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Cannonade Artillery Vehicle
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Warhammer: 3025
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Captain, AFFC (Ret.)
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 28-Mar-2005 02:16    Post subject: Cannonade Artillery Vehicle Reply to topic Reply with quote

I'm pretty sure this is my first artillery vehicle. I even designed a new artillery weapon to go with it.

The primary inspiration for the "Slammer" Artillery Battery was the fluff text of the MRM missile system. Particularly the part about making up for inherent inaccuracy with masses of fire. A "wall of fire" as it were.

EDIT: Elaborated on the firing procedure of the "Slammer".

"Slammer" Artillery Battery
Rules level/Era: Level 2/2750
Heat/firing: 10 points
Rounds fired/shot: 5 shells
Mass: 8 tons
Crits: 8 slots
Range: 10 mapsheets
Damage (target hex): 2 points/shell
Damage (splash zone): 1 point/shell
Ammo Load: 10 shots/ton
To-Hit Modifier: +1

Weapon Cost/Unit: 175,000 C-Bills
Ammo Cost/ton: 5,000 C-Bills
Weapon BV: 66
Ammo BV: 8
WV: 30

The Multi-Shot Artillery System, or "Slammer", is different from other conventional artillery pieces in that it fires many smaller shells, instead of a single large one. The MSAS consists of five 105mm cannon barrels, mounted in a rotating configuration above the loader and firing trigger. In preparation to fire, all five barrels are loaded beforehand, with whatever type of ammunition is called for. When the proper firing solution is established, each barrel sequentially rotates into position over the firing mechanism, and is fired in turn. While this rotating-barrel system can project a significant amount of fire, this is offset by a certain degree of inherent inaccuracy.


Note: there are two ways I've thought of to resolve fire from the MSAS.

1: (Simple method) make the To-Hit roll as for any other artillery piece, and allocate the damage in an X-shape, centered on the affected hex.
Example: Player A is firing at Hex Z. He hits. Hex Z takes 6 points of damage, 2 from the "primary" shell, and 4 as splash damage from the secondary shells that landed around Hex Z.

2: (Realistic method) Treat each shell as an independent attack. IE: resolve To-Hit for each shell, scatter each shell if it misses, etc.



Type/Model:    Cannonade 
Tech:          Inner Sphere / 2750
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          50 tons
Power Plant:   200 Various I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Various Standard
Armament:      
  1 Artillery Battery*
Manufacturer:  Various
  Location:    Various
Communications System:  Various
Targeting & Tracking System:  Various

--------------------------------------------------------
Type/Model:    Cannonade 
Mass:          50 tons

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        200 I.C.E.                    0     17.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.00
Armor Factor:  168 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         50 
   Left / Right Sides:        5      34/34 
   Rear:                      5         22 
   Turret:                    5         28 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Artillery Battery*     Turret   0   60     2     14.00
--------------------------------------------------------
TOTALS:                           0          2     50.00
Items & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        835,000 C-Bills
Battle Value:      301
Cost per BV:       2,774.09
Weapon Value:      81 / 81 (Ratio = .27 / .27)
Damage Factors:    SRDmg = 2;  MRDmg = 2;  LRDmg = 2
BattleForce2:      MP: 4T,  Armor/Structure: 0 / 6
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GM;  Point Value: 3



[ This Message was edited by: Warhammer: 3025 on 2005-04-05 02:18 ]
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 29-Mar-2005 00:12    Post subject: RE: Cannonade Artillery Vehicle Reply to topic Reply with quote

Here's a super-sized version of the Cannonade. This thing can level a small town in a few minutes.

Type/Model:    Cannonade Mk II
Tech:          Inner Sphere / 3050
Config:        Tracked Vehicle
Rules:         Level 1, Custom design

Mass:          100 tons
Power Plant:   200 Various I.C.E.
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Various Standard
Armament:      
  4 Artillery Batterys*
Manufacturer:  Various
  Location:    Various
Communications System:  Various
Targeting & Tracking System:  Various

--------------------------------------------------------
Type/Model:    Cannonade Mk II
Mass:          100 tons

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        200 I.C.E.                    0     17.00
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      3.50
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Front:                    10         60 
   Left / Right Sides:       10      40/40 
   Rear:                     10         27 
   Turret:                   10         33 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
4 Artillery Batterys*    Turret   0  200     5     52.00
--------------------------------------------------------
TOTALS:                           0          5    100.00
Items & Tons Left:                          20       .00

Calculated Factors:
Total Cost:        2,851,667 C-Bills
Battle Value:      524
Cost per BV:       5,442.11
Weapon Value:      310 / 310 (Ratio = .59 / .59)
Damage Factors:    SRDmg = 7;  MRDmg = 7;  LRDmg = 7
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: -/-/1,  Overheat: 0
                   Class: GA;  Point Value: 5



[ This Message was edited by: Warhammer: 3025 on 2005-03-29 00:13 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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StarRaven
Federated Suns
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Posts: 1138
Location: United States
PostPosted: 29-Mar-2005 00:22    Post subject: RE: Cannonade Artillery Vehicle Reply to topic Reply with quote

Actually, I was going to say that the first one was a good size. Not too slow, not too heavy, not too expensive.

This larger version is slower and too big to get everywhere. And you can almost buy four small ones for the price of the big one.

Still, a 200 tonner would be interesting.

As for the artillery piece. I don't really use artillery, so there's not really anything constructive I could say about it.

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Warhammer: 3025
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Posts: 1856

PostPosted: 29-Mar-2005 03:40    Post subject: RE: Cannonade Artillery Vehicle Reply to topic Reply with quote

Here it is. 200 tons of mass-destruction.

Type/Model:    Cannonade Mk III
Tech:          Inner Sphere / 3067
Config:        Tracked Vehicle
Rules:         Level 3, Custom design

Mass:          200 tons
Power Plant:   200 Various Fusion
Cruise Speed:  10.8 km/h
Maximum Speed: 21.6 km/h
Armor Type:    Various Standard
Armament:      
  10 Artillery Batterys*
Manufacturer:  Various
  Location:    Various
Communications System:  Various
Targeting & Tracking System:  Various

--------------------------------------------------------
Type/Model:    Cannonade Mk III
Mass:          200 tons

Equipment:                                 Items    Mass
Int. Struct.:  100 pts Standard              0     40.00
Engine:        200 Fusion                    0      8.50
Shielding & Transmission Equipment:          0      4.50
    Cruise MP:   1
     Flank MP:   2
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0     10.00
Crew: 14 Members                             0       .00
Turret Equipment:                            0      8.00
Armor Factor:  136 pts Standard              0      8.50

                          Internal    Armor
                          Structure   Value
   Front:                    20         27 
   Front L / R Sides:        20      18/18 
   Rear L / R Sides:         20      18/18 
   Rear:                     20         14 
   Turret:                   20         23 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
5 Artillery Batterys*    Turret   0  200     6     60.00
5 Artillery Batterys*    Turret   0  200     5     60.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0         12    200.00
Items & Tons Left:                          33       .00

Calculated Factors:
Total Cost:        18,669,444 C-Bills
Battle Value:      786
Cost per BV:       23,752.47
Weapon Value:      530 / 530 (Ratio = .67 / .67)
Damage Factors:    SRDmg = 18;  MRDmg = 18;  LRDmg = 18
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GA;  Point Value: 8


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Warhammer: 3025
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Posts: 1856

PostPosted: 29-Mar-2005 05:47    Post subject: RE: Cannonade Artillery Vehicle Reply to topic Reply with quote

Quote:

On 2005-03-29 00:22, StarRaven wrote:
Actually, I was going to say that the first one was a good size. Not too slow, not too heavy, not too expensive.

This larger version is slower and too big to get everywhere. And you can almost buy four small ones for the price of the big one.



I've been thinking about this, and I've come to the conclusion that each vehicle would be used in a different role. The Mk I is a tactical vehicle, able to keep towards the front line and provide quick-response fire support. The Mk II is a strategic weapon, used to level bases, towns, and any other pieces of real-estate that are being particularly troublesome. Mk III was just designed because you wanted to see a 200-tonner, and could only (probably) be used in a fixed position like inside a fire base, or could possibly be used as a mobile "terror weapon" to threaten nearby cities and the like.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Erenon
Blighted Sun Battalion
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"Seraph's Slaughter"
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Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 29-Mar-2005 18:26    Post subject: RE: Cannonade Artillery Vehicle Reply to topic Reply with quote

Quote:

On 2005-03-29 05:47, Warhammer: 3025 wrote:

Mk III was just designed because you wanted to see a 200-tonner, and could only (probably) be used in a fixed position like inside a fire base, or could possibly be used as a mobile "terror weapon" to threaten nearby cities and the like.



Sort of like the railway guns eh?
BTW, i'll get to your pic soon.. being swamped at the moment..


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PostPosted: 05-Apr-2005 01:40    Post subject: RE: Cannonade Artillery Vehicle Reply to topic Reply with quote

Exactly like railway guns. Park one near a cluster of towns, fire a warning barrage or two, and watch the indigs quiver in their sheds.

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
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