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Blood Asp Ward
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Blackhand
Draconis Combine
Chu-i
Chu-i


Joined: 05-Jul-2002 00:00
Posts: 334
Location: Canada
PostPosted: 17-Apr-2005 12:52    Post subject: Blood Asp Ward Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Blood Asp Ward
Tech: Clan / 3060
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 90 tons
Chassis: Type MAES-90 Light Endo Steel
Power Plant: 360 Consolidated XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Forging ZZ7 Ceramic Plate Standard
Armament:
2 Flamers
5 Medium Pulse Lasers
3 ER Medium Lasers
2 ER PPCs
2 Heavy Medium Lasers
1 Large Pulse Laser
Manufacturer: Sheridan LM-TA 8-10
Location: (Unknown)
Communications System: Series D8 CC-25X
Targeting & Tracking System: "Hermes" CT-42 Mk. II

------------------------------------------------------------------------------
==Overview:==
This configuration was created out of spare weapons a unit had laying around
after winning the Blood Asp and some heavy lasers from the Star Adders in a
Trial of Position. Clan Wolf has some eccentric mechwarriors and one of the
Ward blood line created this monster for the next Tukayid after running out of
ammo the previous time in his assault class mech.

==Capabilities:==
Two ER PPCs anchor the long range fire power with a Large Pulse Laser to leven
its damage. However, this is where it takes a completely odd step and mounts
five Medium pulses and two Heavy Mediums for its in close fire power with
enough ER Mediums to fill it up. The medium bracket relies completely and
inefficently on the trio of ER Mediums and the Large Pulse. Which means either
this mech wants to close, or stay at range, as it has a distinctive drop off
in the middle of the efficency value.

The two flamers are strictly there to deal with poor bloody infantry who try
to tangle with this design, supposing they get close enough with the quintet
of Medium Pulses.

In a duel this mech wants to range against those with poor ranged weapons
suites, and close with those who can out gun it. It usually can win itself an
advantage and use it to victory. Leading to then Star Captain Horse Ward to
become a ristar in his galaxy.


==Variants:==
Only one is currently configured to this pod setup. However, Clan Wolf has a
fair number of these machines and many could see refits over to this model if
Ward's continued sucess leads him to the very possibly Galaxy Commander's slot
soon.

--------------------------------------------------------
Type/Model: Blood Asp Ward
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 22 Double [44] 16 12.00
(Heat Sink Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 256 pts Standard 0 16.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 40
Center Torso (Rear): 13
L/R Side Torso: 19 24/24
L/R Side Torso (Rear): 11/11
L/R Arm: 15 28/28
L/R Leg: 19 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer RA 3 1 .50
2 Medium Pulse Lasers RA 8 2 4.00
1 ER Medium Laser RA 5 1 1.00
1 Flamer LA 3 1 .50
2 Medium Pulse Lasers LA 8 2 4.00
1 ER Medium Laser LA 5 1 1.00
1 ER PPC RT 15 2 6.00
1 Heavy Medium Laser RT 7 2 1.00
1 ER Medium Laser RT 5 1 1.00
1 ER PPC LT 15 2 6.00
1 Heavy Medium Laser LT 7 2 1.00
1 Medium Pulse Laser LT 4 1 2.00
1 Large Pulse Laser CT 10 2 6.00
--------------------------------------------------------
TOTALS: 95 74 90.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 29,680,375 C-Bills
Battle Value: 2,326
Cost per BV: 12,760.26
Weapon Value: 4,875 / 4,875 (Ratio = 2.10 / 2.10)
Damage Factors: SRDmg = 53; MRDmg = 38; LRDmg = 19
BattleForce2: MP: 4, Armor/Structure: 6/5
Damage PB/M/L: 7/6/2, Overheat: 4
Class: MA; Point Value: 23
Specials: omni

Just FYI, the two Kurita Beseiger (55 tons) variants and the 100 ton Wratha finally made the Technical Read out as well. I've posted them in the past onto the discussion board. Also the 90 ton Mauler refit has been up there for awhile and I'm wondering what you peoples think of it.
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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 17-Apr-2005 13:21    Post subject: RE: Blood Asp Ward Reply to topic Reply with quote

Quote:

On 2005-04-17 12:52, Blackhand wrote:
Just FYI, the two Kurita Beseiger (55 tons) variants and the 100 ton Wratha finally made the Technical Read out as well. I've posted them in the past onto the discussion board. Also the 90 ton Mauler refit has been up there for awhile and I'm wondering what you peoples think of it.


I'll get to the others eventually. I've got about a week to go in this semester, then I'm free. Actually, I might not be around much in the near future.

But I did take a look at the Wratha. It's pretty good, though it's damned slow. But the weapons it has do work best for its slowness. I'm not so sure about "deep ammo bins," but what it has is acceptable. I question the wisdom of putting the LRM ammo in the CT; I'd feel safer with gauss ammo there. Needless to say, the firepower is quite impressive, with a little bit of crit seekingness from the LRMs.

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