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ORG-1A Orgrim
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PostPosted: 02-Feb-2005 14:32    Post subject: ORG-1A Orgrim Reply to topic Reply with quote

Type/Model:    Orgrim ORG-1A
Tech:          Inner Sphere / 3054
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Chariot Type Ia Endo Steel
Power Plant:   280 GM Light Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    New Samarkand CASE Ferro-Fibrous 
Armament:      
  1 Victory Heartbeat Medium Pulse Laser 
  1 SureFire MiniGun Machine Gun 
  Empty Space - 4 Tons*
Manufacturer:  Defiance Industries of Hesperus II
  Location:    Hesperus II
Communications System:  Achernar Electronics HID-21
Targeting & Tracking System:  Dalban HiRez II

--------------------------------------------------------
Type/Model:    Orgrim ORG-1A
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine:        280 Light                    10     12.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  119 pts Ferro-Fibrous        14      7.00
 (Armor Crit Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         15      
   Center Torso (Rear):                  7      
   L/R Side Torso:            8      11/11      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      16/16      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2.00
1 Machine Gun            LA      0  200      2      1.50
  (Ammo Locations: 1 LT)
1 Empty Space - 4 Tons*  RT      0           1      4.00
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                          4          68     35.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        4,863,510 C-Bills
Battle Value:      576
Cost per BV:       8,443.59
Weapon Value:      157 / 157 (Ratio = .27 / .27)
Damage Factors:    SRDmg = 5;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 8,  Armor/Structure: 3/2
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 6


OVERVIEW
An offshoot of the Rexxar program, the Orgrim is a scout design, another in the series of "hardpoint" 'mechs.

CAPABILITIES
The Orgrim retains the most unique feature of its parent 'mech: a modular hardpoint mounted in the torso. This hardpoint allows the Orgrim to be used as an Electronics Warfare 'mech, mounting an ECM suite and Beagle Probe one day, and acting as a light missile harasser, mounting an LRM-5 the next.

DEPLOYMENT
So far, the Orgrim has been beployed only to elite line untis, such as the Davion Guards, Donegal Guards, and Sword of Light regiments.

[ This Message was edited by: Warhammer: 3025 on 2005-04-10 07:27 ]
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StarRaven
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PostPosted: 02-Feb-2005 15:44    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Nice. The only complaint is the full ton of MG ammo. Going to a half ton ammo and adding a second MG or a half ton of "pod space" would probably work better. Still, I can already see packing this thing with ECM/BAP/TAG and playing spotter, or a Streak 4 for some backbiting.

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PostPosted: 02-Feb-2005 20:18    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

it has too much mg ammo.

too much ammo is a bad thing for light mechs. They dont live long enough to use em and often explode to pieces if the ammo is detonated.
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PostPosted: 02-Feb-2005 23:31    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Got to agree with the ammo bit. I'll go as far to say as questioning the place of the MG since the Pulse laser can do the job of keeping infantry from becoming too bold.. but that's just me..


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PostPosted: 03-Feb-2005 06:58    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

I read somewhere (on this very board I might add) that Machine Guns do 1D6 points of damage to exposed infantry, and that no other weapon does that.
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jymset
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PostPosted: 03-Feb-2005 07:28    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Well, 2D6 damage, actually.

The point is, 1 ton is enough ammo to fire a single MG 200 times. Which won't ever happen in any sort of normal game or scenario.

Did you know that MG ammo is the *ONLY* ammo that you can have 1/2 tons of? So, for the same weight you could pack 2 MG and .5 tons of ammo.

Do I read your designs right? The bottomline is that they are omnis with a lot of fixed equipment, right? Well, I like the idea, it is very characterful.

Just a few points: omnis weren't introduced to the IS until about 3058 (you have 3054 as your design date). And light engines were only developed between 3061-3067, help me out here, guys, I don't have the LA FM.

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PostPosted: 03-Feb-2005 07:55    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Actually, the point is that they AREN'T Omni-Tech. The "hardpoint" system allows for much easier system repair/replacement, but it doesn't allow you to swap out components with nothing but a crane, some cable hookups, and a few hours, like Omni-Tech does (at least, that's the way I understand Omni-Tech works, from what's described in the novels I have). The process of swapping out a weapon system is decidedly easier, but where Omni-Tech may only take a few hours, Hard-Tech (that's what I decided to call it just now) would likely take the better part of a day, possibly longer.
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jymset
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PostPosted: 03-Feb-2005 08:00    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Well, then, to avoid confusion, I'd suggest giving your designs a standard load-out, and supplying other variants in the fluff.

What you are looking at has been hinted at by some other designs as well. The Mercury. One of the designs in Battletechnology (Screaming Hawk?). And at least one other 'mech in either TRO 3060 or 3067 sported hardpoint systems that made replacement of parts much, much quicker than for other 'mechs (the Mercury is the granddaddy of all omnis).

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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Warhammer: 3025
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PostPosted: 03-Feb-2005 08:43    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Quote:

On 2005-02-03 08:00, jymset wrote:
Well, then, to avoid confusion, I'd suggest giving your designs a standard load-out, and supplying other variants in the fluff.


I think that would be rather difficult, since the variants are as numerous as the systems that can fit into the hardpoint. I myself have designed over 10 variants of the Rexxar, each using a different weapon system (or array of weapons). Trying to list all possible variants, or even most of the more likely ones, would make the fluff so long as to render it unreadable.
Quote:

What you are looking at has been hinted at by some other designs as well. The Mercury. One of the designs in Battletechnology (Screaming Hawk?). And at least one other 'mech in either TRO 3060 or 3067 sported hardpoint systems that made replacement of parts much, much quicker than for other 'mechs (the Mercury is the granddaddy of all omnis).


Well then I suppose Hard-Tech would make the Orgrim sort of a Mercury X-Treme. Instead of only replacing one system (which the TRO said could be done in a few minutes, because you only had to slip out the damaged weapon and slip in the new one), the Hard-Tech allows you to install any of a number of systems. This process takes much longer than the simple "swap-out swap-in" the Mercury is capable of, since computers must be recalibrated, new software loaded, armor plates shifted, etc.

[ This Message was edited by: Warhammer: 3025 on 2005-02-03 08:44 ]
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StarRaven
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PostPosted: 03-Feb-2005 10:14    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Quote:

On 2005-02-03 07:28, jymset wrote:
And light engines were only developed between 3061-3067, help me out here, guys, I don't have the LA FM.


The first production light fusion engines came out in 3062.

Know that I think about it, the Combine and Lyrans probably wouldn't be feeling too cooperative by that time. And I doubt the Lyrans would be giving away their light engines.

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PostPosted: 03-Feb-2005 10:31    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

No time for that now! I'm playing Mega Mek!
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

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Erenon
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PostPosted: 03-Feb-2005 18:31    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Yay. Another convert.
Seriously. Try playing it with your pals. Its more challenging.

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PostPosted: 03-Feb-2005 19:33    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

Fine. For all you fussbuckets out there, here's the "canon correct" version of the Orgrim.

Type/Model:    Orgrim ORG-1A
Tech:          Inner Sphere / 3054
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Chariot Type Ia Standard
Power Plant:   280 GM XL XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    New Samarkand CASE Standard
Armament:      
  1 Victory Heartbeat Medium Pulse Laser 
  1 SureFire MiniGun Machine Gun 
  Empty Space - 6 Tons*
Manufacturer:  Defiance Industries of Hesperus II
  Location:    Hesperus II
Communications System:  Achernar Electronics HID-21
Targeting & Tracking System:  Dalban HiRez II

--------------------------------------------------------
Type/Model:    Orgrim ORG-1A
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3.50
Engine:        280 XL                       12      8.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  119 pts Standard              0      7.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         15      
   Center Torso (Rear):                  7      
   L/R Side Torso:            8      11/11      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      16/16      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2.00
1 Machine Gun            LA      0  200      2      1.50
  (Ammo Locations: 1 LT)
1 Empty Space - 6 Tons*  RT      0           9      6.00
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                          4          42     35.00
Crits & Tons Left:                          28       .00

Calculated Factors:
Total Cost:        5,601,060 C-Bills
Battle Value:      517
Cost per BV:       10,833.77
Weapon Value:      157 / 157 (Ratio = .30 / .30)
Damage Factors:    SRDmg = 5;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 8,  Armor/Structure: 3/1
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 5



Note the newfound lack of Endo Steel structure or Ferro Fibrous armor. I removed them to help keep the cost down. (And I still got an extra two tons to play with.)

[ This Message was edited by: Warhammer: 3025 on 2005-04-10 07:27 ]
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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bladewind
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PostPosted: 03-Feb-2005 20:49    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

i tink the flamer does same amount of damage to infantry like the Mg. Only more heat.

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Seraph
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PostPosted: 03-Feb-2005 21:02    Post subject: RE: ORG-1A Orgrim Reply to topic Reply with quote

I like that you now have "modular" room for a large class laser and a spare heat sink. Adds to it's abilities, long range direct fire support.
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