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User Review: Clankiller CLK-5R
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jymset
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PostPosted: 04-Apr-2005 04:04    Post subject: User Review: Clankiller CLK-5R Reply to topic Reply with quote

Quote:

On 2005-04-01, Blackhand wrote:
Personally if I was to field this. I'd strip out the Guass Rifle. Then add an ER PPC. Adding in another couple Medium Lasers, or maybe 2 Pulsed Mediums to go with 4 Standards.

Its a good design. But if I'm commiting it to go after the clans. I'm not going to want to lose all my ranged weapons if my mech runs out of ammo.

Also with my rebuild plan FF might be an option. Also make it so the arms can flip by killing the lower arm actuators. If your going clan killing at range your probably not punching much. Plus, Firetowns are a pain back there. Split ammo between left and right CASE as well.

I realise I'm not rating the design it seems. I like it, its okay. Better than average against the clanners. Just so many flaws for the kind of campaigns you want to fight clanners in to beat them easiest.



Here I am discussing quite a few of your reviews, Blackhand. Well, I'm starting to enjoy myself, because I actually really think I can gain a lot from them! In spite, or maybe because, they tend to be the harshest ones.

A couple of notes on the ammo:

A) with the exception of the withdrawing action on Teniente by Hohiro Kurita agains the Novacats in the original Clan invasion, I can't really think of any major engagement/campaign, where the IS was not excellently supported, one field where they have always seemed to have the advantage compared to the Clans.

B) even though this design relies primarily on ballistic weapons, I feel it is very generously supplied.

The arm actuators: well, actually, a Rifleman-like design would really make sense. But this one I actually thought of the fluff as I was making the design (a rare thing to happen with my 'mechs): I really saw it as a brother to the Highlander and Emperor. Now, with that in mind, Rifleman arms would just not seem right, correct?

The original version of this carried 1.5 tons more armour. It removed a ton of gauss ammo and one CASE. It had the LB-X ammo with the Gauss and the Gauss ammo in the other torso. Very munchy, not to my liking. I know that does not address the point that you make of spreading the LB-X ammo. Right, true, that may be a genuine improvement, but it's too late now. I'm not going to repost it to correct just that.

Also, I would never mount your weapon mix, sorry. Most of my designs have a core idea that I will want to stick to. Though sometimes ludicrous to the point of being clobbered to death by you (think Blackjack IIC), these original ideas will actually be the only reason for me to keep that design alive. Change the idea, and what is the point? Odds are, you will be able to find a similar stock 'mech. No, it is these ideas that are novel and are to be implemented.

For this one, it was choosing only, without exception, weapons that were comparable in power to their Clan counterparts. LB-X 10 and Gauss were the only 3050 weapons that did that job, being only slightly bigger and heavier (1 and 3 tons, meaning this 'mech only gives up 5 tons - it could possibly perform similar to a slightly lighter Clan assault). And the ML is a great weapon in its own right - though short of range compared to Clan weapons, it has a great damage-vs-heat profile, yes, even compared to Clan weapons (I made a post on that on the general board some time back). So yeah, it was those three weapons and nothing else.

All in all, I made it more balanced before posting, to give it a longer effective use. The only real weakness against Clan machines is the rather weak armour. Oh, yes, and that big, unsplit ammo bin!

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PostPosted: 04-Apr-2005 13:57    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

Your right, in cannon Teniente is probably the only battle thats large scale where the IS was low on ammo. Actually Clan Ghost Bear stole/captured all the Com Guards ammo depots at one point if I remember correctly, leading them to draw that engagement on Tukayyid.

Those are fairly generous on ammo bins, I have this nasty tendancy to chase clan forces like your Trinary with my mech company right back to your drop ships. So I'll run out of ammo if most of my weapons aren't energy.

Your arguement is correct and the arm flip thing was a more minor quibble.

Comparable to clan counter parts doesn't mean good:-P. If I'm going to knock down drag out against a clan force. I'm going to play Liao forces that are defending Rasselhauge territory (I swear everyone has troops in that area except FRR). Although I usually wish I could mount IS Mediums on my clan designs.

Yeah, the big unsplit ammo bin (too many matches turn on a lucky shot and this is just asking for one), and although the weak armour isn't as much of an issue some days as your enemies are just as thin on armour. It becomes exaberate by the fact your ammo is so concentrated.

Lastly, I'll address you enjoying discussing my reviews;). The fact I review them possibly the harshest is from two facts. First, they have exploitable weaknesses that are commonly carried/had on lots of cannon mechs. Second, I've used them in the best terrain for them and seen what most of its opponents in that field can do. Like that STUPID meat and potatoes CHART I did for Eneron I think it was once upon a time. (Took me three tries before it finally went up, because IE crashing and accidently hitting the hot key to take me back a web site happened)

Also, its the fact not only do I rate them. When you question me on WHY, I'm right there showing my work on the reasons that it got what it did(Something I was notorious for not doing in High School). And, I even make mistakes because I am human, so the Kronos 2X or whatever its full designation I accidently didn't realise that level 2 rule.

editted for sentences that can be understood.

[ This Message was edited by: Blackhand on 2005-04-04 14:00 ]
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PostPosted: 04-Apr-2005 17:57    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

[quote]
Those are fairly generous on ammo bins, I have this nasty tendancy to chase clan forces like your Trinary with my mech company right back to your drop ships. So I'll run out of ammo if most of my weapons aren't energy.
[quote]

Umm, why are you chasing the trinary back to their dropships? I thought you had your aerospace assets do that?

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PostPosted: 04-Apr-2005 18:20    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

You guys got me thinking (now you've done it)...

While my line forces pinned the enemy in place, I'd have my artillery (the heavy stuff, not the thumpers or snipers that are supporting my battle line) blast the dropships into scrap, aided by my aerofighters firing Arrow missiles. By the time the enemy retreated to their LZ, the dropships would hopefully be A) destroyed, or B) so badly damaged as to not be spaceworthy. While the enemy would now be forced to turn and fight, they would be in the kill zone of my heaviest guns: Long Toms, Arrow IVs, etc. We keep them contained, and let the artillery and aerospace forces take care of the rest.


[ This Message was edited by: Warhammer: 3025 on 2005-04-04 18:23 ]
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PostPosted: 04-Apr-2005 20:41    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

well Warhammer obviously studied at the same school of war that I did. My aerospace total your dropships, then I hunt your trinary or cluster's battle mechs to extinction. Its more fun than letting them escape.
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PostPosted: 04-Apr-2005 21:59    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

It's the most efficient use of men and materiel. Assaulting a dropship with conventional forces is wasteful, as by the time they are able to inflict serious damage, they will themselves be critically damaged, and the dropship will have been able to power up and lift off, moving to another LZ. A sudden and coordinated strike by artillery, however, can cripple the heaviest of ships before they can lift out of the danger zone.

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PostPosted: 04-Apr-2005 23:15    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

I have to agree with the bombardment of dropships with artillery. However, also being partial to deception and subtlety, if given the chance I'll hit their dropships with an infantry force and capture them. They go to retreat, only to find their own dropships guns are pummelling them into dust. Naturally, unless well planned this can lead to high infantry casualties, but the rewards are nice.

Note: I'm a fan of combined arms.

As to the 'mech, I see no reason to alter the weapons configuration. It may be heavily dependant on ammunition, but there is a reason 'mechs don't usually operate alone. If you're enemy is already on the run, it's likely that one mech isn't going to make a difference in the long run. Yes, it packs a lot of firepower, but being a 3/5 it's not exactly suited to a pursuit role anyways.

On the other hand, I have to agree with the common consensus that the LB-X ammo needs to be divided up. One lucky shot and both of your ACs are useless. Even if only one ton is relocated to the RT it's better than nothing.
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PostPosted: 05-Apr-2005 02:05    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

Not every unit has artillery. Infact from what I remember artillery was kind of rare. I may be wrong of course. But to be honest I dont have artillery in my merc company and dont plan on having any anytime soon.

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PostPosted: 05-Apr-2005 02:19    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

I always thought the bit about not having much artillery in battletech was silly..
I think it was initally just an excuse not to have artillery in the game...


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PostPosted: 05-Apr-2005 02:28    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

How hard is it to make a field artillery piece? If you can make a semi-automatic pistol, you can make a 155mm howitzer. All you have to do is up-scale it, and make a few design tweaks. The principle is exactly the same.

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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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PostPosted: 05-Apr-2005 04:32    Post subject: RE: User Review: Clankiller CLK-5R Reply to topic Reply with quote

Don't forget.. we had cannons and rockets before handguns...

P.s. Note the katyusha like box
Not much use against Mechs i admit... but still...


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