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Munchkin
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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 05-Oct-2004 11:04    Post subject: Munchkin Reply to topic Reply with quote

I saw a review of TRO 3058 on Amazon.com, where the reviewer complained that many of the designs were munchy because they had Streaks and pulse lasers. That and similar complaints in TRO reviews inspired this.
(And guess which Clan I like!)
----------------------------------------------------------
Munchkin

Chassis: Unknown
Power Plant: Unknown 330 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown
Armament:
2 Large Pulse Lasers
1 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown with Special Targeting Computer

Overview:
The new Munchkin BattleMech is designed by Clan Jade Falcon as a
light 'Mech hunter. The primary purpose of the design is to give
Falcon pilots some chance of defeating Wolf and Wolf-in-Exile light
'Mechs, something which Jade Falcons often have trouble doing.

Capabilities:
The Muchkin's main armament is a pair of large pulse lasers,
which let it do significant damage accurately. A single medium pulse
laser lets the Munchkin do a little more damage up close, without
losing accuacy. The accuracy of the pulse lasers is intended to make
up for the natural deficiency of Falcon MechWarriors.

Deployment:
In the three months of their operations, Munchkins have disabled
or destroyed nine Wolf light 'Mechs. Six Muchkins have been
destroyed in that time; two by Wolf Adders and two more by Wolf-in-Exile
Pack Hunters. One had a run in with Khan Kell's Wolfhound. The sixth
seems to have tried engaging a Wolf Spiders' Dire Wolf.


Munchkin

Technology Base: - Clan - Level 3
Equipment Mass
Internal Structure: - EndoSteel 3
Engine: 330 XL 12.5
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 15(30) - Double 5
Gyro: - Extra-Light 2
Cockpit: 3
Armor Factor: 182 - Ferro-Fibrous 9.5

Internal Armor
Structure Value
Head 3 9
Center Torso 18 26
Center Torso(rear) 9
R/L Torso 13 19
R/L Torso(rear) 6
R/L Arm 9 18
R/L Leg 13 26

Weapons and Ammo Location Critical Tonnage
Large Pulse Laser LA 2 6
Medium Pulse Laser LT 1 2
Jump Jet LT 1 0.5
Jump Jet LL 2 0.5
Jump Jet RL 2 0.5
Jump Jet RT 1 0.5
Targeting Computer RT 3 3
Large Pulse Laser RA 2 6

Edit: Fixed a misspelling.



[ This Message was edited by: StarRaven on 2004-10-05 16:29 ]
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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 05-Oct-2004 19:36    Post subject: RE: Munchkin Reply to topic Reply with quote

Clan warriors don't consider it dishonorable to use better weapons than the opposition. They just think you're stupid (or a barbarian) for using inferior gear.

Yep, that's a munchkin!

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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
Sergeant


Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 05-Oct-2004 20:55    Post subject: RE: Munchkin Reply to topic Reply with quote

Quote:

The accuracy of the pulse lasers is intended to make
up for the natural deficiency of Falcon MechWarriors.

Deployment:
In the three months of their operations, Munchkins have disabled
or destroyed nine Wolf light 'Mechs. Six Muchkins have been
destroyed in that time; two by Wolf Adders and two more by Wolf-in-Exile
Pack Hunters. One had a run in with Khan Kell's Wolfhound. The sixth
seems to have tried engaging a Wolf Spiders' Dire Wolf.




This just cracked me up...


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