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Labor Suit
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Kraken
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Posts: 2755
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PostPosted: 20-Jul-2005 18:30    Post subject: Labor Suit Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Labor Suit
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 35 tons
Chassis: Standard
Power Plant: 140 I.C.E.
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Rocket Launcher 10 (OS)s
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
As the name implies, this mech is based on a militarized version of a utility
mech chassis. It makes use of an ICE engine, meaning that unlike normal combat
mechs it can't stray all that far from the supply lines - it needs both fuel
for the engine and ammo for the weapons. However, as this was intended as a
civilian defense unit (especially for remote areas) as well as a military unit
for poorer areas that can't afford a proper mech, this wasn't seen as much of
an issue.

The unit's weapons are limited but still powerful given the nature of the
unit. The primary weapons are four arm-mounted machine guns, each with 100
rounds. For when the machine guns aren't quite enough, twin RL 10 pods are
also included. The unit also boasts maximum armor for its tonnage, and the
cockpit has a small storage bin that allows for .06 tons of cargo.

==Variants:==
The most common variant replaces the weapons load-out with twin SRM 2 racks, a
ton of ammo for each rack, and an additional heat sink to handle the load.

A second variant removes the RL 10s and the machine guns from one arm; the arm
in question then has an LRM 5 mounted onto it.

--------------------------------------------------------
Type/Model: Labor Suit
Mass: 35 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 140 I.C.E. 6 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 4 Single 4 4.00
(Heat Sink Loc: 2 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 119 pts Standard 0 7.44

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 8 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rocket Launcher 10 (OS)RA 3 1 .50
2 Machine Guns RA 0 400 4 3.00
(Ammo Locations: 1 LT, 1 RT)
1 Rocket Launcher 10 (OS)LA 3 1 .50
2 Machine Guns LA 0 2 1.00
--------------------------------------------------------
TOTALS: 0 43 34.94
Crits & Tons Left: 35 .06

Calculated Factors:
Total Cost: 1,701,900 C-Bills
Battle Value: 449
Cost per BV: 3,790.42
Weapon Value: 148 / 148 (Ratio = .33 / .33)
Damage Factors: SRDmg = 13; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 3/3
Damage PB/M/L: 2/-/-, Overheat: 0
Class: ML; Point Value: 5



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Sleeping Dragon
Draconis Combine
Tai-i
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 21-Jul-2005 11:09    Post subject: RE: Labor Suit Reply to topic Reply with quote

Why don't you drop 1.5t of MG ammo for more RLs? I doubt it will use all 25 shots per MG form 0.5t of ammo (maybe rapid-fire mode, but even then ...). And it seems to be quite heavy for ordinary labor suit (I don't know any labor suits, but it seems overlarge to me).

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