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MTM-3G Meat Man
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Warhammer: 3025
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PostPosted: 10-Mar-2005 23:47    Post subject: MTM-3G Meat Man Reply to topic Reply with quote

Another lightish 'mech. Tell me what you think.

Type/Model:    Meat Man MTM-3G
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          45 tons
Chassis:       Chariot Type Ia Standard
Power Plant:   270 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Grumman-3 Standard
Armament:      
  1 FarFire Maxi-Rack LRM 20
  2 Averell Highpoint Medium Lasers
Manufacturer:  Cosara Weaponries
  Location:    Northwind
Communications System:  Garret T11-b
Targeting & Tracking System:  Garret D5J

------------------------------------------------------------------------------
==Overview:==
Designed by the staff at Cosara Weaponries as a fast bombardment 'mech, the
Meat Man is light, fast, is easily able to take down a lighter machine, and
can seriously damage even heavy 'mechs.

==Capabilities:==
The Meat Man is so named because almost no 'mech mounts such a murderous
weapon while being able to remain so inconspicuous. This sting comes in the
form of a single Farfire Maxi-Rack mounted on the 'mechs right arm. To prevent
the 'mech from becoming completely defenseless after its missiles are
expended, the designers gave it a pair of Avrell Highpoint lasers.
Unfortunately, the design suffered significantly from the fall of the Star
League, as it could no longer be provided with the advanced Atremis targeting
systems, Endo-Steel structure, and Ferro-Fibrous armor that made it so
terrificly efficient.

==Deployment==
The Meat Man has recieved huge fanfare from the units it is stationed in. Fast
enough to move with scout and raider lances, but powerful enough to contribute
on the open field, the Meat Man is quite versatile, and as a result, popular.

--------------------------------------------------------
Type/Model:    Meat Man MTM-3G
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.50
Engine:        270 Fusion                    6     14.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             14         10      
   Center Torso (Rear):                  4      
   L/R Side Torso:           11      10/10      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   7        9/9      
   L/R Leg:                  11      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 20                 RA      6   12      7     12.00
  (Ammo Locations: 2 RT)
1 Medium Laser           LT      3           1      1.00
1 Medium Laser           CT      3           1      1.00
--------------------------------------------------------
TOTALS:                         12          38     45.00
Crits & Tons Left:                          40       .00

Calculated Factors:
Total Cost:        3,848,808 C-Bills
Battle Value:      786
Cost per BV:       4,896.7
Weapon Value:      602 / 602 (Ratio = .77 / .77)
Damage Factors:    SRDmg = 9;  MRDmg = 10;  LRDmg = 5
BattleForce2:      MP: 6,  Armor/Structure: 2/4
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 8
                   Specials: if


[ This Message was edited by: Warhammer: 3025 on 2005-03-18 14:42 ]
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Nightmare
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Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 11-Mar-2005 00:25    Post subject: RE: MTM-3G Meat Man Reply to topic Reply with quote

I think I like it. There's a huge weapon for fire support and the speed to get it where it's needed, along with ammo for 12 salvos. I'd group it with other fast support machines such as the Scorpion, or perhaps as the single heavier mech in a pack of Commandos and Wolfhounds.

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bladewind
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PostPosted: 11-Mar-2005 01:26    Post subject: RE: MTM-3G Meat Man Reply to topic Reply with quote

the armor is light for its weight but that LRM-20 will keep most busy for awhile. The speed is very good though and u can perform hit and run attacks with the LRM-20.
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jymset
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Joined: 05-Feb-2002 00:00
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PostPosted: 11-Mar-2005 04:07    Post subject: RE: MTM-3G Meat Man Reply to topic Reply with quote

I saw the speed and though: Hmmm P-hawk K!

Then I saw the weaponry: Whitworth!

So, basically you have a 'mech that combines the movement of a scout and the firepower of a light missile boat. Nice work!

Though mind you, I'd still prefer my beloved Trebuchet. At least this one has more ammo!

Good work. I LOVE that you are doing a whole bunch of lvl1 designs!

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The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 11-Mar-2005 14:10    Post subject: RE: MTM-3G Meat Man Reply to topic Reply with quote

Quote:

On 2005-03-11 04:07, jymset wrote:
Good work. I LOVE that you are doing a whole bunch of lvl1 designs!



My design philosophy: a machine should never rely on high-tech tricks. Otherwise, what happens when those tricks are no longer available?
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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