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Space Marine Armor
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Apr-2005 04:32    Post subject: Space Marine Armor Reply to topic Reply with quote

My Ultramarines shall be unstoppable!

(WAAAAAAAAAAAAAAAAAAGGGGGGHHHHH!)


Type/Model:    Space Marine Armor
               (4 Configurations)
Tech/Era:      Inner Sphere / 3050 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Standard

==================================================================
Configuration: [Base]
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Humanoid                  0       175
Motive System: Ground Movement (2 MP)                 0        40
Armor Type:    10 Points Standard                     0       500

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Fixed Weapons & Equipment            Loc     Shots  Slots    Mass
------------------------------------------------------------------
Power Pack                           Body             1        25
Extended Life Support                Body             1        25
Missile-Capable Modular Weapon Mount RA               1        10
Improved Sensors                     Body             1        65
------------------------------------------------------------------
TOTALS:                                               4       840
Slots & Mass Available for Configurations:            6       160

==================================================================
Configuration: Standard

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
David Lt Gauss Rifle                 RA/MWM-M 100     2       160
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     450,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   27 (108 for 4)  Weapon Value: 8 (Ratio=.30)
Cost per BV:    11,138.89 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +3,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: Flamer

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Flamer                               RA/MWM-M  30     2       160
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     434,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   26 (104 for 4)  Weapon Value: 7 (Ratio=.27)
Cost per BV:    10,942.31 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +3,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: Rocket

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
SRM 1                                RA/MWM-M   4     2       100
------------------------------------------------------------------
TOTALS:                                               6       940
Slots & Mass Left:                                    4        60

Calculated Factors:
Total Cost:     433,080 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   32 (128 for 4)  Weapon Value: 17 (Ratio=.53)
Cost per BV:    8,846.25 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +3,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E

==================================================================
Configuration: Heavy Gun

Config Weapons & Equipment           Loc     Shots  Slots    Mass
------------------------------------------------------------------
Machine Gun                          RA/MWM-M 650     2       160
------------------------------------------------------------------
TOTALS:                                               6     1,000
Slots & Mass Left:                                    4         0

Calculated Factors:
Total Cost:     445,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   25 (100 for 4)  Weapon Value: 6 (Ratio=.24)
Cost per BV:    11,800.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 1/-/-   Overheat: 0
                Point Value: 1    Specials: srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/8/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -1
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Attribute Modifiers:  STR: +3,  DEX: 0,  RFL: -1
                Equipment Rating:  E/E/E


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 23-Apr-2005 04:36    Post subject: RE: Space Marine Armor Reply to topic Reply with quote

I'm quite sure they could swarm and do leg attacks. Elite soldiers that can pull off any job, remember?

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A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Apr-2005 04:50    Post subject: RE: Space Marine Armor Reply to topic Reply with quote

Not with Medium battle armor, they can't. They'd need a battle claw to do that. And since they very clearly have two armored gloves, that's out.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
Sergeant


Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 23-Apr-2005 18:34    Post subject: RE: Space Marine Armor Reply to topic Reply with quote

Well, you'll just have to adapt the rules..
Nightmare's got a point..

A glove with powered servos, etc can be considered a battle claw

_________________
"My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 23-Apr-2005 18:58    Post subject: RE: Space Marine Armor Reply to topic Reply with quote

hmmm, considering the source, i would say leave it as is. The SM Armor is intended to counter Infantry and such. It is not designed to climb all over units.

BUT, i could see a Vibro-Battle Claw being used.

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