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Warhammer MK-IIS
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 29-Apr-2005 17:21    Post subject: Warhammer MK-IIS Reply to topic Reply with quote

A nasty modification of the Warhammer (I think so). I'm going to test it soon...









BattleMech Technical Readout

Type/Model: Warhammer MK-IIS
Tech: Mixed Tech / 2750
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 70 tons
Chassis: Star League XT Composite (C)
Power Plant: 350 Type 81 XL Fusion (C)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Mix IIIc Composite Ferro-Fibrous
Armament:
2 ER PPCs(C)
3 Medium Pulse Lasers(C)
1 ECM Suite(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Lockheed/CBM Comset 100 ECM
Targeting & Tracking System: Series I GDS

------------------------------------------------------------------------------
==Overview:==
The Warhammer MK-IIS is, to the best conclusions, a prototype Star Leauge
Mech. There is only 2 known to be in existence, both discovered in a Star
League vault deep below Terra. However, upon discovery, it was refitted with more advanced weaponry

==Capabilities:==
The MK-IIS Warhammer has great combat potential. It has a top speed of 86 KPH
and carries a Null Signature System, and an ECM, rendering the Mech practically
undetectable. Its arment consists of 2 ERPPPCs and 3 Medium Pulse Lasers and 24
double heat sinks to cool it. The Mech is designed to have its Stealth System
on indefinitely. However, due to the heat baffling properties of the Stealth
System, it has minor heat problems only when Alpha Striking in Stealth Mode
running at full speed.

--------------------------------------------------------
Type/Model: Warhammer MK-IIS
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Composite (C) 0 3.50
Engine: 350 XL Fusion 10 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 24 Double (C) [48] 20 14.00
(Heat Sink Loc: 3 LA, 3 RA, 2 LT, 2 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 217 (C) 7 11.50
(Armor Crit Loc: 3 LT, 2 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC (C) RA 15 2 6.00
1 ER PPC (C) LA 15 2 6.00
1 Medium Pulse Laser (C) RT 4 1 2.00
1 Medium Pulse Laser (C) LT 4 1 2.00
1 Medium Pulse Laser (C) CT 4 1 2.00
1 ECM Suite (C) HD 0 1 1.00
1 Null Signature System 10 7 .00
--------------------------------------------------------
TOTALS: 52 75 70.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 20,058,866 C-Bills
Battle Value: 2,568
Cost per BV: 7,811.08
Weapon Value: 3,821 / 3,821 (Ratio = 1.49 / 1.49)
Damage Factors: SRDmg = 48; MRDmg = 33; LRDmg = 12
BattleForce2: MP: 5, Armor/Structure: 5/4
Damage PB/M/L: 7/5/3, Overheat: 0
Class: MH; Point Value: 26
Specials: ecm


[ This Message was edited by: Delta on 2005-04-30 13:32 ]
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 30-Apr-2005 03:09    Post subject: RE: Warhammer MK-IIS Reply to topic Reply with quote

I thought, that advanced clan weapons were developed during Golden century era. This resembles something that would be put together by NAIS scientists.

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bladewind
Free Rasalhague Republic
Major General
Major General


Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 30-Apr-2005 12:25    Post subject: RE: Warhammer MK-IIS Reply to topic Reply with quote

Wolf Dragoons or Kell Hounds anyone ?

Even Comstar has the ability to pull this off...
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 30-Apr-2005 13:30    Post subject: RE: Warhammer MK-IIS Reply to topic Reply with quote

Bah. Your right. Modifing fluff.
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