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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 20-May-2005 20:55 Post subject: From deep in the archives of Tinkering, i present to you.... |
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The Battletech alternate missile launcher rules created and used by the gaming group my sister RPs with which was shown to me many years ago.
This group had a quirk for wanting BT to be more reasonable and real life like that is why when they looked at the blue prints and miniatures of Battlemechs they said there was no way a 'Mech could carry 100 LRMs in its torso.
They then decided to change the rules.
Alternate Missile Rules for Battletech
1. Remove all ammunition bays for missile launchers.
2. Each launcher now carries the number and type of missile it launcher says. [ie: LRM 15 uses Long Range Missiles and has 15 missiles.]
3. Each missile type now does this damage: LRM 5pts, SRM 10pts, MRM 5pts, ATM:ER 5pts, ATM:ST 10pts, and ATM:HE 15pts.
4. During the fire phase, the player decides how many of a launcher's missiles they will fire and rolls the to-hit for this volley as a whole. [ie: I have an LRM 15 and decide to fire 3 of my fifteen missiles. I roll a sign set of dice to see if these 3 missiles hit or miss.]
5. Each missiles hit location is resolved as per SRM rules and thus rolled separately.
6. Each missile launched generates 2 heat. [ie: 3 LRMs create 6 heat.]
7. Critical Hits to a launcher with Missiles remaining causes the remaining missiles to explode for max damage.
8. AMS still destroys 1d6 [IS] and 2d6 [Clan] of missiles.
9. Rocket Launchers were not around when these rules were created, so no rule changes exist for them.
10. Thunderbolt Launchers should not be used with this rule set.
11. NARCs operate as per normal rules but there Explosive Pods do 10pts of damage.
12. Alternate Ammo types may still be used.
13. Various ammo types may be mounted on a single launcher.
14. When previously posted, a questioned was asked about a reserve missile bay which can reload the launcher. It makes sense that this should be allowed but at weights higher then those of existent ammo bays. The idea proposed which can be used is a reserve bay weighs 1/2 the weight of the launcher and 1 crit and must be placed in the same location as the launcher except in head mounted launchers were it can be mounted in the CT. Another idea is that the ammo bay weighs 1 ton and 1 crit and gives 5 LRMs, 4 SRMs, 6 MRMs, and 2 ATMs.
15. Artimes IV FCS gives a to-hit bonus based on range of the target: +0 at short, -1 at medium, -2 at long. Artimes V FCS gives a to-hit bonus based on range of the target: -1 at short, -2 at medium, -3 at long. May not be used in conjunction with NARC.
16. NARC Pods reduces a targets movement mod by -2 to a minimum of +0. May not be used in conjunction with Artimes.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 22-May-2005 11:28 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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Interesting, I think I will try and work these into my groups next game or two...
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 22-May-2005 13:11 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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I like the idea of missiles that don't carry nerf coorperation warheads for once.
However, I think mechs would be better using missiles that are in between this and the normal, meaning only a couple reloads per ton but a good amount of damage. I see missiles the level presented more on aircraft than mechs.
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Shadowking Kell Hounds Captain
Joined: 22-May-2002 00:00 Posts: 365 Location: United States
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Posted: 23-May-2005 01:34 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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It seems an interesting enough idea, but in comparison to the ballistic and energy weapons, it makes the use of missiles next to useless. Which of course means you then need to change rules for them too I would think. And that would ultimately just turn it all into a new game just about.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 23-May-2005 02:45 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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On 2005-05-23 01:34, Shadowking wrote:
It seems an interesting enough idea, but in comparison to the ballistic and energy weapons, it makes the use of missiles next to useless. Which of course means you then need to change rules for them too I would think. And that would ultimately just turn it all into a new game just about.
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How does it make Missiles useless?
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 23-May-2005 05:30 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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I believe he means in the sense that each launcher becomes what is in essence a tricked-out Rocket Launcher.
I personally like the idea.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 23-May-2005 06:32 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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On 2005-05-23 05:30, Warhammer: 3025 wrote:
I believe he means in the sense that each launcher becomes what is in essence a tricked-out Rocket Launcher.
I personally like the idea.
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Ya, but the difference is you can decide to fire 1, some, or all of your missiles in a launcher. i'd still like to hear his reasons thou; however, it is not because i'm being defensive over this, because i'm not, but i just to know why.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 25-May-2005 15:26 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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Streaks become ungodly weapons with this rules set. A streak SRM-6 can deliver sixty points of damage with a single volley. Of course, that would be it's only volley.
SRMs also loose a lot of their crit. seeking advantage. I doubt I'd launch more than one or two at a time most of the time, unless I was looking at a situation where I almost could not miss.
Overall though i like this.
_________________ "The enemy's gate is down."
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Shadowking Kell Hounds Captain
Joined: 22-May-2002 00:00 Posts: 365 Location: United States
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Posted: 25-May-2005 15:57 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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I mean useless in the sense that, given the size of the weapons (this is of course assuming that the launchers are still the same tonnage & criticals since you made no mention of that being changed), they just wouldn't be worth using. They would essentially be no different than the Single-Shot launchers that no one likes to use for the same reason. With of course the exception that they wouldn't have to fight all the missiles at once. But then, if you're going to fire them, and you have a good chance to hit, who is really going to hold back and not fire them all? It's that, if you're going to attack, do it with overwhelming force sort of thing.
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 25-May-2005 18:28 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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You'd have a pretty significant heat limitation. Unloading your entire rack of 20 LRMs might utterly destroy the target, but you're going to take forty points of heat doing it. An Archer, for example, would incur a heat deficit after launching just five LRMs.
No doubt these missile launchers are not as powerful as what we're used to. There's a couple of holes as well; LRM-5s are more weight efficient than LRM-20s. You could pack four LRM-5s for 8 tons vs. 1 LRM-20 for ten tons.
_________________ "The enemy's gate is down."
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Shadowking Kell Hounds Captain
Joined: 22-May-2002 00:00 Posts: 365 Location: United States
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Posted: 26-May-2005 17:35 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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Ya, and if the target is destroyed, what do you then care about heat for? Especially after you've already unloaded all your flamables.
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 26-May-2005 18:16 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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Aye, but the heat difference makes up for it. 6 heat for LRM-20 to 8 heat for 4 LRM-5's.
_________________ If ignorance is bliss, then why are you so miserable?
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 26-May-2005 19:25 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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under these rules there would be no heat difference; you incur two points of heat per missile launched.
_________________ "The enemy's gate is down."
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WhizzbangThePowerSquig Royal Black Watch Regiment Master Sergeant
Joined: 21-Mar-2005 00:00 Posts: 345 Location: Canada
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Posted: 26-May-2005 21:16 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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Hmmm, these sound an aweful lot like the missile systems used in the Palladium worlds of RoboTech and Rifts. One launcher, no reloads, ungodly damage.
I, for one, can see the storage of a few scores of missiles inside a 30 foot metal behemoth. if you consider that the missiles are actually quite small (limited explosive charge, small ammount of fuel), it is quite possible to cram that many missiles into a small space. It's the hundreds of autocannon rounds I'm concerned about...
_________________ All fear Squiggy!
"I've never seen anything this beautiful in the entire galaxy - okay, give me the bomb." - Ultra Magnus
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 26-May-2005 22:37 Post subject: RE: From deep in the archives of Tinkering, i present to you.... |
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On 2005-05-26 21:16, WhizzbangThePowerSquig wrote:
Hmmm, these sound an aweful lot like the missile systems used in the Palladium worlds of RoboTech and Rifts. One launcher, no reloads, ungodly damage.
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They kind of remind me of the sort the U.S. Army uses.
_________________ "The enemy's gate is down."
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