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CBT ruleset.
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Seraph
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PostPosted: 01-Feb-2005 19:08    Post subject: CBT ruleset. Reply to topic Reply with quote

Just curious, does anyone have a link to a set of the CBT rules for our learning friend Warhammer:3025? He has some interesting ideas but little knowledge of the combat or construction rules.
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chihawk
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PostPosted: 01-Feb-2005 19:15    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

These are the quick start rules

http://www.classicbattletech.com/cbt_quickstart.html

The full rules aren't on the net that I know of (and if I found them I'd let the CBT folks know )

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PostPosted: 01-Feb-2005 19:34    Post subject: RE: CBT ruleset. Reply to topic Reply with quote


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PostPosted: 01-Feb-2005 21:11    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

While the full rules aren't on the net, you can learn quite a bit about the way the game plays by playing Mega Mek. That's what I did. You can learn a lot by watching the way it does things and taking the time to read through the report on every shot, piloting roll, and whatnot. (like the fact that LRMs are done in 5s, for example.) Of course, having real game material is much better, but until that time...


[ This Message was edited by: StarRaven on 2005-02-01 21:13 ]
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PostPosted: 01-Feb-2005 23:05    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Quote:

On 2005-02-01 21:11, StarRaven wrote:
While the full rules aren't on the net, you can learn quite a bit about the way the game plays by playing Mega Mek. That's what I did. You can learn a lot by watching the way it does things and taking the time to read through the report on every shot, piloting roll, and whatnot. (like the fact that LRMs are done in 5s, for example.) Of course, having real game material is much better, but until that time...



Mega Mek doesn't seem to want to work for me

Something about not being able to find "wjview" or whatnot...
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Nightmare
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PostPosted: 01-Feb-2005 23:18    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

You need a working version of java on your machine.

http://www.java.com/en/download/manual.jsp

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PostPosted: 01-Feb-2005 23:35    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

I know nothing about your system, but it sounds like you need Java.

Try getting it from Sun here: http://java.sun.com/j2se/1.4.2/download.html. You'll be wanting the JRE, not the SDK.

Edit:
Hmmm... Nightmare beat me to it, and with an apparently more user friendly link. That's what you get from typing slowly.


[ This Message was edited by: StarRaven on 2005-02-01 23:38 ]
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PostPosted: 02-Feb-2005 21:04    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Well Nightmre covered the link, so I'll point out that I'm running an online campaign via MegaMek, you're welcome to join the Yahoo group for it and sit in on a few games.

Here's link to my original post about this:
http://www.mordel.net/barandgrill/viewtopic.php?topic=5262&forum=1&post=54286&20

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PostPosted: 02-Feb-2005 21:08    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

I still can't get the program to work. "Can't find 'wjview'".

I installed Java, dowloaded Mega Mek V 0.29.1, then the stable versions 2-10, and Mega Mek code-20050130. I extracted them all to the same folder, of course.

[ This Message was edited by: Warhammer: 3025 on 2005-02-02 21:13 ]
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Executive_Outcomes
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PostPosted: 02-Feb-2005 21:13    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Quote:

On 2005-02-02 21:08, Warhammer: 3025 wrote:
I still can't get the program to work. "Can't find 'wjview'".



i had a similar problem, one thing, i think there are two batch files to start megamek. try the other one.

also, i think you can edit the batch file, and change wjview to java. that might help fix the error.
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PostPosted: 02-Feb-2005 21:19    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Well, I don't get the error message, but the game still won't start. Nothing happens.
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

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ralgith
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PostPosted: 02-Feb-2005 21:24    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Join my Yahoo group and download the version there, it has an updated batch file that will more than likely work. As for further diagnostics I'll need:

Your operating system, java version.

Oh, and also, don't extract them all to same folder and don't download the code ones. use the cvs ones (2 files, same release, the code is just code, the cvs is a compiled version that you can execute).

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PostPosted: 02-Feb-2005 21:54    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Right. Download the CVS only (unless you want a look at the code), and only one version of it. You'd probably want Stable 10. The stable versions are much less likely to have bugs in them than the snapshots. Then unzip into a new folder. Don't unzip more than one Mega Mek into the same folder - they likely won't work if they're all scrambled together.

And a link to ralgith's Yahoo group, to make life a bit easier: http://games.groups.yahoo.com/group/hyperpulse_generator/

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PostPosted: 02-Feb-2005 22:02    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

Quote:

On 2005-02-01 23:35, StarRaven wrote:
I know nothing about your system, but it sounds like you need Java.

Try getting it from Sun here: http://java.sun.com/j2se/1.4.2/download.html. You'll be wanting the JRE, not the SDK.

Edit:
Hmmm... Nightmare beat me to it, and with an apparently more user friendly link. That's what you get from typing slowly.



well,in that case I'll just ignore you then

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Erenon
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PostPosted: 02-Feb-2005 23:19    Post subject: RE: CBT ruleset. Reply to topic Reply with quote

I go for snapshots.
I like bleeding edge stuff even if it gives me nothing but grief. (the exception is anything owned by M$.)

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