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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 20-Apr-2005 21:16 Post subject: Another MKII design... |
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This time its a Valkyrie. Like the Panther, its a pre-omni upgrade. I promise Ill stop making designs...for a while.
BattleMech Technical Readout
Type/Model: Valkyrie MKII
Tech: Clan / 2821
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 30 tons
Chassis: Mk. VI Light Standard
Power Plant: 150 Clan Model XT4 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Highlifter 44 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Alpha Compound Plate Ferro-Fibrous
Armament:
2 Series 2NC ER Medium Lasers
1 Type 20 "Great Bow" LRM 20
Manufacturer: Many
Location: Many
Communications System: Datcom 18
Targeting & Tracking System: Mark 11 IHADS
------------------------------------------------------------------------------
==Overview:==
This Valkyrie MKII is another pre-omni upgrading of a great inner sphere light
mech. While its 1 million more expensive than its predicessor, its agreedable
that this is well offset by its new capacities that make it quite deadly.
==Capabilities:==
This Valkyrie MKII starts out with an XL engine. While this is usually not a
tolerable on a Light Mech with such a low speed, it allows the Valkyrie MKII
to mount an impressive arment. It mounts the same amount of armor as the first
Valkyrie, and it has an effective Composite structure.
For a long range bite, the Valkyrie MKII carries an LRM20 and 3 tons of ammo.
It also mounts 2 ER Medium Lasers for powerful backup firepower. It also
mounts ample heatsinks to fire all its weapons and jump constantly.
==Battle History:==
This Valkyrie is merely an upgrade of the reliable VLK-QA Valkyrie so popular
among the now-Federated Suns. FedSun recon pilots are currently trying to get
their hands on one of these, but unlike the Kutrians stabs at the Panther
MKII, their attempts are to no avail.
==Deployment==
Most Clans deploy these in limited numbers.
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Type/Model: Valkyrie MKII
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 150 XL Fusion 10 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 10 1.00
(Heat Sink Loc: 1 RA, 4 LT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
(Armor Crit Loc: 1 LA, 2 LT, 3 RT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 14
Center Torso (Rear): 6
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 ER Medium Lasers RA 10 2 2.00
1 LRM 20 RT 6 18 7 8.00
(Ammo Locations: 3 RT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
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TOTALS: 16 65 30.00
Crits & Tons Left: 13 .00
Calculated Factors:
Total Cost: 4,017,520 C-Bills
Battle Value: 1,431
Cost per BV: 2,807.49
Weapon Value: 874 / 874 (Ratio = .61 / .61)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 6
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 3/3/1, Overheat: 0
Class: ML; Point Value: 14
Specials: if
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 20-Apr-2005 21:38 Post subject: RE: Another MKII design... |
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Although such MKII designs are interesting, i would want to know who is the Clan that actually redesign them.
Firepower wise this mech is good but the speed can be a liability since many Clan medium Omnimechs move faster than that.
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