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Tomohawk Battle Armor
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Warhammer: 3025
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PostPosted: 27-May-2005 08:33    Post subject: Tomohawk Battle Armor Reply to topic Reply with quote

It's expensive (REALLY expensive), but it has some excellent long-range firepower.

Tell me what you think.


Type/Model:    Tomahawk 
Tech/Era:      Inner Sphere / 3058 / CBT Rules
Chassis Type:  Quad
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Tomahawk 
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Quad                     0       550
Motive System: Ground Movement (2 MP)                 0         0
Armor Type:    10 Points Standard                     0       500

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
LRM 4                                Body       3     4       340
LRM 4                                Body       3     4       340
Support PPC                          Body      70     3       270
------------------------------------------------------------------
TOTALS:                                              11     2,000
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     707,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   81 (324 for 4)  Weapon Value: 104 (Ratio=1.28)
Cost per BV:    6,876.54 (w/o Trooper Training costs)
Damage Factors: SRDmg = 4   MRDmg = 4   LRDmg = 2
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/2/2   Overheat: 0
                Point Value: 3    Specials: if, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 2+2D6,  Target Size Modifier: -2
                Movement Speed:   30 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                Equipment Rating:  E/E/E


_________________
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Because sometimes, there are many guards in the castle.


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Karagin
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PostPosted: 29-May-2005 12:39    Post subject: RE: Tomohawk Battle Armor Reply to topic Reply with quote

Interesting but some back ground and such would make it a little easier to comment on.

Beyond that it has one big issue ammo. That alone limits the BA and thus renders it a short term issue.

Let me play around with some ideas and I will let you know if I have a variant or two in a couple of days.

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Warhammer: 3025
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Captain, AFFC (Ret.)
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 30-May-2005 08:07    Post subject: RE: Tomohawk Battle Armor Reply to topic Reply with quote

Almost every suit has just a few shots for their missile systems. This suit has a total of 32 missiles (4 in each launcher with 12 each in reserve), which it can fire in any pattern it likes (up to four in a flight per launcher). By the time it gets close enough to use the PPC, it should still have a few missiles left.


To be honest, I just made it with no particular function in mind, so I can't really fluff it up.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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