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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 16:27 Post subject: Dreadnaught Infantry Support |
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Been playing the demo for Warhammer 40K: Dawn of War. Orks beware.
Also: WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHH!
Type/Model: Dreadnaught
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 15 tons
Chassis: Dreadnaught Chassis Standard
Power Plant: 15 InterComBust I.C.E.
Walking Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Imperial Shell Standard
Armament:
1 20mm Gatling Gun Machine Gun
1 Zippo Vehicular Flamer (Vehicle)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Colmax-025
Targeting & Tracking System: Scope 2000
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Type/Model: Dreadnaught
Mass: 15 tons
Equipment: Crits Mass
Int. Struct.: 26 pts Standard 0 1.50
Engine: 15 I.C.E. 6 1.00
Walking MP: 1
Running MP: 2
Jumping MP: 0
Heat Sinks: 4 Single 4 4.00
(Heat Sink Loc: 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 32 pts Standard 0 2.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 5 4
Center Torso (Rear): 2
L/R Side Torso: 4 3/3
L/R Side Torso (Rear): 1/1
L/R Arm: 2 2/2
L/R Leg: 3 3/3
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 CT)
1 Flamer (Vehicle) LA 3 20 2 1.50
(Ammo Locations: 1 CT)
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TOTALS: 3 37 15.00
Crits & Tons Left: 41 .00
Calculated Factors:
Total Cost: 778,780 C-Bills
Battle Value: 90
Cost per BV: 8,653.11
Weapon Value: 3 / 3 (Ratio = .03 / .03)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 1, Armor/Structure: 1/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 1
[ This Message was edited by: Warhammer: 3025 on 2005-04-21 16:28 ] _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 17:59 Post subject: RE: Dreadnaught Infantry Support |
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I have to do this.. it's a geas...
Waaaaaaaaaarrrrrrrrrrrrrrrggggggghhhhhhhhhh..\
I play Orks when i play that game.. freaking hilarious..
"I'm the biggest so i'm the boss here..."
Those two look pretty interesting.. how about a missile launcher armed version eh?
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 18:12 Post subject: RE: Dreadnaught Infantry Support |
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Here ya go. Plus a Laser version.
Type/Model: Dreadnaught (Missile)
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 15 tons
Chassis: Dreadnaught Chassis Standard
Power Plant: 15 InterComBust I.C.E.
Walking Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Imperator Shell Standard
Armament:
1 Sureshot II SRM 2
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Colmax-025
Targeting & Tracking System: Scope 2000
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Type/Model: Dreadnaught (Missile)
Mass: 15 tons
Equipment: Crits Mass
Int. Struct.: 26 pts Standard 0 1.50
Engine: 15 I.C.E. 6 1.00
Walking MP: 1
Running MP: 2
Jumping MP: 0
Heat Sinks: 4 Single 4 4.00
(Heat Sink Loc: 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 40 pts Standard 0 2.50
Internal Armor
Structure Value
Head: 3 8
Center Torso: 5 4
Center Torso (Rear): 2
L/R Side Torso: 4 4/4
L/R Side Torso (Rear): 2/2
L/R Arm: 2 3/3
L/R Leg: 3 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 2 RA 2 50 2 2.00
(Ammo Locations: 1 CT)
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TOTALS: 2 35 15.00
Crits & Tons Left: 43 .00
Calculated Factors:
Total Cost: 810,980 C-Bills
Battle Value: 130
Cost per BV: 6,238.31
Weapon Value: 6 / 6 (Ratio = .05 / .05)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 1, Armor/Structure: 1/1
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 1
Type/Model: Dreadnaught (Laser)
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 15 tons
Chassis: Dreadnaught Chassis Standard
Power Plant: 15 InterComBust I.C.E.
Walking Speed: 10.8 km/h
Maximum Speed: 21.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Imperator Shell Standard
Armament:
1 Intek Hellborer Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Colmax-025
Targeting & Tracking System: Scope 2000
--------------------------------------------------------
Type/Model: Dreadnaught (Laser)
Mass: 15 tons
Equipment: Crits Mass
Int. Struct.: 26 pts Standard 0 1.50
Engine: 15 I.C.E. 6 1.00
Power Amplifiers: 0 1.00
Walking MP: 1
Running MP: 2
Jumping MP: 0
Heat Sinks: 4 Single 4 4.00
(Heat Sink Loc: 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 40 pts Standard 0 2.50
Internal Armor
Structure Value
Head: 3 8
Center Torso: 5 4
Center Torso (Rear): 2
L/R Side Torso: 4 4/4
L/R Side Torso (Rear): 2/2
L/R Arm: 2 3/3
L/R Leg: 3 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
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TOTALS: 3 34 15.00
Crits & Tons Left: 44 .00
Calculated Factors:
Total Cost: 837,430 C-Bills
Battle Value: 156
Cost per BV: 5,368.14
Weapon Value: 20 / 20 (Ratio = .13 / .13)
Damage Factors: SRDmg = 4; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 1, Armor/Structure: 1/1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 2
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 21-Apr-2005 18:18 Post subject: RE: Dreadnaught Infantry Support |
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This reminds me of a Flea varaint I made. Good against infantry, but the second it sees a real mech, or a vehicle, or for that matter, battle armor, this thing better run.
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 21-Apr-2005 18:25 Post subject: RE: Dreadnaught Infantry Support |
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I like it. However, while intimidating, I feel IFV vehicles would be better suited for the task.
[ This Message was edited by: Delta on 2005-04-21 18:35 ]
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 21-Apr-2005 22:28 Post subject: RE: Dreadnaught Infantry Support |
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Problem...I.C.E.s need power converters to use energy weapons. You also might consider using fractional accounting that would enable you to add more armour.
Finaly all you twits who give me static about my XL engined ultra-lights because of the suposed cost compair the cost of these to the cost of my high-tech wonders.And then compair the capabilities ...I expect to hear no more crap about how much money you would save with an I.C.E. in a security mech.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 21-Apr-2005 22:48 Post subject: RE: Dreadnaught Infantry Support |
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I know. I just wanted to model the Dreadnaught in Battletech. Although I probably should have made it a suit of Battle Armor...
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Apr-2005 23:33 Post subject: RE: Dreadnaught Infantry Support |
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maybe these would be better as Assult BAs or Protomechs.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 23:42 Post subject: RE: Dreadnaught Infantry Support |
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Quote:
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On 2005-04-21 22:28, Motown Scrapper wrote:
...I expect to hear no more crap about how much money you would save with an I.C.E. in a security mech.
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You do know that will never end do you
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Apr-2005 23:42 Post subject: RE: Dreadnaught Infantry Support |
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Quote:
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On 2005-04-21 22:28, Motown Scrapper wrote:
Problem...I.C.E.s need power converters to use energy weapons. You also might consider using fractional accounting that would enable you to add more armour.
Finaly all you twits who give me static about my XL engined ultra-lights because of the suposed cost compair the cost of these to the cost of my high-tech wonders.And then compair the capabilities ...I expect to hear no more crap about how much money you would save with an I.C.E. in a security mech.
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If your using ICE mechs for security of an instillation, you'd be better of just getting IFVs and Tanks. Even your security mechs would be better served as vehicles. Ultra-Lights were made lvl3 for a reason. They just cannot do anything worthy that a vehicle or two could do as well or better.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 21-Apr-2005 23:44 Post subject: RE: Dreadnaught Infantry Support |
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I'll go for protomechs.. Dreadnaughts are more like protomechs what with the pilot curled up in fetal position and whatnot.. they're also larger than battlearmour (though the Kanazuchi and its ilk look suspiciously similar...)
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 22-Apr-2005 00:12 Post subject: RE: Dreadnaught Infantry Support |
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All right. I've been listening to you guys and your Warhammer: 40K for a while now. I've heard the name, but that's about it. And I've finally given up and decided to run a search. But could someone perhaps provide a good link with information about this Warhammer: 40K? Thanks
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 22-Apr-2005 00:19 Post subject: RE: Dreadnaught Infantry Support |
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My introduction to the Warhammer universe came through playing the demo for Dawn of War.
Otherwise, look here. It's the main website, and gives a good overview of the game and the factions involved.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 22-Apr-2005 00:46 Post subject: RE: Dreadnaught Infantry Support |
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And StarRaven, if you get hooked spending obscene amounts of money trying to build armies. It wasn't my fault.
It's interesting for ideas though.. especially their tanks..
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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StarRaven Federated Suns Leftenant General
Joined: 01-Jun-2004 00:00 Posts: 1138 Location: United States
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Posted: 22-Apr-2005 00:54 Post subject: RE: Dreadnaught Infantry Support |
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Thanks. I'll take a look.
And don't worry, Erenon. I won't blame just you. I'll blame the lot of you, instead.
_________________ "Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close semblance to the first."
- Attributed to General Aleksandr Kerensky
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