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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 17-Feb-2002 18:53 Post subject: King Crab mod |
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KCG-X King Crab
Trade out 15 standard HS for 10 DHS. Elevate armor to maximum (approx. 17 tons.) Trade out AC/20s for twin Guass Rifles. Remmove CASE from right torso and shift LRM 15 ammo into left torso. Increase ammo loadout for Guass rifles to two tons each.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 17-Feb-2002 19:55 Post subject: King Crab mod |
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And it still bites.
Just kidding. I kinda like the refit. More armor. less heat. More ammo.
Good job Kraken
_________________
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Gangrene Federated Suns Leftenant General
Joined: 04-Feb-2002 00:00 Posts: 939 Location: United States
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Posted: 18-Feb-2002 01:26 Post subject: King Crab mod |
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It's OK, but Comstar already has a KC like that. Plus there are already a plethora of mechs that have dual gauss rifles. I would prefer dual AC/20's, just to make it original.
_________________ Gangrene
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 18-Feb-2002 09:16 Post subject: King Crab mod |
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And deadly. Those twin AC are nasty. But blow on range. I have a mech that has twin AC 20s and an ERPPC. Just to give it some range.
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 18-Feb-2002 09:22 Post subject: King Crab mod |
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Twin AC/20s *and* an ERPPC? What's your heat scale? Realistically, the weapons on the King Crab were most likely given staggered weapons ranges by the designers just to compensate for the AC/s heat since the decision was somehow made to not go with DHS
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8075 Location: United States
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Posted: 18-Feb-2002 09:38 Post subject: King Crab mod |
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Simple...you wouldn't fire the ERPPC with the dual AC20.
Look at the PTR-4D Penatrator...2ERLL and 6MPL, with 12 DHS. You only fire one set of weapons--ERLL at range, MPL for close combat. And a huge plus is the ERLL are in the arms, freeing them up to punch when firing the MPL.
It's called "heat management"--it's a lost art form in the DHS era
_________________ www.210sportsblog.com
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8075 Location: United States
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Posted: 18-Feb-2002 09:40 Post subject: King Crab mod |
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Oh, and about the King Crab mod--I intensely dislike the "cookie cutter" approach to creating mechs.
The orgininal had a lot of character, making the mods you suggest just turn it into your "run of the mill" assault mech.
_________________ www.210sportsblog.com
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 18-Feb-2002 14:21 Post subject: King Crab mod |
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However, since all that is really changed is the twin main weapons (which by the fluff are covered by twin claw-like structures when not in use), no one would be openly expecting to get hit at long range by them. And I get more ammo out of the deal for them.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 18-Feb-2002 15:34 Post subject: King Crab mod |
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Now the Penetrator is a mech that uses the limited heat sinks to the fullest.....
Sir HEnry
_________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8075 Location: United States
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Posted: 18-Feb-2002 16:34 Post subject: King Crab mod |
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Quote:
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On 2002-02-18 14:21, Kraken wrote:
However, since all that is really changed is the twin main weapons (which by the fluff are covered by twin claw-like structures when not in use), no one would be openly expecting to get hit at long range by them. And I get more ammo out of the deal for them.
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An AC20 and a guass rifle don't look anything alike, so even being covered there would be an obvious difference. And has already been said the twin gauss has been done multiple times.
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On 2002-02-18 15:34, Sir Henry wrote:
Now the Penetrator is a mech that uses the limited heat sinks to the fullest.....
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That Penatrator is a great mech...very well designed.
_________________ www.210sportsblog.com
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 18-Feb-2002 19:49 Post subject: King Crab mod |
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[quote]
On 2002-02-18 09:22, Kraken wrote:
Twin AC/20s *and* an ERPPC?
[/quote]
High. very very very HIGH.
But I do not fire them toghter. Unless I have to. I do not know the exact heat scale. because I have not played it in a while.
I will post it later. For details
_________________
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