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Questions about fluff details in historical rule sets
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jymset
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PostPosted: 06-Mar-2005 18:18    Post subject: Questions about fluff details in historical rule sets Reply to topic Reply with quote

I am currently working on my own database of old, old designs. Now, there are a couple of these which I know quite well, but have never seen the source materials with my own eyes. Can any of you old hands help me out?

In one of the old editions of BT (2nd ed?), there was a training scenario. That was played with the Chameleon training 'mech. Now, I realise that the Chameleon has since been released in TRO:3058. And before that in More Tales of the Black Widow. And that it had simplified rules in that base box. I know my sh*t!

No, what I'm after, is any and all fluff as presented in that rulebook! A strange request, no? With that, I mean everything! Like, even if it is just one sentence like: "Try your first game in this scenario featuring the Chameleon training 'mech."

Should it be more and impractical to type up, maybe someone could mail me a scan?


The next question: thanks to the nice guys at CBT, I just found out the origins of those strange and obscure vehicles out of Record Sheets volume:5. And I actually have access to all the sources and fluff!

EXCEPT: The Falcon. I was told that this was a concept design that made an appearance to illustrate the mechanics of building a tank. Now, my guess is that this is in Citytech 1st edition. Can someone confirm this? And, yes, once again I would be most interested in any and all fluff. They did name the design, so there must be at least one sentence!

(A parallel to the Falcon would hence be the Merlin, right? The Merlin was the proof-of-concept 'mech in BT 3rd ed.)

I know that these are strange requests. But you would really help me getting closure on several open books. Literally.

Now, here I am, continually asking. And I guess here I would be one of the most interested people in BT history. (You can take your bow now, Karagin) But if any of you are ever interested in any Battletechnology designs or other info that you cannot find on HMP, just ask away. I would love to repay some of my debts!

Thanks for any and all help!

edit: changed title and the structure of one sentence. What can I say? I'm German. And very tired.


[ This Message was edited by: jymset on 2005-03-06 18:20 ]
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jymset
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PostPosted: 07-Mar-2005 03:27    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

I'm just replying to myself to make sure this one doesn't get lost in the deluge of other new posts. I know this is very poor form and I sincerely hope I don't get a cred for this.

But, hey, the above question is actually very important to me, and I know that some of you guys out there will be able to help me out - if you only ever actually manage to read this. So, yeah, I'm still hoping!

Thanks for your time.

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Seraph
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PostPosted: 07-Mar-2005 16:58    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

The Falcon is in the original CityTech book from the old box set. It is a 50ton hovercraft that goes 9/14, has a medium laser and 2 SRM-6's with a ton of ammo. Also 5.5 tons armor.

So, yes it's like the Merlin, which was in the original BattleTech book form the old boxset.
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jymset
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PostPosted: 08-Mar-2005 11:36    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

Right, so it's confirmed!

Could I bother you, by any chance, for the fluff text of that design? And, to repeat, with that I mean anything.

Even if it is something like:

"Let's try out our new rules by building this hovertank which we'll call Falcon"

Thanks!

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Nightmare
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PostPosted: 08-Mar-2005 13:17    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

"Source: BattleTech Record Sheets Volume Five Vehicles, FASA # 1667

Entered by Rick Raisley. No fluff exists, to my knowledge."

Or so it says in my HmVee...

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jymset
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PostPosted: 09-Mar-2005 05:23    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

Well, yes, on the face value, that's been established.

But what I'm after, is pretty much, well, I guess a scan of the page(s).

Would anyone be willing to do that? Send me a scan?

See, even if there is no fluff, they did name it Falcon. I would just love to see the source.

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Seraph
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PostPosted: 09-Mar-2005 15:24    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

Give me some time And I'll type it up, you want it posted or emailed?
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jymset
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PostPosted: 10-Mar-2005 01:38    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

Oh, thank you so much, Seraph! Well, either really? Maybe some other members of the board would be interested, too?

Thanks again!

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Seraph
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PostPosted: 13-Mar-2005 08:15    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

Here you go jymset.

"For example, a player wants to design a heavy hovercraft, the Falcon. He assigns the vehicle a total weight of 50 tons, the maximum tonnage for a hovercraft.

The player gives his hovercraft a Movement Point allowance of 9. As a result, the vehicle needs a 215 rating engine, (50x9)-235=215. Looking at the Engine Table, the player finds that a 215-ton-rated engine will weigh 9.5 tons if a fusion plant type and 19 tons if an internal combustion plant type. The player choose the internal combustion plant, and now has 31 tons left for the rest of the vehicles components.

The Falcon's contrtrol components weigh in at 2.5 tons (50x0.5) and the hovercraft's lift equipment weighs 5 tons(50 tons divived by 10). This leaves 23.5 tons for the remaining equipment.

The Falcon weighs 50 tons. Therefore, it's internal structure will weigh 5 tons(50 tonsx0.1). 18.5 tons remain, and 5 boxes in each damage location.

The player decides to allocate 5.5 tons of the Falcon's remaining tonnage to armor. As a result, the vehicle carries an Armor Value of 80(5.5 tons x 16 points/ton=88). The Falcon now has 13.5 tons of space left for it's weapons, ammunition, and heatsinks.

The Falcon will carry 1 medium laser(1 ton) and two 6-rack short range missle launchers(3 tons apiece) in a turret(1 ton). The laser will require a power amplifier(1 ton) and 3 heat sinks(1 ton per heat sink). The Flacon will also carry 1 ton of missle ammunition, enough for 15 shots. All this equipment weighs 13 tons, and fills out the Flacon completely.

The falcon carries a total of 88 armor points. The player divides these points as follows: Front-24; Sides-16 apiece; Back-16; and Turret-16."

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jymset
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PostPosted: 13-Mar-2005 12:32    Post subject: RE: Questions about fluff details in historical rule sets Reply to topic Reply with quote

Thank you very much, I greatly appreciate your effort!

Oh, boy, the above reads like a manual on how not to design a tank......

Doesn't the Pegasus actually have more armour?! With the same payload (plus sensors, outside of Kurita space) and weighing 15 tons more? Ok, it is faster by one movement, but, hello? Efficiency?

Honestly, it is no wonder that this was never released officially like the Merlin!

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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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