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Uller Alpha-X2
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Delta
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PostPosted: 02-Jun-2005 18:59    Post subject: Uller Alpha-X2 Reply to topic Reply with quote

This is an extended operations refit of the Uller A. I like it.








BattleMech Technical Readout

Type/Model: Kit Fox (Uller) Alpha-X2
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 3, Standard design

Mass: 30 tons
Chassis: Endo Steel
Power Plant: 180 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER PPC
2 ER Medium Lasers
1 Machine Gun
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Uller, named for the Norse god of archery, is an exceptionally
versatile light 'Mech. In its main configuration, the Uller carries a mix of
weapons that gives it striking power at all ranges while avoiding the problems
associated with reliance on a single weapons system. Reasonably fast and well
armored for its size, this design can hold its own against many of the Inner
Sphere's medium 'Mechs.

==Capabilities:==
In its primary configuration, the Uller combines four of the Clans' most
advanced weapons. Its main firepower comes from the LB 5-X autocannon in its
right arm and the extended-range large laser in its left. A small pulse laser
and Streak SRM 4 add to the Uller's punch at close range. This design keeps
heat buildup in check, economizes on missile loads to avoid running out of
ammunition, and provides sting at varying ranges.
Though the Successor States have come to expect surprises from the Clans,
the Uller still caught the Federated Commonwealth off guard the first time it
appeared in Alternate Configuration A. No one expected a light 'Mech to carry
such a powerful and bulky weapon as a Gauss rifle. This weapon can cripple an
opposing light 'Mech with a single shot. Though this configuration also
contains two extended-range medium lasers, it lacks the versatility of the
primary configuration and so appears far less often on the battlefield.
Alternate Configuration B is similar in appearance and performance to the
primary configuration, but with a few significant differences. It carries an
SRM-6 in place of the Streak SRM-4, a larger autocannon, and two
extended-range lasers, surprising Inner Sphere MechWarriors who faced it
believing they knew this 'Mechs capabilities. Because Configuration B is so
similar in appearance to the primary version, we cannot be certain how
frequently the B variant is used.
Configuration C is a specialized machine, designed for densely populated
areas. Its sophisticated electronics allow it to spot a hidden enemy, call in
devastating missile artillery, and jam enemy tracking computers all at the
same time. Its double machine guns and double A-pods are effective against
enemy infantry who gets to close, and its exceptional triple anti-missile
system can swat down incoming missiles from several enemy 'Mechs
simultaneously. This version of the Uller carries only two offensive weapons:
and extended-range large laser and a small pulse laser.
The Uller sometimes acts as long-range fire support in Alternate
Configuration D. Sporting three long-range missile launchers and a Narc
missile beacon for enhanced accuracy, the Uller can lend its Starmates some
sting from afar. The obvious drawbacks to this design are its reliance on
limited ammunition and its inability to deal with and enemy at close range.

==Deployment==
The primary light 'Mech of the Jade Falcons, the Uller has become a
familiar sight in the Twycross Command. Because other light 'Mechs are
quicker the Uller sees less reconnaissance duty than some other models. It is
also uncommon among the other Clans, who appear to prefer speedier 'Mechs for
scouting and heavier designs for everything else.

--------------------------------------------------------
Type/Model: Kit Fox (Uller) Alpha-X2
Mass: 30 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 7 1.50
(Endo Steel Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 180 XL Fusion 10 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 14 Double [28] 14 4.00
(Heat Sink Loc: 1 LA, 2 RA, 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.47
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6.00
2 ER Medium Lasers LA 10 2 2.00
1 Machine Gun LA 0 56 2 .53
(Ammo Locations: 1 LA)
1 Targeting Computer CT 2 2.00
--------------------------------------------------------
TOTALS: 25 69 30.00
Crits & Tons Left: 9 .00

Calculated Factors:
Total Cost: 5,228,568 C-Bills
Battle Value: 1,525
Cost per BV: 3,428.57
Weapon Value: 1,480 / 1,480 (Ratio = .97 / .97)
Damage Factors: SRDmg = 28; MRDmg = 22; LRDmg = 10
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 4/3/2, Overheat: 0
Class: ML; Point Value: 15
Specials: omni

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StarRaven
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PostPosted: 02-Jun-2005 19:13    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

Nice. Reminds me of something I once did to a Shadow Cat, with the ER PPC and TC. I like it, and the extra armor helps.

I question the machine gun, however. I think that you'd be better off with a flamer. No ammo explosions, for one.

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PostPosted: 02-Jun-2005 19:52    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

IIRC you cant put more armor on omni mechs.

The mech looks quite oversinked to me imo but hey, im more of a conservative bracket fighter.
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Delta
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PostPosted: 02-Jun-2005 21:13    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

Quote:

On 2005-06-02 19:52, bladewind wrote:
IIRC you cant put more armor on omni mechs.

The mech looks quite oversinked to me imo but hey, im more of a conservative bracket fighter.



Actually, the refit makes me loose 1.5 tons, but, this refit wasn't standard. It was for one of my 'sniper' pilots...never tested it though.

About the heat, it produces 25 from weapons and 2 from running, so only 1 is lost.
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PostPosted: 02-Jun-2005 22:35    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

A bracket fighter doesnt use alpha strikes.

those additional heatsinks can be scrapped for more and more guns but that is what i will do.
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StarRaven
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PostPosted: 02-Jun-2005 23:37    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

I didn't notice the heat sinks before, but bladewind's right - this is oversinked. You only generate 17 heat at long range, 12 at short.

If this were my 'Mech, I'd drop three heat sinks for two lasers and an ECM Suite, although you could also add some more MGs/flamers in place of the ECM.

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Motown Scrapper
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PostPosted: 03-Jun-2005 22:46    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

Quote:

On 2005-06-02 22:35, bladewind wrote:
A bracket fighter doesnt use alpha strikes.

those additional heatsinks can be scrapped for more and more guns but that is what i will do.

turniing a mech that small into a "Bracket fighter" is shear stupidity you could benefit from droping ONE DHS for some Light MGs but I would leave it as an Alpha machine and Screw the "Bracket Mafia"


[ This Message was edited by: Motown Scrapper on 2005-06-03 22:48 ]
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PostPosted: 03-Jun-2005 22:49    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote


Light MGs take 1 ton of ammo. So you will need to drop at least 2 DHS. Even then, 4 LMGs don't fire off 400 rounds fast enough.

[ This Message was edited by: bladewind on 2005-06-03 22:51 ]
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PostPosted: 03-Jun-2005 23:48    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

Quote:

On 2005-06-03 22:49, bladewind wrote:

Light MGs take 1 ton of ammo. So you will need to drop at least 2 DHS. Even then, 4 LMGs don't fire off 400 rounds fast enough.

ERROR all MGs can take ammo in half ton lots so he can add 2 LMGs and half ton ammo or replace the standard MGs with LMGs as well then you could have up to 6 with 100 rounds of ammo that means up to 6 points of damage up to 6 hexes out for no heat.

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PostPosted: 04-Jun-2005 12:29    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

Im more in favor of removing all DHS and stuff as many ER smalls or medium pulse lasers.

It isn't munchy enough for a clan vehicle.
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Delta
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PostPosted: 04-Jun-2005 13:53    Post subject: RE: Uller Alpha-X2 Reply to topic Reply with quote

OK, heres a different take. Drops 1 DHS for an ECM, and the MG for a Flamer. The ER Mediums are simply to good to drop as 'support' weapons...Remeber that they do 7 damage for 5 heat at a range up to 15 with a Targeting comp.



BattleMech Technical Readout

Type/Model: Kit Fox (Uller) Alpha-X2
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 3, Standard design

Mass: 30 tons
Chassis: Endo Steel Endo Steel
Power Plant: 180 Clan Model XT4 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous Ferro-Fibrous
Armament:
1 Clan Mk. XVII ER PPC
2 Series Mk. 3 ER Medium Lasers
1 "Hellfire" Series II Flamer
1 ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: C-XII Series B4 GDS
Targeting & Tracking System: MK XII /w Targeting Computer

------------------------------------------------------------------------------
==Overview:==
The Uller, named for the Norse god of archery, is an exceptionally
versatile light 'Mech. In its main configuration, the Uller carries a mix of
weapons that gives it striking power at all ranges while avoiding the problems
associated with reliance on a single weapons system. Reasonably fast and well
armored for its size, this design can hold its own against many of the Inner
Sphere's medium 'Mechs.

==Capabilities:==
In its primary configuration, the Uller combines four of the Clans' most
advanced weapons. Its main firepower comes from the LB 5-X autocannon in its
right arm and the extended-range large laser in its left. A small pulse laser
and Streak SRM 4 add to the Uller's punch at close range. This design keeps
heat buildup in check, economizes on missile loads to avoid running out of
ammunition, and provides sting at varying ranges.
Though the Successor States have come to expect surprises from the Clans,
the Uller still caught the Federated Commonwealth off guard the first time it
appeared in Alternate Configuration A. No one expected a light 'Mech to carry
such a powerful and bulky weapon as a Gauss rifle. This weapon can cripple an
opposing light 'Mech with a single shot. Though this configuration also
contains two extended-range medium lasers, it lacks the versatility of the
primary configuration and so appears far less often on the battlefield.
Alternate Configuration B is similar in appearance and performance to the
primary configuration, but with a few significant differences. It carries an
SRM-6 in place of the Streak SRM-4, a larger autocannon, and two
extended-range lasers, surprising Inner Sphere MechWarriors who faced it
believing they knew this 'Mechs capabilities. Because Configuration B is so
similar in appearance to the primary version, we cannot be certain how
frequently the B variant is used.
Configuration C is a specialized machine, designed for densely populated
areas. Its sophisticated electronics allow it to spot a hidden enemy, call in
devastating missile artillery, and jam enemy tracking computers all at the
same time. Its double machine guns and double A-pods are effective against
enemy infantry who gets to close, and its exceptional triple anti-missile
system can swat down incoming missiles from several enemy 'Mechs
simultaneously. This version of the Uller carries only two offensive weapons:
and extended-range large laser and a small pulse laser.
The Uller sometimes acts as long-range fire support in Alternate
Configuration D. Sporting three long-range missile launchers and a Narc
missile beacon for enhanced accuracy, the Uller can lend its Starmates some
sting from afar. The obvious drawbacks to this design are its reliance on
limited ammunition and its inability to deal with and enemy at close range.

==Deployment==
The primary light 'Mech of the Jade Falcons, the Uller has become a
familiar sight in the Twycross Command. Because other light 'Mechs are
quicker the Uller sees less reconnaissance duty than some other models. It is
also uncommon among the other Clans, who appear to prefer speedier 'Mechs for
scouting and heavier designs for everything else.

--------------------------------------------------------
Type/Model: Kit Fox (Uller) Alpha-X2
Mass: 30 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 7 1.50
(Endo Steel Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 180 XL Fusion 10 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 13 Double [26] 12 3.00
(Heat Sink Loc: 2 RA, 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.47
(Armor Crit Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6.00
2 ER Medium Lasers LA 10 2 2.00
1 Flamer LA 3 1 .50
1 ECM Suite HD 0 1 1.00
1 Targeting Computer CT 2 2.00
--------------------------------------------------------
TOTALS: 28 67 29.97
Crits & Tons Left: 11 .03

Calculated Factors:
Total Cost: 5,466,175 C-Bills
Battle Value: 1,503
Cost per BV: 3,636.84
Weapon Value: 1,436 / 1,436 (Ratio = .96 / .96)
Damage Factors: SRDmg = 28; MRDmg = 22; LRDmg = 10
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 4/3/2, Overheat: 0
Class: ML; Point Value: 15
Specials: omni, ecm
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