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Tornado Ground-Attack Fighter
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 25-May-2005 20:08    Post subject: Tornado Ground-Attack Fighter Reply to topic Reply with quote

I don't know if the Max-Tech "walking fire" rules are applicable to aircraft, but I like the image of twin cannon opening up and strafing a column of vehicles.

The Tornado has relatively low long-range power, carrying only a pair of LRM-5s. Mid-range, however, is quite a different story: twin AC/10s will deal out the pain while the craft tries to close, and the quad Medium Lasers add injury to injury close in. Add a couple of Small Lasers for flavoring, and you've got one mean scrapper.


Class/Model/Name:  Tornado 
Tech:              Inner Sphere / 3025
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              90 tons
Frame:             StarTech Mod II
Length:            21 meters
Power Plant:       FireHeart 270 Fusion
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Durallex Nova Standard
Armament:          
    4 ChisComp 39 Medium Laser
    2 Pontiac 50 Autocannon/10
    2 Federated 5-Shot LRM 5
    4 ChisComp 32 Small Laser
Manufacturer:   Jalastar Aerospace
  Location:     No longer Produced
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean B-Tech
------------------------------------------------------------------------------
Class/Model/Name:  Tornado 
Mass:              90 tons

Equipment:                                                              Mass
Power Plant:  270 Fusion                                                14.50
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 9                                                   .00
Total Heat Sinks:    20 Single                                          10.00
Fuel:                                                                    5.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Standard  (328 total armor pts)                            20.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                100
   Left/Right Wings:                  80/80
   Aft:                                  68

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 Medium Laser             Nose         5     --     --     --    6      2.00
1 Autocannon/10            RW          10     10     --     --    3     12.00
1 Autocannon/10            LW          10     10     --     --    3     12.00
  Ammo (AC/10) 20          ---                                           2.00
1 Medium Laser             RW           5     --     --     --    3      1.00
1 Medium Laser             LW           5     --     --     --    3      1.00
1 LRM 5                    RW           3      3      3     --    2      2.00
1 LRM 5                    LW           3      3      3     --    2      2.00
  Ammo (LRM 5) 24          ---                                           1.00
1 Small Laser              RW           3     --     --     --    1       .50
1 Small Laser              LW           3     --     --     --    1       .50
2 Small Laser              Aft          3     --     --     --    2      1.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 26     90.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        5,105,305 C-Bills
Battle Value:      1,545
Cost per BV:       3,304.4
Weapon Value:      2,107 (Ratio = 1.36)
Damage Factors:    SRV = 41;  MRV = 14;  LRV = 1;  ERV = 0
BattleForce2:      MP: 5,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 5/3/1,  Overheat: 0
                   Class: FH;  Point Value: 15
                   Specials: if


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