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Some light hit-and-run vehicles
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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 27-Apr-2005 17:29    Post subject: Some light hit-and-run vehicles Reply to topic Reply with quote

Heres a Tank Destroyer, and an SRM platform.



BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Tank Destroyer
Tech: Inner Sphere / 3025
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 45 tons
Power Plant: 170 Various Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Various Standard
Armament:
1 Autocannon/20
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various

------------------------------------------------------------------------------
==Overview:==
The Tank Destroyer is repreisenitive of a typical hit-and-run Tank killer
craft.

==Capabilities:==
The Tank Destroyer carries an AC/20 and 20 reloads in its turret to help it
ruin enemy vehicles. It has a fairly light armor compliment, and is fast.

==Variants:==
All of the many variants remove the cargo bay. The most common vairant by far,
however, replaces a ton of ammo with a medium laser. Newer technology versions often change the Cannon to LBX or Ultra. Those with enough money can opt for Ferros Fiberous armor to help shield the vehicle.

==Deployment==
Many units deploy these, usually in pairs or lances to maximize their
firepower.

--------------------------------------------------------
Type/Model: Tank Destroyer
Mass: 45 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 170 Fusion 0 6.00
Shielding & Transmission Equipment: 0 3.00
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.25
Crew: 2 Members 0 .00
Lift Equipment: 0 4.50
Turret Equipment: 0 1.40
Armor Factor: 85 pts Standard 0 5.31

Internal Armor
Structure Value
Front: 5 21
Left / Right Sides: 5 18/18
Rear: 5 10
Turret: 5 18

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/20 Turret 0 20 2 18.00
Cargo Bay Capacity Body 1 .04
--------------------------------------------------------
TOTALS: 0 3 45.00
Items & Tons Left: 11 .00

Calculated Factors:
Total Cost: 2,028,440 C-Bills
Battle Value: 639
Cost per BV: 3,174.4
Weapon Value: 228 / 228 (Ratio = .36 / .36)
Damage Factors: SRDmg = 15; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 9H, Armor/Structure: 0 / 4
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GM; Point Value: 6
Specials: tran0


BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: SRM Striker
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 50 tons
Power Plant: 165 Various Fusion
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Various Standard
Armament:
4 SRM 6s
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various

------------------------------------------------------------------------------
==Overview:==
A hit and run SRM carrier.

==Capabilities:==
The SRM Striker carries 4 SRM 6s and has a high top speed to run up and smash
things with its missiles.

==Variants:==
Newer craft may carrier streaks.

--------------------------------------------------------
Type/Model: SRM Striker
Mass: 50 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 165 Fusion 0 6.67
Shielding & Transmission Equipment: 0 3.33
Cruise MP: 8
Flank MP: 12
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Lift Equipment: 0 5.00
Turret Equipment: 0 1.20
Armor Factor: 132 pts Standard 0 8.25

Internal Armor
Structure Value
Front: 5 36
Left / Right Sides: 5 27/27
Rear: 5 15
Turret: 5 27

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
4 SRM 6s Turret 0 90 5 18.00
--------------------------------------------------------
TOTALS: 0 5 49.95
Items & Tons Left: 10 .05

Calculated Factors:
Total Cost: 2,591,000 C-Bills
Battle Value: 647
Cost per BV: 4,004.64
Weapon Value: 613 / 613 (Ratio = .95 / .95)
Damage Factors: SRDmg = 24; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 8H, Armor/Structure: 0 / 5
Damage PB/M/L: 3/3/-, Overheat: 0
Class: GM; Point Value: 6
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bladewind
Free Rasalhague Republic
Major General
Major General


Joined: 02-Oct-2004 00:00
Posts: 1054
Location: Singapore
PostPosted: 27-Apr-2005 19:16    Post subject: RE: Some light hit-and-run vehicles Reply to topic Reply with quote

Nasty but i always prefer units to hit n run with long range weapons somehow

Shoot and run, shoot and run.

Those tanks make good ambushers though.
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Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 27-Apr-2005 20:50    Post subject: RE: Some light hit-and-run vehicles Reply to topic Reply with quote

Your Tank Destroyer makes me think of a Saladin on Steriods slightly faster a lot more armour and the amament is now turret mounted interresting

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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 27-Apr-2005 21:19    Post subject: RE: Some light hit-and-run vehicles Reply to topic Reply with quote

Yes, the Saladin was the first thing I thought of too, when I saw that one. It's also similar to my Thunderer hovercraft.

I quite like the SRM hover. With all those SRMs for damage and crit seeking, it should make a very good harrasser, against both vehicles and BattleMechs.

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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 28-Apr-2005 04:37    Post subject: RE: Some light hit-and-run vehicles Reply to topic Reply with quote

These pests can really ruin your mood for the day (and possibly much more)

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