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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 24-Apr-2005 11:04 Post subject: RE: IFVs |
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I know, its just that I have a tendancy to make things pricery than they should be, even for 'cheap' designs. (That statement above was a little unclear I think...)
Heres some heavier versions
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy IFV Tracked
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 25 tons
Power Plant: 125 Various Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Various Standard
Armament:
6 Machine Guns
1 SRM 6
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Heavy IFV
Mass: 25 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 125 Fusion 0 4.00
Shielding & Transmission Equipment: 0 2.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.25
Crew: 2 Members 0 .00
Turret Equipment: 0 .60
Armor Factor: 74 pts Standard 0 4.63
Internal Armor
Structure Value
Front: 3 19
Left / Right Sides: 3 15/15
Rear: 3 10
Turret: 3 15
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
6 Machine Guns Turret 0 400 7 5.00
1 SRM 6 Turret 0 30 2 5.00
Miscellaneous Equipment Body 1 .02
--------------------------------------------------------
TOTALS: 0 10 25.00
Items & Tons Left: 0 .00
Calculated Factors:
Total Cost: 576,417 C-Bills
Battle Value: 229
Cost per BV: 2,517.1
Weapon Value: 90 / 90 (Ratio = .39 / .39)
Damage Factors: SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5T, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 2
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy IFV Tracked (ICE)
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 25 tons
Power Plant: 100 Various I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Various Standard
Armament:
6 Machine Guns
1 SRM 6
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Heavy IFV
Mass: 25 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 100 I.C.E. 0 6.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.25
Crew: 2 Members 0 .00
Turret Equipment: 0 .60
Armor Factor: 74 pts Standard 0 4.63
Internal Armor
Structure Value
Front: 3 19
Left / Right Sides: 3 15/15
Rear: 3 10
Turret: 3 15
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
6 Machine Guns Turret 0 400 7 5.00
1 SRM 6 Turret 0 30 2 5.00
Miscellaneous Equipment Body 1 .02
--------------------------------------------------------
TOTALS: 0 10 25.00
Items & Tons Left: 0 .00
Calculated Factors:
Total Cost: 368,083 C-Bills
Battle Value: 196
Cost per BV: 1,877.98
Weapon Value: 90 / 90 (Ratio = .46 / .46)
Damage Factors: SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 2
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy IFV Wheeled
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 25 tons
Power Plant: 105 Various Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Various Standard
Armament:
6 Machine Guns
1 SRM 6
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Heavy IFV Wheeled
Mass: 25 tons
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 105 Fusion 0 3.50
Shielding & Transmission Equipment: 0 2.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Turret Equipment: 0 1.00
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Front: 3 18
Left / Right Sides: 3 15/15
Rear: 3 9
Turret: 3 15
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
6 Machine Guns Turret 0 400 7 5.00
1 SRM 6 Turret 0 30 2 5.00
--------------------------------------------------------
TOTALS: 0 9 25.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 484,875 C-Bills
Battle Value: 216
Cost per BV: 2,244.79
Weapon Value: 88 / 88 (Ratio = .41 / .41)
Damage Factors: SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5W, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 2
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy IFV Wheeled (ICE)
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 25 tons
Power Plant: 80 Various I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Various Standard
Armament:
6 Machine Guns
1 SRM 6
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Heavy IFV Wheeled (ICE)
Mass: 25 tons
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 80 I.C.E. 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Turret Equipment: 0 1.00
Armor Factor: 73 pts Standard 0 5.00
Internal Armor
Structure Value
Front: 3 19
Left / Right Sides: 3 15/15
Rear: 3 9
Turret: 3 15
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
6 Machine Guns Turret 0 400 7 5.00
1 SRM 6 Turret 0 30 2 5.00
--------------------------------------------------------
TOTALS: 0 9 25.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 331,125 C-Bills
Battle Value: 185
Cost per BV: 1,789.86
Weapon Value: 88 / 88 (Ratio = .48 / .48)
Damage Factors: SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 4W, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 2
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy IFV Hover
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 25 tons
Power Plant: 95 Various Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Various Standard
Armament:
1 SRM 4
7 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Heavy IFV Hover
Mass: 25 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 95 Fusion 0 3.33
Shielding & Transmission Equipment: 0 1.67
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.25
Crew: 2 Members 0 .00
Lift Equipment: 0 2.50
Turret Equipment: 0 .55
Armor Factor: 75 pts Standard 0 4.69
Internal Armor
Structure Value
Front: 3 18
Left / Right Sides: 3 16/16
Rear: 3 9
Turret: 3 16
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 4 Turret 0 25 2 3.00
7 Machine Guns Turret 0 400 8 5.50
--------------------------------------------------------
TOTALS: 0 10 24.99
Items & Tons Left: 0 .01
Calculated Factors:
Total Cost: 629,225 C-Bills
Battle Value: 244
Cost per BV: 2,578.79
Weapon Value: 90 / 90 (Ratio = .37 / .37)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9H, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 2
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Heavy IFV Hover (ICE)
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 25 tons
Power Plant: 95 Various I.C.E.
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Various Standard
Armament:
1 SRM 4
6 Machine Guns
Manufacturer: Various
Location: Various
Communications System: Various
Targeting & Tracking System: Various
--------------------------------------------------------
Type/Model: Heavy IFV Hover (ICE)
Mass: 25 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 95 I.C.E. 0 6.00
Cruise MP: 9
Flank MP: 14
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.25
Crew: 2 Members 0 .00
Lift Equipment: 0 2.50
Turret Equipment: 0 .50
Armor Factor: 68 pts Standard 0 4.25
Internal Armor
Structure Value
Front: 3 17
Left / Right Sides: 3 14/14
Rear: 3 9
Turret: 3 14
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 4 Turret 0 25 2 3.00
6 Machine Guns Turret 0 400 7 5.00
--------------------------------------------------------
TOTALS: 0 9 25.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 436,625 C-Bills
Battle Value: 228
Cost per BV: 1,915.02
Weapon Value: 79 / 79 (Ratio = .35 / .35)
Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9H, Armor/Structure: 0 / 3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 2
[ This Message was edited by: Delta on 2005-04-24 13:02 ]
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 24-Apr-2005 13:17 Post subject: RE: IFVs |
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And heres a nasty Anti-Infantry mech...
[i]
BattleMech Technical Readout
Type/Model: Infantry Killer IKP-1
Tech: Clan / 2810
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 30 tons
Chassis: Clan Series Light SXC Standard
Power Plant: 150 Clan Type Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 17-J Standard
Armament:
22 Machine Guns
Manufacturer: Clan Hell's Horses
Location: (Unknown)
Communications System: KP-3 "Screamer"
Targeting & Tracking System: HT9 TTS Anti-Infantry
------------------------------------------------------------------------------
==Overview:==
The Infantry Killer was designed in 2910 by Clan's Hell's Horses as a standard
infantry extermination vehicle. However, is also can kill a lot more than
infantry...
==Capabilities:==
Thanks to its 22 Machine Guns, no Infantryman in their right mind, or for that
matter, elemental, would go near this thing. Its fairly cheap and has maximum
armor and a top speed of 86KPH. Its arms are humanoid for the upper part, but
all semblance to humans ends there. Where hands and extending into the upper
arm of each arm is a menacing 9-barellel machine gun assembly. Each leg houses
2 machine guns. The torsos have each a heatsink that wasn't intergeral to the
engine, plus 2.44 tons of machine gun ammo. The head has a heatsink, meaning
that this machine's pilot is usually cold off upon exit.
--------------------------------------------------------
Type/Model: Infantry Killer IKP-1
Mass: 30 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 150 Fusion 6 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 4 .00
(Heat Sink Loc: 1 HD, 1 LT, 1 RT, 1 CT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 105 pts Standard 0 6.56
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
9 Machine Guns RA 0 888 15 6.69
(Ammo Locations: 3 LT, 3 RT)
9 Machine Guns LA 0 9 2.25
2 Machine Guns LL 0 2 .50
2 Machine Guns RL 0 2 .50
--------------------------------------------------------
TOTALS: 0 61 30.00
Crits & Tons Left: 17 .00
Calculated Factors:
Total Cost: 2,069,652 C-Bills
Battle Value: 568
Cost per BV: 3,643.75
Weapon Value: 172 / 172 (Ratio = .30 / .30)
Damage Factors: SRDmg = 13; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 5/-/-, Overheat: 0
Class: ML; Point Value: 6
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-Apr-2005 13:32 Post subject: RE: IFVs |
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I can't believe that even HHs build special mechs to fight standard infantry (numerous battle armored troopers will probably close and swarm it). I think that they would use vehicles.
_________________ The dragon NEVER sleeps!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 24-Apr-2005 13:34 Post subject: RE: IFVs |
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Yea, I know, I just choose to pick on HHs.
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 24-Apr-2005 19:04 Post subject: RE: IFVs |
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Quote:
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On 2005-04-24 13:32, Sleeping Dragon wrote:
I can't believe that even HHs build special mechs to fight standard infantry (numerous battle armored troopers will probably close and swarm it). I think that they would use vehicles.
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| Actualy 22 MGs can be a significant threat to BA that is 44 points of potential damage nothing to sneeze at.
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 25-Apr-2005 02:06 Post subject: RE: IFVs |
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That's barely one point of standard elementals and IS suits will attack in much greater numbers (to hit modifiers will be high for BA with stealth armor. MG is too short-ranged).
_________________ The dragon NEVER sleeps!
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 25-Apr-2005 17:04 Post subject: RE: IFVs |
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The Infantry Killer MKII just goes a little to far...
BattleMech Technical Readout
Type/Model: Infantry Killer IK-MKII
Tech: Clan / 2810
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 50 tons
Chassis: Clan Series Light SXC Composite
Power Plant: 250 Clan Type Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 17-J Standard
Armament:
40 Series XII Machine Guns
Manufacturer: Clan Hell's Horses
Location: (Unknown)
Communications System: KP-3 "Screamer"
Targeting & Tracking System: HT9 TTS Anti-Infantry
------------------------------------------------------------------------------
==Overview:==
The Infantry Killer MKII mounts almost double the miniguns from the original
variant.
==Capabilities:==
The IK-MK2 has 40 machine guns and the whole of the mech is practially one
giant minigun. Forget depopulating companies, send this thing into batallions
of infantry. It also can swallow up battle armor whole.
--------------------------------------------------------
Type/Model: Infantry Killer IK-MKII
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 83 pts Composite 0 2.50
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Compact Gyro: 2 4.50
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
9 Machine Guns RA 0 1400 17 9.25
(Ammo Locations: 4 LT, 4 RT)
9 Machine Guns LA 0 9 2.25
7 Machine Guns RT 0 7 1.75
7 Machine Guns LT 0 7 1.75
4 Machine Guns CT 0 4 1.00
2 Machine Guns LL 0 2 .50
2 Machine Guns RL 0 2 .50
--------------------------------------------------------
TOTALS: 0 75 50.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 5,438,000 C-Bills
Battle Value: 866
Cost per BV: 6,279.45
Weapon Value: 453 / 453 (Ratio = .52 / .52)
Damage Factors: SRDmg = 23; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 4/4
Damage PB/M/L: 9/-/-, Overheat: 0
Class: MM; Point Value: 9
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 25-Apr-2005 18:50 Post subject: RE: IFVs |
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And this is way way to far, but its pure fun!
BattleMech Technical Readout
Type/Model: Infantry Killer MK-III
Tech: Clan / 2915
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 60 tons
Chassis: Clan Modified Heavy Type X Standard
Power Plant: 240 Compact Clan Type Compact Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 17-J Standard
Armament:
50 Series XII Rotary Machine Guns
Manufacturer: Clan Wolverine
Location: (Unknown)
Communications System: KP-3 "Screamer"
Targeting & Tracking System: HT9 TTS Infantry Destroyer
------------------------------------------------------------------------------
==Overview:==
This is another very twisted machine gun mech, this time made by Clan
Wolverine, to mock
Hell's Horses and also to remove their blasted convential forces.
==Capabilities:==
Whoever made this was just plain twisted. It has 50 Rotary Machine Guns with 6
whole tons of ammo. The Engine, Gyro, and Cockpit are compact. The whole of
the arms are miniguns, and the legs have guns too. The torsos are also all
machine gun except for the ammo bins. The head, however, has a heatsink under
to cockpit to cool the pilot and deaden the deafing chatter of so many machine
guns. The Cockpit has a machine gun mounted physically in it, which can be
manually used by the pilot, or with the Targeting system.
The cockpit is cramped, and cold from the heatsinks and its walls are sound
resistant, as the mass of machine guns echoing throughout the mechs hull is
terrifyingly loud. It has nearly maximum armor and a top speed of 64KPH,
atleast 3 times as fast as any battlearmor and definetly enough to catch
infantry.
--------------------------------------------------------
Type/Model: Infantry Killer MK-III
Mass: 60 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6.00
Engine: 240 Compact Fusion 3 17.25
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Single 1 .00
(Heat Sink Loc: 1 HD)
Compact Gyro: 2 4.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 188 pts Standard 0 11.75
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 10 18/18
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
10 Machine Guns RA 0 1200 16 8.50
(Ammo Locations: 2 LT, 2 RT, 2 CT)
10 Machine Guns LA 0 10 2.50
10 Machine Guns RT 0 10 2.50
10 Machine Guns LT 0 10 2.50
5 Machine Guns CT 0 5 1.25
1 Machine Gun HD 0 1 .25
2 Machine Guns LL 0 2 .50
2 Machine Guns RL 0 2 .50
--------------------------------------------------------
TOTALS: 0 78 60.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 7,658,400 C-Bills
Battle Value: 893
Cost per BV: 8,576.04
Weapon Value: 712 / 712 (Ratio = .80 / .80)
Damage Factors: SRDmg = 29; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 11/-/-, Overheat: 0
Class: MH; Point Value: 9
[ This Message was edited by: Delta on 2005-04-25 18:51 ]
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