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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 14-Feb-2005 16:06 Post subject: Magi IIC |
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Okay here is my take on the Magi for the Clans...it's more or less a heavy IFV...might rework it some but this what I am going with for now:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Magi IIC
Tech: Clan / 2750
Config: Tracked Vehicle
Rules: Level 2, Standard design
Mass: 75 tons
Power Plant: 375 Magna XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Killosh Xtra-Weave Ferro-Fibrous
Armament:
5 Series 14a Medium Pulse Lasers
2 Ramsey-65 Machine Guns
Manufacturer: Beta Plant 2W
Location: (Unknown)
Communications System: Block 7 TRACONM
Targeting & Tracking System: Lynx RM
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Type/Model: Magi IIC
Mass: 75 tons
Equipment: Items Mass
Int. Struct.: 32 pts Standard 0 7.50
Engine: 375 XL Fusion 1 19.50
Shielding & Transmission Equipment: 0 10.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 20 Single 0 10.00
Cockpit & Controls: 0 4.00
Crew: 5 Members 0 .00
Armor Factor: 220 pts Ferro-Fibrous 1 11.50
Internal Armor
Structure Value
Front: 8 55
Left / Right Sides: 8 55/55
Rear: 8 55
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
3 Medium Pulse Lasers Front 12 3 6.00
1 Medium Pulse Laser Right 4 1 2.00
1 Medium Pulse Laser Left 4 1 2.00
2 Machine Guns Front 0 200 3 1.50
1 C.A.S.E. Equipment Body 0 .00
Infantry Bay Body 1 1.00
--------------------------------------------------------
TOTALS: 20 11 75.00
Items & Tons Left: 9 .00
Calculated Factors:
Total Cost: 14,395,500 C-Bills
Battle Value: 1,021
Cost per BV: 14,099.41
Weapon Value: 1,756 / 1,756 (Ratio = 1.72 / 1.72)
Damage Factors: SRDmg = 35; MRDmg = 19; LRDmg = 0
BattleForce2: MP: 5T, Armor/Structure: 0 / 8
Damage PB/M/L: 4/4/-, Overheat: 0
Class: GH; Point Value: 10
Specials: tran1
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 14-Feb-2005 20:52 Post subject: RE: Magi IIC |
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A 1-ton Infantry Bay allows for the transport of one squad of either standard infantry or Armored infantry, right? _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 14-Feb-2005 22:41 Post subject: RE: Magi IIC |
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Quote:
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On 2005-02-14 20:52, Warhammer: 3025 wrote:
A 1-ton Infantry Bay allows for the transport of one squad of either standard infantry or Armored infantry, right?
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Depends on which set of rules you look at. BMRr says one thing, AT2r says another and the old Battletroops/Clantroops said something else. So it's really up to you on what you follow.
I am thinking of uping the bay to 3 tons...but not sure.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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