Mordel's Bar & Grill
Gauss vs LRM15
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Karagin
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PostPosted: 27-Jan-2005 11:00    Post subject: Gauss vs LRM15 Reply to topic Reply with quote

Okay I had a discussion between two players over in Iraq about which was better, the Gauss or the LRM15.

The guy who was all for the Gauss was keen on the range, heat and solid 15 damage hit.

Where as the LRM guy was keen on the idea that the LRM can use other warheads (ammo), has the chance to use Art IV and can also use TAG if using the laser guided ammo. Range he felt was equal to the Gauss and given that you can fire indirect the LRM 15 had more to offer then Gauss.

So while I like both, I thought we could look at this ourselves and see what the Bar and Grill think and why.

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Nightmare
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PostPosted: 27-Jan-2005 12:29    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

Both guys are right, of course. The Gauss is certainly better than a vanilla LRM-15. But when you start using specialty ammo and electronics that launcher looks quite attractive.

I'll take the Gauss for a slugfest where the enemy is outmatched by my forces. Nothing too complicated, just pound them flat.

The LRM-15 would be my choice if I have to be careful, like against clanners. Better stay away and pound them with indirect fire or semi-guided missiles than fighting fair. Thunder munitions could be very nice too.

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mud
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PostPosted: 27-Jan-2005 13:31    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

I'm assuming we're talking Inner Sphere here? Well, given that an LRM 15 is about half the weight of a gauss rifle, you actually need to compare two LRM-15s vs. one Gauss rifle.

I'd go for the Gauss rifle myself; slower ammo consumption that two LRM-15s, a lot less heat, better long range, better minimum range, and a head capping ability against any 'mech.

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DarkAdder
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PostPosted: 27-Jan-2005 14:16    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

Okay, heres a wrinkle for you.
The gauss rifle actually has exotic ammo. In the back of the OOP Mechwarrior adventure 'Unbound' there are rules for Silver Bullet gauss ammo. It was developed for elemental hunting, but works alright against mechs, as well.
Pretty much, the ammo follows the same rules for standard gauss ammo, with regards to weight, space, and shots per ton. The exception is when the slug hits, it is broken into three, 5-point clusters, and divided up like LRM strikes, rather than all 15 points to one location.
Just a little wrench to throw into your works.

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Karagin
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PostPosted: 27-Jan-2005 15:38    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

True the Gauss does have the Silver Bullets, it's not widely used and most folks won't use it in a game UNLESS they have to. Where as 70% of the exotic ammo for the LRMs is Level 2 usage and thus more folks will use the stuff.

But you do bring up a good point of that the Gauss does have a secondary ammo type.

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PostPosted: 27-Jan-2005 16:11    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

it is an interesting ammo, and ive used it on occasion. Its nice for critical hunting, like the LBX's.
Im not trying to derail anyones argument with the SB ammo, but I feel that having a wider selection of ordinance makes a weapon more useful.

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PostPosted: 27-Jan-2005 16:51    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

I feel that both weapons have their merits.
Gauss Rifles are good for the heavy punch and can either kill or severly damage a light mech with a single shot at very long ranges.
LRM-15s on the other hand have more versatility but cause less overall damage... maybe a LRM-20 might be a better comparison.

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Seraph
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PostPosted: 27-Jan-2005 16:55    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

I'd chose the LRM 15 over the gauss rifle. My primary consideration? Personal experience. I tend to have better luck with LRM's than with guass rifles. Great range and heat, yes. However I tend to not start hitting until I'm about 12-15 hexes away. Don't know why, it's just how the dice roll. LRM's howeveer, I have all kinds of luck with. ALso I could mount 2 LRM 15's and 2 tons ammo for the same space as a gauss rifle and 1 ton ammo. Which will give me 8 shots with the one gauss or 8 shots with the two LRM's. Also, with 2 LRM's I can shot mixes ammo types and also target seperate units instead of just one.

-edit- Don't forget the narc beacon when considering electronics. Have a supporting unit tag your target with a narc pod and you can get the benefits without any weight/space increases.

[ This Message was edited by: Seraph on 2005-01-27 16:57 ]
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PostPosted: 27-Jan-2005 17:42    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

I'm of mixed opinions here. Mostly it depends on what the situation is. I like both weapons, but the LRM-15 does have some nice options. Of course... so is the Gauss a nice option when you mount 2 of them and 3 clan ER PPCs . But either way, I'll take a nice MIXED batch of weapons over any one single weapon any day.

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bladewind
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PostPosted: 27-Jan-2005 19:39    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

depends on my mech's role.

but if i can squeeze a TC, i will surely put a gauss rifle.
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Oafman
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PostPosted: 28-Jan-2005 07:29    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

Here is something that nobody has discussed. For smaller units a LRM15 will be a better fit because of cost. The various ammo and better availability of ammo will put it in the hands of more small budget units than the gauss.



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SaberDance
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PostPosted: 28-Jan-2005 13:41    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

LRM 15, definately. But that's because I'm a damage-phobe and I like hiding behind hills and pummeling the heck out of people who can't see me.
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PostPosted: 28-Jan-2005 19:17    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

Quote:

On 2005-01-28 07:29, Oafman wrote:
Here is something that nobody has discussed. For smaller units a LRM15 will be a better fit because of cost. The various ammo and better availability of ammo will put it in the hands of more small budget units than the gauss.





You've got a point there. I've lost count of times my unit has been outta gauss ammo but stockpiled with LRMs.

Of course it don't often last long cause we'll face someone using gauss and salvage their ammo

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PostPosted: 29-Jan-2005 11:00    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

a lone mech is probably better off with the Gauss to put most enemies down quick. If you are talking about a lance or a team, the LRM adds flexibility and a slightly better chance of gaining criticals.

Of course my preference is for energy weapons, then direct fire ammo weapons on most mechs with missiles alloted to special "support" designs.

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PostPosted: 29-Jan-2005 11:07    Post subject: RE: Gauss vs LRM15 Reply to topic Reply with quote

Agreed I personally would use PPC's or Lg pulses myself. even thought they are higher on heat. the straight damage to one location ( and the -2 mod for Pulses) make it more attractive to carve someone up with. but then again I am a scrapper ( no 'Mo' Jokes please) and like getting 'dirty' with people ( I KNOW that is going to go off topic!) actually the only thing I use LRM's for are with swarms for counter battery fire and head shots. ( love rolling for multi hit locations. the dice are my friend!)

Gausses are good to a point. but I never liked the trade off between heat-tons-crits and ammo ( and least we forget the capacitor and ammo explosions!)

]Just never really saw the trade off as worth it.



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