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Demolishacorn
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StarRaven
Federated Suns
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PostPosted: 29-Mar-2005 04:52    Post subject: Demolishacorn Reply to topic Reply with quote

What do you get when you cross a Demolisher with an Alacorn?

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Demolishacorn 
Tech:          Inner Sphere / 3067
Config:        Tracked Vehicle
Rules:         Level 3, Custom design

Mass:          190 tons
Power Plant:   380 GM XL Fusion
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Hvy Ferro-Fibrous
Armament:      
  3 Gauss Rifles
  2 LB 20-X ACs
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Demolishacorn 
Mass:          190 tons

Equipment:                                 Items    Mass
Int. Struct.:  95 pts Standard               0     38.00
Engine:        380 XL Fusion                 2     20.50
Shielding & Transmission Equipment:          0     10.50
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      9.50
Crew: 13 Members                             0       .00
Turret Equipment:                            0      7.50
Armor Factor:  367 pts Hvy Ferro-Fibrous     3     18.50

                          Internal    Armor
                          Structure   Value
   Front:                    19         68 
   Front L / R Sides:        19      50/50 
   Rear L / R Sides:         19      50/50 
   Rear:                     19         33 
   Turret:                   19         66 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 Gauss Rifles           Turret   0   48     4     51.00
2 LB 20-X ACs            Turret   0   30     3     34.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0         13    190.00
Items & Tons Left:                          30       .00

Calculated Factors:
Total Cost:        79,246,778 C-Bills
Battle Value:      1,767
Cost per BV:       44,848.2
Weapon Value:      2,875 / 2,875 (Ratio = 1.63 / 1.63)
Damage Factors:    SRDmg = 73;  MRDmg = 46;  LRDmg = 21
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 15
                   Damage PB/M/L: 7/9/5,  Overheat: 0
                   Class: GA;  Point Value: 18


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PostPosted: 29-Mar-2005 05:38    Post subject: RE: Demolishacorn Reply to topic Reply with quote

In response, the only thing I can say is this:



I believe that about sums up anyone's reaction to seeing this thing lumbering across the battlefield.


[ This Message was edited by: Warhammer: 3025 on 2005-03-29 05:40 ]
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Oafman
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PostPosted: 29-Mar-2005 07:14    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Lumbering? It does not move fast enough to lumber. Galumphing maybe.

Might as well build a fortress just park this thing in front.

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Nightmare
Lyran Alliance
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PostPosted: 29-Mar-2005 07:24    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Use it as a hidden unit. Anyone stumbling on it will be very, very sorry.

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Karagin
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PostPosted: 29-Mar-2005 07:55    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Can we say target?

Nice, but given that BT has the vehilce over 100 tons moving slower then molases in January, leave you with a lot of firepower and armor, but no way to do much with it. Hell you might as well scrap the offensive weapons and go with missile or artillery and just keep the thing way back behind your lines.

Now if they allowed for better speeds like say 4-6 or so then capped the speed at the 195/200 ton mark that would be even better, but right now vehicles lose out if they aren't moving fast, given the current level 2 to hit chart for them, and while the level 3 (Max Tech) chart helps, it still doesn't prevent the vehicles from dying with in five turns...that is better then the old average of three turns but given that still isn't good for use of vehicles. Not sure what would be, but anything is better then the current system on vehicles and criticals and hits and what happens. But that is a whole other rant and one that has been beat to death over and over and over again.

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PostPosted: 29-Mar-2005 08:09    Post subject: RE: Demolishacorn Reply to topic Reply with quote

I just noticed something: the pricetag.

You could buy TWO COMPANIES of JR7-D Jenners for the price of ONE Demolishacorn. Can you say "Palace Guard"?

Of course, none of this really matters, because this design is just for fun, right?


[ This Message was edited by: Warhammer: 3025 on 2005-03-29 08:10 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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StarRaven
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PostPosted: 29-Mar-2005 10:55    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Quote:

On 2005-03-29 08:09, Warhammer: 3025 wrote:
I just noticed something: the pricetag.

You could buy TWO COMPANIES of JR7-D Jenners for the price of ONE Demolishacorn. Can you say "Palace Guard"?


Yes. The size cost multiplier for something this heavy is truly insane. (cost * 2.53)

Forget the Jenners. You could almost buy two lances of assault 'Mechs for the price of this thing.

Quote:

Of course, none of this really matters, because this design is just for fun, right?


Precisely. Actually, I looked at your 200 ton artillery tank, and realized that I'd never made a super heavy tank. Well, that just had to be fixed.

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Oafman
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PostPosted: 29-Mar-2005 13:36    Post subject: RE: Demolishacorn Reply to topic Reply with quote

This would be something to surprise your players with if you are feeling very evil one day.

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Stinger
The Knights of Chaos
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PostPosted: 29-Mar-2005 14:14    Post subject: RE: Demolishacorn Reply to topic Reply with quote

since these are lvl 3 arent the rules for vehicle damage changed giveing vehicles a longer life on the battle field? I have always seen the Super heavy tanks as units that get 3 to 7 medium and light vehicle and mech mixes, That way the enemy cant just concintrate on the SH. Or they can try but at a price.

I think I was really bored on day and made 4 or 5 designs that are super heavys all ment to work together, With good tactics there wasnt much that would get to them. somethign like 12 gauss rifles whould destroy most anything before ti can do to much damage.

Just out of curiosity though. IF and that is a big IF you were going to field these would you put a GREEN crew in it? Or go veteran to elite? If its me the cost alone I think requires a veteran crew at the very least.

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PostPosted: 29-Mar-2005 14:21    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Elite. The very best of the very best. Assuming, of course, that you can give up the assault lances you would otherwise be able to buy.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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StarRaven
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PostPosted: 29-Mar-2005 15:55    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Quote:

On 2005-03-29 14:14, Stinger wrote:
Just out of curiosity though. IF and that is a big IF you were going to field these would you put a GREEN crew in it? Or go veteran to elite? If its me the cost alone I think requires a veteran crew at the very least.


Veteran. This thing is too expensive for a green crew. But I'd put the elite crews in heavy tanks that can't be outrun as easily.

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Blackhand
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PostPosted: 29-Mar-2005 16:04    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Well the first crew I put in it would be elite, followed by 2 veteran, and a green just to fill all the seats. lol.


Oh my lord can you opulant. Marik and Steiner are the only houses who;'d even contemplate this thing:)

Good work.
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Stinger
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PostPosted: 29-Mar-2005 16:21    Post subject: RE: Demolishacorn Reply to topic Reply with quote

Amazing that it can fire every turn with now heat issues as well.


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Stinger
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Erenon
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PostPosted: 29-Mar-2005 18:48    Post subject: RE: Demolishacorn Reply to topic Reply with quote

That's one advantage of vehicles over Mechs... course they are not very good with energy weapons..


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PostPosted: 29-Mar-2005 19:18    Post subject: RE: Demolishacorn Reply to topic Reply with quote

It's a design requirement of vehicles, they must be able to fire everything and gain no heat. Hey ralgith, how'd you like if I use one of these against you next time we tangle?

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