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Magi IIC
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Karagin
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PostPosted: 14-Feb-2005 16:06    Post subject: Magi IIC Reply to topic Reply with quote

Okay here is my take on the Magi for the Clans...it's more or less a heavy IFV...might rework it some but this what I am going with for now:

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Magi IIC
Tech:          Clan / 2750
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          75 tons
Power Plant:   375 Magna XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Killosh Xtra-Weave  Ferro-Fibrous
Armament:      
  5 Series 14a Medium Pulse Lasers
  2 Ramsey-65 Machine Guns
Manufacturer:  Beta Plant 2W
  Location:    (Unknown)
Communications System:  Block 7 TRACONM
Targeting & Tracking System:  Lynx RM 

--------------------------------------------------------
Type/Model:    Magi IIC
Mass:          75 tons

Equipment:                                 Items    Mass
Int. Struct.:  32 pts Standard               0      7.50
Engine:        375 XL Fusion                 1     19.50
Shielding & Transmission Equipment:          0     10.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     20 Single                    0     10.00
Cockpit & Controls:                          0      4.00
Crew: 5 Members                              0       .00
Armor Factor:  220 pts Ferro-Fibrous         1     11.50

                          Internal    Armor
                          Structure   Value
   Front:                     8         55 
   Left / Right Sides:        8      55/55 
   Rear:                      8         55 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
3 Medium Pulse Lasers    Front   12          3      6.00
1 Medium Pulse Laser     Right    4          1      2.00
1 Medium Pulse Laser     Left     4          1      2.00
2 Machine Guns           Front    0  200     3      1.50
1 C.A.S.E. Equipment     Body                0       .00
Infantry Bay             Body                1      1.00
--------------------------------------------------------
TOTALS:                          20         11     75.00
Items & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        14,395,500 C-Bills
Battle Value:      1,021
Cost per BV:       14,099.41
Weapon Value:      1,756 / 1,756 (Ratio = 1.72 / 1.72)
Damage Factors:    SRDmg = 35;  MRDmg = 19;  LRDmg = 0
BattleForce2:      MP: 5T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 4/4/-,  Overheat: 0
                   Class: GH;  Point Value: 10
                   Specials: tran1


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 14-Feb-2005 20:52    Post subject: RE: Magi IIC Reply to topic Reply with quote

A 1-ton Infantry Bay allows for the transport of one squad of either standard infantry or Armored infantry, right?
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
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PostPosted: 14-Feb-2005 22:41    Post subject: RE: Magi IIC Reply to topic Reply with quote

Quote:

On 2005-02-14 20:52, Warhammer: 3025 wrote:
A 1-ton Infantry Bay allows for the transport of one squad of either standard infantry or Armored infantry, right?



Depends on which set of rules you look at. BMRr says one thing, AT2r says another and the old Battletroops/Clantroops said something else. So it's really up to you on what you follow.

I am thinking of uping the bay to 3 tons...but not sure.

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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