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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Oct-2004 12:51 Post subject: Solaris meele mech |
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interesting design I was able to get things in it I havent been able to do before. Should be a brute to fight though.
BattleMech Technical Readout
Type/Model: Kenshin KNSHN-1
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 80 tons
Chassis: Standard
Power Plant: 320 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 54.0 [75.6] km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Hardened
Armament:
4 ER Medium Lasers
4 ER Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Sleek and agile for an assult mech the Kenshin is a one of a kind mech that
was specially commisioned by a unknown solaris mechwarrior. Mounting mostly
short range weaponry and a sword the Kenshin plays the part of the ronin
warrior in the duleing arena where in a short time it has gained a large
following.
==Capabilities:==
Hardened armor a Null signature system and the fabled Blue shield project all
add to the defense of the Kenshin (rumor has it the design is being reworked
into a heavy scout with out the sword, but the rumors have been unconfirmed as
of yet), Weaponry consists of a 4 er medium lasers and 4 er small lasers. An
armored cowl helps to add extra protection to the pilot, giving the head a
very distinct look.
==Battle History:==
The kenshin only a year old has already seen a great deal of battle, (the
pilot hasent reached the same level of stature as Kai but appears to be
getting close).
--------------------------------------------------------
Type/Model: Kenshin KNSHN-1
Mass: 80 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Light Fusion 10 16.88
Walking MP: 4 [5]
Running MP: 5 [7]
Jumping MP: 4
Heat Sinks: 10 Single 0 .00
Gyro: 4 4.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Hardened 0 30.88
Armored Cowl (UK): + 5 pts 1 1.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers LA 10 2 2.00
1 ER Medium Laser RT 5 1 1.00
2 ER Small Lasers RT 4 2 1.00
1 ER Medium Laser LT 5 1 1.00
2 ER Small Lasers LT 4 2 1.00
1 Null Signature System 10 7 .00
1 Blue Shield Project (UB) 8 3.00
1 Sword RH 6 4.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 38 74 79.76
Crits & Tons Left: 4 .24
Calculated Factors:
Total Cost: 22,039,200 C-Bills
Battle Value: 2,411
Cost per BV: 9,141.1
Weapon Value: 1,268 / 1,268 (Ratio = .53 / .53)
Damage Factors: SRDmg = 12; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 6/5
Damage PB/M/L: 2/1/-, Overheat: 4
Class: MA; Point Value: 24
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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