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Locust Roit Control Policemech
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Hunter30
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Joined: 18-Apr-2004 00:00
Posts: 46

PostPosted: 11-Nov-2004 08:33    Post subject: Locust Roit Control Policemech Reply to topic Reply with quote

Type/Model: Locust RIOT Control PoliceMech Prime
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 25 tons
Chassis: Corean-II Delux Endo Steel
Power Plant: 200 Nissan Fusion with Supercharger
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon FWL Special Ferro Fibrous Ferro-Fibrous
Armament:
4 20mm Gatling Gun Machine Guns
2 Grenade Launchers
1 Spotlight*
1 Siren*
1 Emergency Lights*
Manufacturer: Corean Enterprises
Location: Stewart
Communications System: Garret T10B
Targeting & Tracking System: Corean CalcMaster

------------------------------------------------------------------------------
==Overview:==
The Locust chassis was used to make this mech

==Capabilities:==
There is nothing special about the mech..Its primary use is to keep
demonstrators under control.
The four 20mm Gatling guns have been modified to shoot one bullet at a time.It
can either shoot bean bag or rubber bullets.
The Grenade launches can either shoot Smoke,Flashbang or pepperspray
grenades.Instead of the expensive XL engine this mech has a 200 Nissan Fusion
engine.

==Battle History:==
Not used in battle

==Deployment==
Deployed in all the major cities in the Inner Sphere.

--------------------------------------------------------
Type/Model: Locust RIOT Control PoliceMech Prime
Mass: 25 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.25
(Endo Steel Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 CT)
Engine: 200 Fusion 6 8.50
Engine Supercharger: (CT) 1 .85
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 0
Heat Sinks: 10 Single 2 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 69 pts Ferro-Fibrous 14 3.85
(Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 9
Center Torso (Rear): 3
L/R Side Torso: 6 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 4 6/6
L/R Leg: 6 8/8

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Machine Guns RA 0 400 4 3.00
(Ammo Locations: 1 LT, 1 RT)
2 Machine Guns LA 0 2 1.00
1 Grenade Launcher RT 1 1 .50
1 Spotlight* RT 0 1 .00
1 Grenade Launcher LT 1 1 .50
1 Siren* LT 0 1 .00
1 Emergency Lights* HD 0 1 .00
--------------------------------------------------------
TOTALS: 2 69 24.45
Crits & Tons Left: 9 .55

Calculated Factors:
Total Cost: 4,334,791 C-Bills
Battle Value: 311
Cost per BV: 13,938.23
Weapon Value: 29 / 29 (Ratio = .09 / .09)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 8, Armor/Structure: 2/2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 3
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