Mordel's Bar & Grill
Challenge me!
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PostPosted: 21-Apr-2005 01:16    Post subject: RE: Challenge me! Reply to topic Reply with quote

Here's your idea in action. Hope you like it.

Type/Model:    Drilgor II 
Tech/Era:      Inner Sphere / 3062 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 2, Custom design

Ground Speed:  10.8 km/h
Armor Type:    Standard

------------------------------------------------------------------
Type/Model:    Drilgor II 
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Humanoid                   0       300
Motive System: Ground Movement (1 MP)                 0         0
Armor Type:    13 Points Standard                     0       650

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
LRM 5                                Body       6     6       550
------------------------------------------------------------------
TOTALS:                                               6     1,500
Slots & Mass Left:                                    6         0

Calculated Factors:
Total Cost:     517,500 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   53 (212 for 4)  Weapon Value: 65 (Ratio=1.23)
Cost per BV:    6,933.96 (w/o Trooper Training costs)
Damage Factors: SRDmg = 2   MRDmg = 2   LRDmg = 1
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 3 / 0
                Damage PB/M/L: -/1/1   Overheat: 0
                Point Value: 2    Specials: if, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 10/9/8/8    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -2
                Movement Modifiers:
                  Walking: -4,  Running: -8,  Sprinting: -12
                Attribute Modifiers:  STR: +3,  DEX: 0,  RFL: -3
                Equipment Rating:  E/E/E


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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PostPosted: 21-Apr-2005 01:26    Post subject: RE: Challenge me! Reply to topic Reply with quote

Nice job of bringing my BAs into complyance can you do an upgrade on the MK II version of the Gecko or does the one you did represent a combination of the two variants.

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PostPosted: 21-Apr-2005 01:41    Post subject: RE: Challenge me! Reply to topic Reply with quote

There was a Mark II? *Checks the page again* Why, so there is...

Type/Model:    Gecko Mk II 
Tech/Era:      Inner Sphere / 3050 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 2, Custom design

Ground Speed:  21.6 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Gecko Mk II 
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (2 MP)                 0       160
Armor Type:    16 Points Advanced                     5       640

Manipulators:
  Left Arm:    Battle Claw                            0        15
  Right Arm:   Battle Claw                            0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
ER Small Laser                       RA        60     3       360
Medium Recoilless Rifle              LA        20     2       250
  (with High-Explosive Ammo)
Anti-Personnel Weapon Mount          RA               1         5
 (Anti-Personnel Weapon Space)       RA               0         0
Anti-Personnel Weapon Mount          LA               1         5
 (Anti-Personnel Weapon Space)       LA               0         0
------------------------------------------------------------------
TOTALS:                                              12     2,000
Slots & Mass Left:                                    2         0

Calculated Factors:
Total Cost:     810,850 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   57 (228 for 4)  Weapon Value: 63 (Ratio=1.11)
Cost per BV:    11,593.86 (w/o Trooper Training costs)
Damage Factors: SRDmg = 3   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on OmniMechs
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 3 / 0
                Damage PB/M/L: 2/2/-   Overheat: 0
                Point Value: 2    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 10/10/9/9    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 3+2D6,  Target Size Modifier: -2
                Movement Speed:   Half Normal
                Attribute Modifiers:  STR: +4,  DEX: -2,  RFL: -4
                Equipment Rating:  E/E/E


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Erenon
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PostPosted: 21-Apr-2005 02:56    Post subject: RE: Challenge me! Reply to topic Reply with quote

Excellent!
I'm sure i can make use of this somehow

*Erenon the relentless cost cutter*

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PostPosted: 21-Apr-2005 03:08    Post subject: RE: Challenge me! Reply to topic Reply with quote

Which? The Pioneer or the Drilgor II?

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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PostPosted: 21-Apr-2005 03:41    Post subject: RE: Challenge me! Reply to topic Reply with quote

Sweet Thanks Warhammer I have been wanting to see them in a form that meets current rules...good job you kept the basic formats intact I like.

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neko128
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PostPosted: 21-Apr-2005 09:30    Post subject: RE: Challenge me! Reply to topic Reply with quote

Oh my. It's like the love-child of an Urbie and an Annihilator.
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PostPosted: 21-Apr-2005 10:20    Post subject: RE: Challenge me! Reply to topic Reply with quote

Both

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"My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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PostPosted: 21-Apr-2005 10:25    Post subject: RE: Challenge me! Reply to topic Reply with quote

dont diss this thing, its especially devastating with L2 upgrades. Even at L1 this is dangerous.
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PostPosted: 21-Apr-2005 14:24    Post subject: RE: Challenge me! Reply to topic Reply with quote

See?

Type/Model:    Ultra-Urbie Mk II 
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          75 tons
Chassis:       Chariot Type IV Endo Steel
Power Plant:   225 InterFus Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Swingline X-1200 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Durallex Standard
Armament:      
  3 Blankenburg LB 10-X ACs
  1 Starflash Plus Small Laser
Manufacturer:  New Earth Trading Company
  Location:    (Unknown)
Communications System:  Blow 300 SNA Net
Targeting & Tracking System:  Rander TA2

--------------------------------------------------------
Type/Model:    Ultra-Urbie Mk II 
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 5 LT, 6 RT)
Engine:        225 Fusion                    6     10.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     10 Single                    1       .00
 (Heat Sink Loc: )
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  231 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         32      
   Center Torso (Rear):                 14      
   L/R Side Torso:           16      22/22      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   40     10     15.00
  (Ammo Locations: 4 RT)
1 LB 10-X AC             LA      2           6     11.00
1 Small Laser            RT      1           1       .50
1 LB 10-X AC             LT      2           6     11.00
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                          7          70     75.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        7,541,188 C-Bills
Battle Value:      1,478
Cost per BV:       5,102.29
Weapon Value:      1,693 / 1,693 (Ratio = 1.15 / 1.15)
Damage Factors:    SRDmg = 28;  MRDmg = 19;  LRDmg = 7
BattleForce2:      MP: 3J,  Armor/Structure: 6/6
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MH;  Point Value: 15











Type/Model:    Ultra-Urbie Mk III 
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          75 tons
Chassis:       Chariot Type IV Endo Steel
Power Plant:   225 InterFus Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Swingline X-1200 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Durallex Standard
Armament:      
  4 Mydron Squall Rotary AC/2s
Manufacturer:  New Earth Trading Company
  Location:    (Unknown)
Communications System:  Blow 300 SNA Net
Targeting & Tracking System:  Rander TA2

--------------------------------------------------------
Type/Model:    Ultra-Urbie Mk III 
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 2 LA, 2 RA, 5 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine:        225 Fusion                    6     10.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  231 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         32      
   Center Torso (Rear):                 14      
   L/R Side Torso:           16      22/22      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/2            RA      1  225      8     13.00
  (Ammo Locations: 5 RT)
1 Rotary AC/2            LA      1           3      8.00
1 Rotary AC/2            RT      1           3      8.00
1 Rotary AC/2            LT      1           3      8.00
CASE Equipment:          RT                  1       .50
3 Standard Jump Jets:                        3      3.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         24          67     75.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        6,781,250 C-Bills
Battle Value:      1,460
Cost per BV:       4,644.69
Weapon Value:      1,021 / 1,021 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 24;  MRDmg = 17;  LRDmg = 6
BattleForce2:      MP: 3J,  Armor/Structure: 6/6
                   Damage PB/M/L: 4/3/3,  Overheat: 1
                   Class: MH;  Point Value: 15



[ This Message was edited by: Warhammer: 3025 on 2005-04-21 14:28 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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parafighter
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PostPosted: 21-Apr-2005 15:00    Post subject: RE: Challenge me! Reply to topic Reply with quote

You suppose you could make me a medium level 1 mech that could handle any mission given to it. (Still haven't had a battle )

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PostPosted: 21-Apr-2005 15:15    Post subject: RE: Challenge me! Reply to topic Reply with quote

Here ya go! An LRM system for long range damage, Large Laser for mid-range, and some Mediums with an SRM for close in attacks. Speed is decent for a 'mech of its' size, and jump capability. The heat scale isn't perfect, but that's part of the game.


Type/Model:    Oldro 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          55 tons
Chassis:       Chariot Type III Standard
Power Plant:   220 Hermes Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Icarus 81 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Riese Reliable Standard
Armament:      
  1 Harmon Large Laser
  2 Randall Hellbitch Medium Lasers
  1 Bical SRM 2
  1 Snorri-10 LRM 10
Manufacturer:  New Earth Trading Company
  Location:    (Unknown)
Communications System:  C-XII Series B4 GDS
Targeting & Tracking System:  Eagle Eye 400 XX

--------------------------------------------------------
Type/Model:    Oldro 
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        220 Fusion                    6     10.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     16 Single                    8      6.00
 (Heat Sink Loc: 1 HD, 1 LT, 4 RT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         20      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      15/15      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      15/15      
   L/R Leg:                  13      21/21      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
1 Medium Laser           LA      3           1      1.00
1 Medium Laser           RT      3           1      1.00
1 SRM 2                  LT      2   50      2      2.00
  (Ammo Locations: 1 LT)
1 LRM 10                 CT      4   24      4      7.00
  (Ammo Locations: 2 LT)
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         20          52     55.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        4,523,004 C-Bills
Battle Value:      953
Cost per BV:       4,746.07
Weapon Value:      822 / 822 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 15;  MRDmg = 10;  LRDmg = 3
BattleForce2:      MP: 4J,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: MM;  Point Value: 10
                   Specials: if


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Seraph
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PostPosted: 21-Apr-2005 16:28    Post subject: RE: Challenge me! Reply to topic Reply with quote

Nicee little multi-role bugger here Warhammer.
Now for something completely different.
Design for me a cheap little conventional fighter. 20 tons, at least one missle weapon required. Level 1 rules. Something to annoy/harass my enemies with that i can send in waves.

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PostPosted: 21-Apr-2005 16:37    Post subject: RE: Challenge me! Reply to topic Reply with quote

Let the annoyance begin.

Class/Model/Name:  Bugger 
Tech:              Inner Sphere / 3025
Vessel Type:       Conventional Fighter
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              20 tons
Frame:             Lycomb 11
Length:            11 meters
Power Plant:       GM Turbine 120 Turbine
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Jolassa-325 Standard
Armament:          
    1 Auto Gun Machine Gun
    2 LongFire V LRM 5
Manufacturer:   New Earth Trading Company
  Location:     Unknown
Communications System:  Duoteck 20
Targeting & Tracking System:  Digital Scanlok 347
------------------------------------------------------------------------------
Class/Model/Name:  Bugger 
Mass:              20 tons

Equipment:                                                              Mass
Power Plant:  120 Turbine                                                8.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:    0 Single                                             .00
Fuel:                                                                    3.00
Cockpit, Avionics & Attitude Thrusters:                                  2.00
Armor Type:  Standard  (16 total armor pts)                              1.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  5
   Left/Right Wings:                   4/4
   Aft:                                   3

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Machine Gun              Nose         2     --     --     --    0       .50
  Ammo (MG) 100            ---                                            .50
1 LRM 5                    RW           3      3      3     --    0      2.00
1 LRM 5                    LW           3      3      3     --    0      2.00
  Ammo (LRM 5) 24          ---                                           1.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 0     20.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        256,630 C-Bills
Battle Value:      198
Cost per BV:       1,296.11
Weapon Value:      234 (Ratio = 1.18)
Damage Factors:    SRV = 7;  MRV = 4;  LRV = 2;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 0 / 0
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: FL;  Point Value: 2
                   Specials: if


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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bladewind
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PostPosted: 21-Apr-2005 23:00    Post subject: RE: Challenge me! Reply to topic Reply with quote

hmm lets have a small medium (40t - 45t) that is a good short range crit seeker with the olbigatory long range big gun (PPC). Speed should be decent (not anywhere below 4/6 ) but JJs is totally up to you.

[ This Message was edited by: bladewind on 2005-04-21 23:03 ]
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