor and gave ti a better electronics package (Added the Probe, ecm and a ESU) as well as upped the cargo capacity, had to move them to the legs which I didnt like but they work. I think this could be a fun unit to use, several of them would certinly give a decent scare factor considering the hardened armor (as I read it please correct me if I am wrong) doubles the armor coverage so the arms legs and torsos have in essance 84 points of armor per location . Talk about sick.
Anyway here it is complete with fluff and approval, enjoy (I know I did this was a lot of fun to make).
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT Mk2-a
Tech: Mixed Tech / 3060
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Composite (C)
Power Plant: 300 XL Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
2 Hvy Mech Cargo Bays*(C)
2 Mech Cargo Bays*(C)
2 Medium Pulse Lasers(C)
2 Grenade Launchers(C)
4 Infantry Bays*(C)
2 Speeder Bays*(C)
1 ECM Suite(C)
1 Active Probe(C)
2 Large Pulse Lasers(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Incom was founded in earily 3058 by a enigmatic gentleman named Darrious
Vader, a self proclaimed Jedi master (to this day no one has seen any
indication of true power and consider it one of him many eccentricities). A
well known star wars fannatic "Vader" as he likes to go by, found a obscure
starleague outpost on the planet Perdition and that led him to his current
company location. He quickly started a weapons factory there and has since
finally released his first unit. In a surprising move he has done is best to
recreate the old star wars vehicles and if any of the fourthcomming units are
as interesting as the Juggernaught, then the Inner sphere could be looking at
a future vehicle and weapons powerhouse.
The AT-AT is the third design, has been designed to work with the
Juggernaught, with a slightly slower top end speed. Hardened armor heavy
electronics packages and integral infantry support make the AT-AT a formidible
platform, when combined with the Juggernaught the AT-AT is truly a dangerous
machine.
==Capabilities:==
The AT-AT, is a interesting design that is now the tallest mech in exsistence,
measuring a staggering 60 feet tall. A support mech that has decent fire power
and average speed the unit is close to what Mr. Vader wanted in terms of the
design. The mech makes use of many new materials (as of yet were are still
unsure of how Darrious got his hands on some of the new technologies) a
staggering 40 tons of hardened armor cover the AT-AT giving it unheard of
protection. Composite internal structure was used for weight and space
reasons. Paired LG Pulse and Med Pulse make up the bulk of the weapons. Though
not in the original design (as seen where Darrious got the Idea for the mech)
He decided to add torso mounted Grenade launchers to each torso, these do give
the mech very interesting defensive capabilities. ECM and Active probes
compliment a Enhanced sattelite uplink, giving the AT-AT commander a
unparreled view of the battlefield. 8 tons of infantry bay allow for various
types of infantry to be carried, any unused space is taken up by the
speederbike crews. 4 tons of speeder bike bays allow the AT-AT to carry up to
4 of the super fast scout bikes. Space on a quad design is still fairly
limited so in each of the front legs there are 4 spearate cargo bays 1 heavy
bay and one light bay, this is where the bulk of the trooper supplies are kept
and can be accessed when the mech is at rest.
==Deployment==
Much like the Juggernaught the AT-AT is deployed with the Sith guards around
the factory and has found its way into several militaries as well as a couple
mercenary units. Sales have started to pick up for all the units and though
they are price are beginning to recieve a closer look by many more militaries.
--------------------------------------------------------
Type/Model: AT-AT Mk2-a
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 160 pts Composite (C) 0 5.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: 14 Double (C) [28] 4 4.00
(Heat Sink Loc: 1 LRL, 1 RRL)
Gyro: 4 3.00
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 323 (C) 0 40.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Hvy Mech Cargo Bay* (C)RFL 0 1 1.00
1 Mech Cargo Bay* (C) RFL 0 1 .25
1 Mech Cargo Bay* (C) LFL 0 1 .25
1 Hvy Mech Cargo Bay* (C)LFL 0 1 1.00
1 Medium Pulse Laser (C) RT 4 1 2.00
1 Grenade Launcher (C) RT 1 1 .50
2 Infantry Bays* (C) RT 0 4 4.00
1 Speeder Bay* (C) RT 0 2 2.00
1 ECM Suite (C) RT 0 1 1.00
1 Medium Pulse Laser (C) LT 4 1 2.00
1 Grenade Launcher (C) LT 1 1 .50
2 Infantry Bays* (C) LT 0 4 4.00
1 Speeder Bay* (C) LT 0 2 2.00
1 Active Probe (C) LT 0 1 1.00
2 Large Pulse Lasers (C) HD 20 4 12.00
1 Enhanced Satellite Upli 0 .00
--------------------------------------------------------
TOTALS: 30 66 99.50
Crits & Tons Left: 0 .50
Calculated Factors:
Total Cost: 23,915,000 C-Bills
Battle Value: 2,199
Cost per BV: 10,875.4
Weapon Value: 6,858 / 6,858 (Ratio = 3.12 / 3.12)
Damage Factors: SRDmg = 35; MRDmg = 26; LRDmg = 12
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 6/4/2, Overheat: 0
Class: MA; Point Value: 22
Specials: ecm, prb
[ This Message was edited by: Stinger on 2005-06-13 14:54 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 14-Jun-2005 04:00 Post subject: RE: AT-AT |
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Why are the Cargo bays so large? If the AT-ST is only 3t than you need only one 6t bay or two 3t to have full cargo capacity of the original. (40 stormtroopers and 5 speeder bikes instead of 56 foot infantry men). I think that speeders should be considered as some kind of fast motorized or jump infantry.
_________________ The dragon NEVER sleeps!
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AlexxKnight Federated Suns Colonel
Joined: 11-Feb-2002 00:00 Posts: 787
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Posted: 14-Jun-2005 09:44 Post subject: RE: AT-AT |
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I agree with Stinger, the speeder element should be covered by jump or motorized infantry . . .
overall it is a fairly solid deisgn, I'd have to play test it a bit to see how it works, but sinceI 'm here in Japan, and ther is no one to slugg it out with . . .
_________________ Alexx Knight, Lance Sgt.
Command Company, Crimson Janissaries
-----------------------------------------------------
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. . . And you
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 14-Jun-2005 11:42 Post subject: RE: AT-AT |
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Quote:
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On 2005-06-14 04:00, Sleeping Dragon wrote:
Why are the Cargo bays so large? If the AT-ST is only 3t than you need only one 6t bay or two 3t to have full cargo capacity of the original. (40 stormtroopers and 5 speeder bikes instead of 56 foot infantry men). I think that speeders should be considered as some kind of fast motorized or jump infantry.
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The weight of the bays was to cover cargo and troops, not just troops. The idea of the AT-AT carrying the AT-ST is only something done in one book of the Star War unvierse. So it's a one off mention kind of thing.
The bays are all purpose since mechs aren't suppose to be able to carry cargo internally this is the way around that point. If you want to adjust them to for your own playing level then do so.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 14-Jun-2005 14:48 Post subject: RE: AT-AT |
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Quote:
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On 2005-06-14 11:42, Karagin wrote:
The weight of the bays was to cover cargo and troops, not just troops. The idea of the AT-AT carrying the AT-ST is only something done in one book of the Star War unvierse. So it's a one off mention kind of thing.
The bays are all purpose since mechs aren't suppose to be able to carry cargo internally this is the way around that point. If you want to adjust them to for your own playing level then do so.
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Yup the ones I added in the legs just added a little bit more cargo capacity, as far as the Infantry and speeder bays go, I would consider them more of a RP element than anything else, and in turn do what ever you wanted to do with them in terms of troops or speeders.
In BT terms
Quote:
| According to the BMR
A platoon of Foot Infantry is 3 tons.
A platoon of motorized Infantry is 6 tons.
A platoon of jump infantry is 4 tons.
A BA squad is 4 ton [IS] or 5 tons [Clan].
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So it may seem like a lot but in actuality it is less than it looks they bays are only 2 tons so you cant get a just over a full platoon in the AT-AT. Not sure how much the speeder bikes are supposed to weigh but if you can squeeze 4 in (with 2 of them using some of the infantry bays to equal out the weight) then you can get a decent sized force to the battle front.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5627 Location: United States
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Posted: 14-Jun-2005 18:31 Post subject: RE: AT-AT |
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Quote:
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On 2005-06-14 04:00, Sleeping Dragon wrote:
Why are the Cargo bays so large? If the AT-ST is only 3t than you need only one 6t bay or two 3t to have full cargo capacity of the original. (40 stormtroopers and 5 speeder bikes instead of 56 foot infantry men). I think that speeders should be considered as some kind of fast motorized or jump infantry.
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The best i have been cxapable of doing is a 7t protomech. Two of them would be 14 tons, which is kinda perfect because the smallest bike we've managed was 2 tons and 5 of those is 10 tons plus 4 tons for a platoon of infantry.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5627 Location: United States
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Posted: 14-Jun-2005 18:45 Post subject: RE: AT-AT |
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I have two version, i would like to throw into this mix.
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT
Tech: Clan / 3132
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 70 tons
Chassis: Standard
Power Plant: 280 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
14 Cargo Bays*
2 ER Large Lasers
2 Medium Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 115 pts Standard 0 7.00
Engine: 280 XL Fusion 10 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 17 Double [34] 12 7.00
(Heat Sink Loc: 1 LFL, 1 RFL, 1 LT, 1 RT, 1 LRL, 1 RRL)
Gyro: 4 3.00
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 233 pts Standard 0 15.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Front Leg: 15 30/30
L/R Rear Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
7 Cargo Bays* RT 0 7 7.00
7 Cargo Bays* LT 0 7 7.00
2 ER Large Lasers HD 24 2 8.00
2 Medium Pulse Lasers HD 8 2 4.00
1 Enhanced Satellite Upli 0 .00
--------------------------------------------------------
TOTALS: 32 66 70.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 13,749,374 C-Bills
Battle Value: 1,625
Cost per BV: 8,461.15
Weapon Value: 3,114 / 3,114 (Ratio = 1.92 / 1.92)
Damage Factors: SRDmg = 33; MRDmg = 23; LRDmg = 9
BattleForce2: MP: 4, Armor/Structure: 6/4
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MH; Point Value: 16
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT PPC
Tech: Clan / 3132
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 85 tons
Chassis: Standard
Power Plant: 340 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
14 Cargo Bays*
2 Small Pulse Lasers
2 ER PPCs
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT PPC
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Standard 0 8.50
Engine: 340 XL Fusion 10 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Double [36] 10 8.00
(Heat Sink Loc: 1 LFL, 1 RFL, 1 CT, 1 LRL, 1 RRL)
Compact Gyro: 2 6.00
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 13
L/R Side Torso: 18 26/26
L/R Side Torso (Rear): 9/9
L/R Front Leg: 18 35/35
L/R Rear Leg: 18 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
7 Cargo Bays* RT 0 7 7.00
1 Small Pulse Laser RT 2 1 1.00
7 Cargo Bays* LT 0 7 7.00
1 Small Pulse Laser LT 2 1 1.00
2 ER PPCs HD 30 4 12.00
1 Enhanced Satellite Upli 0 .00
--------------------------------------------------------
TOTALS: 34 64 85.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 22,735,144 C-Bills
Battle Value: 1,943
Cost per BV: 11,701.05
Weapon Value: 3,424 / 3,424 (Ratio = 1.76 / 1.76)
Damage Factors: SRDmg = 34; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MA; Point Value: 19
Notes and stuff:
The first version uses the least Lvl3 equipment and holds truest layout wise IMHO to the AT-AT. It is still deadly with twin ERLL and fairly well armored against light weapons fire.
The second version was my what if version. My goal was to mount twin ERPPCs, which anyone will respect even if there is not much else in the way of fire power on the design. You get range, firepower, and fear all in one package. I had to move stuff around, SPL to torsos, and use a Compact Gyro for space and to use weight in order to get the layout the way i wanted it. Even with such light weaponry, it still manages a 1900 bv, which is not shabby. Watch out for the AT-AT Head Cap.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5627 Location: United States
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Posted: 14-Jun-2005 18:50 Post subject: RE: AT-AT |
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Hmmmm, it just occured to me that we, the designers, have been pretty consistently been putting all the AT-AT weapions in the head because thats were they are. however, it may not be a great idea or it may be a wonderfull idea because all our weapons are in the least armored yet hardest to hit section of the mech.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 15-Jun-2005 00:35 Post subject: RE: AT-AT |
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Yeah I figured that with hardened armor the Headcap become a moot issue (Having the hardest area suddenely be able to withstand a 18 point whack would be really nice)
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 15-Jun-2005 00:50 Post subject: RE: AT-AT |
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Ya know the more I looked that that version Vagabond the more I liked it. The ER LL are a wonderful idea.
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT Mk2-a
Tech: Mixed Tech / 3060
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Composite (C)
Power Plant: 300 XL Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
4 Infantry Bays*(C)
3 Speeder Bays*(C)
1 Bloodhound Probe (IS)
1 Med Cargo Bay*(C)
1 Angel ECM Suite(C)
2 ER Large Lasers(C)
2 Medium Pulse Lasers(C)
2 Mech Cargo Bays*(C)
2 Hvy Mech Cargo Bays*(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Incom was founded in earily 3058 by a enigmatic gentleman named Darrious
Vader, a self proclaimed Jedi master (to this day no one has seen any
indication of true power and consider it one of him many eccentricities). A
well known star wars fannatic "Vader" as he likes to go by, found a obscure
starleague outpost on the planet Perdition and that led him to his current
company location. He quickly started a weapons factory there and has since
finally released his first unit. In a surprising move he has done is best to
recreate the old star wars vehicles and if any of the fourthcomming units are
as interesting as the Juggernaught, then the Inner sphere could be looking at
a future vehicle and weapons powerhouse.
The AT-AT is the third design, has been designed to work with the
Juggernaught, with a slightly slower top end speed. Hardened armor heavy
electronics packages and integral infantry support make the AT-AT a formidible
platform, when combined with the Juggernaught the AT-AT is truly a dangerous
machine.
==Capabilities:==
The AT-AT, is a interesting design that is now the tallest mech in exsistence,
measuring a staggering 60 feet tall. A support mech that has decent fire power
and average speed the unit is close to what Mr. Vader wanted in terms of the
design. The mech makes use of many new materials (as of yet were are still
unsure of how Darrious got his hands on some of the new technologies) a
staggering 40 tons of hardened armor cover the AT-AT giving it unheard of
protection. Composite internal structure was used for weight and space
reasons. Paired LG Pulse and Med Pulse make up the bulk of the weapons. Though
not in the original design (as seen where Darrious got the Idea for the mech)
He decided to add torso mounted Grenade launchers to each torso, these do give
the mech very interesting defensive capabilities. ECM and Active probes
compliment a Enhanced sattelite uplink, giving the AT-AT commander a
unparreled view of the battlefield. 8 tons of infantry bay allow for various
types of infantry to be carried, any unused space is taken up by the
speederbike crews. 4 tons of speeder bike bays allow the AT-AT to carry up to
4 of the super fast scout bikes. Space on a quad design is still fairly
limited so in each of the front legs there are 4 spearate cargo bays 1 heavy
bay and one light bay, this is where the bulk of the trooper supplies are kept
and can be accessed when the mech is at rest.
==Deployment==
Much like the Juggernaught the AT-AT is deployed with the Sith guards around
the factory and has found its way into several militaries as well as a couple
mercenary units. Sales have started to pick up for all the units and though
they are price are beginning to recieve a closer look by many more militaries.
--------------------------------------------------------
Type/Model: AT-AT Mk2-a
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 160 pts Composite (C) 0 5.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: 14 Double (C) [28] 4 4.00
(Heat Sink Loc: 1 LFL, 1 RFL)
Compact Gyro: 2 4.50
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 323 (C) 0 40.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Infantry Bays* (C) RT 0 4 4.00
1 Speeder Bay* (C) RT 0 2 2.00
1 Bloodhound Probe (IS) RT 0 3 2.00
2 Infantry Bays* (C) LT 0 4 4.00
1 Speeder Bay* (C) LT 0 2 2.00
1 Med Cargo Bay* (C) LT 0 1 .50
1 Angel ECM Suite (C) LT 0 2 1.50
1 Speeder Bay* (C) CT 0 2 2.00
2 ER Large Lasers (C) HD 24 2 8.00
2 Medium Pulse Lasers (C)HD 8 2 4.00
1 Mech Cargo Bay* (C) LRL 0 1 .25
1 Hvy Mech Cargo Bay* (C)LRL 0 1 1.00
1 Mech Cargo Bay* (C) RRL 0 1 .25
1 Hvy Mech Cargo Bay* (C)RRL 0 1 1.00
1 Enhanced Satellite Upli 0 .00
--------------------------------------------------------
TOTALS: 32 66 100.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 27,475,000 C-Bills
Battle Value: 2,197
Cost per BV: 12,505.69
Weapon Value: 5,879 / 5,879 (Ratio = 2.68 / 2.68)
Damage Factors: SRDmg = 30; MRDmg = 20; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 5/3/2, Overheat: 1
Class: MA; Point Value: 22
Specials: ecm, prb
Tried to keep heavy electronics and the Hardened armor as I still think it is closest to what the AT-AT would have. Addec a compact gyro and a extra speeder bike bay and moved the bays in the front legs to the back legs.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5627 Location: United States
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Posted: 15-Jun-2005 02:17 Post subject: RE: AT-AT |
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i'm glad i could be an influence for good ideas. i do ask one thing thou: would you be as of so kind to either add your cargo bays together or atleast post the total mass that can be carried?
btw, battletech already has a lvl3 cargo bay for Mechs in maxtech i believe. They 1 ton and use 1 crit but require utility mech IS. Just a heads up incase anybody did not know that already.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 15-Jun-2005 03:02 Post subject: RE: AT-AT |
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Sure thing. 17 tons of total cargo space.
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT Mk2-c
Tech: Mixed Tech / 3060
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Composite (C)
Power Plant: 300 XL Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
2 Heavy Infantry Bays*(C)
1 Angel ECM Suite(C)
1 Bloodhound Probe (IS)
1 Heavy speeder Bay*(C)
1 Med Cargo Bay*(C)
1 Speeder Bay*(C)
2 ER Large Lasers(C)
2 Medium Pulse Lasers(C)
2 Mech Cargo Bays*(C)
2 Hvy Mech Cargo Bays*(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Incom was founded in earily 3058 by a enigmatic gentleman named Darrious
Vader, a self proclaimed Jedi master (to this day no one has seen any
indication of true power and consider it one of him many eccentricities). A
well known star wars fannatic "Vader" as he likes to go by, found a obscure
starleague outpost on the planet Perdition and that led him to his current
company location. He quickly started a weapons factory there and has since
finally released his first unit. In a surprising move he has done is best to
recreate the old star wars vehicles and if any of the fourthcomming units are
as interesting as the Juggernaught, then the Inner sphere could be looking at
a future vehicle and weapons powerhouse.
The AT-AT is the third design, has been designed to work with the
Juggernaught, with a slightly slower top end speed. Hardened armor heavy
electronics packages and integral infantry support make the AT-AT a formidible
platform, when combined with the Juggernaught the AT-AT is truly a dangerous
machine.
==Capabilities:==
The AT-AT, is a interesting design that is now the tallest mech in exsistence,
measuring a staggering 60 feet tall. A support mech that has decent fire power
and average speed the unit is close to what Mr. Vader wanted in terms of the
design. The mech makes use of many new materials (as of yet were are still
unsure of how Darrious got his hands on some of the new technologies) a
staggering 40 tons of hardened armor cover the AT-AT giving it unheard of
protection. Composite internal structure was used for weight and space
reasons. Paired LG Pulse and Med Pulse make up the bulk of the weapons. Though
not in the original design (as seen where Darrious got the Idea for the mech)
He decided to add torso mounted Grenade launchers to each torso, these do give
the mech very interesting defensive capabilities. ECM and Active probes
compliment a Enhanced sattelite uplink, giving the AT-AT commander a
unparreled view of the battlefield. 8 tons of infantry bay allow for various
types of infantry to be carried, any unused space is taken up by the
speederbike crews. 4 tons of speeder bike bays allow the AT-AT to carry up to
4 of the super fast scout bikes. Space on a quad design is still fairly
limited so in each of the front legs there are 4 spearate cargo bays 1 heavy
bay and one light bay, this is where the bulk of the trooper supplies are kept
and can be accessed when the mech is at rest.
==Deployment==
Much like the Juggernaught the AT-AT is deployed with the Sith guards around
the factory and has found its way into several militaries as well as a couple
mercenary units. Sales have started to pick up for all the units and though
they are price are beginning to recieve a closer look by many more militaries.
--------------------------------------------------------
Type/Model: AT-AT Mk2-c
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 160 pts Composite (C) 0 5.00
Engine: 300 XL Fusion 10 9.50
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: 14 Double (C) [28] 4 4.00
(Heat Sink Loc: 1 LFL, 1 RFL)
Compact Gyro: 2 4.50
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 323 (C) 0 40.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Infantry Bay* (C)RT 0 4 4.00
1 Angel ECM Suite (C) RT 0 2 1.50
1 Bloodhound Probe (IS) RT 0 3 2.00
1 Heavy Infantry Bay* (C)LT 0 4 4.00
1 Heavy speeder Bay* (C) LT 0 4 4.00
1 Med Cargo Bay* (C) LT 0 1 .50
1 Speeder Bay* (C) CT 0 2 2.00
2 ER Large Lasers (C) HD 24 2 8.00
2 Medium Pulse Lasers (C)HD 8 2 4.00
1 Mech Cargo Bay* (C) LRL 0 1 .25
1 Hvy Mech Cargo Bay* (C)LRL 0 1 1.00
1 Mech Cargo Bay* (C) RRL 0 1 .25
1 Hvy Mech Cargo Bay* (C)RRL 0 1 1.00
1 Enhanced Satellite Upli 0 .00
--------------------------------------------------------
TOTALS: 32 66 100.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 27,475,000 C-Bills
Battle Value: 2,197
Cost per BV: 12,505.69
Weapon Value: 5,879 / 5,879 (Ratio = 2.68 / 2.68)
Damage Factors: SRDmg = 30; MRDmg = 20; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 5/3/2, Overheat: 1
Class: MA; Point Value: 22
Specials: ecm, prb
[ This Message was edited by: Stinger on 2005-06-15 03:10 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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