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Clanner cost
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ICER
Clan Hell's Horses
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PostPosted: 09-Apr-2002 10:10    Post subject: Clanner cost Reply to topic Reply with quote

OK, After researching the clans in detail. I have found that they do not use money at all. They are on a barder system. Which renders the cost value in HMPro useless as well as the BV ponit and to a GM running a Clan game this can get to be a problem when it comes time to tally up the repair and salvage cost.

The closest thing I have found is the production points that another group is useing for their game.

Is anyone else who has run into this issue. and how did you resolve it?

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Mordel
Mordel.Net
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PostPosted: 09-Apr-2002 11:15    Post subject: Clanner cost Reply to topic Reply with quote

Well, that would make sense since the Warrior Caste is the elite, and all others must work to keep them operational and happy.
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ICER
Clan Hell's Horses
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PostPosted: 09-Apr-2002 11:20    Post subject: Clanner cost Reply to topic Reply with quote

Yes. But nobody deos anything for free.

but I see your point. And Rick also gave some ideas to work with.

Ya know. Playing a IS unit would be alot easier.

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Ronin
ComStar
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PostPosted: 09-Apr-2002 21:51    Post subject: Clanner cost Reply to topic Reply with quote

Clans: Warriors of Kerensky explains the economic system that the Clans use. It is a work credit system, much like what Communist Russia used if I understand correctly.
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Karagin
Imperial Karagin Army
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PostPosted: 11-Apr-2002 04:06    Post subject: Clanner cost Reply to topic Reply with quote

Quote:

On 2002-04-09 11:20, ICER wrote:

Ya know. Playing a IS unit would be alot easier.




WOW!

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Sir Henry
Team Bansai
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PostPosted: 11-Apr-2002 07:44    Post subject: Clanner cost Reply to topic Reply with quote

Not as much fun though...Right ICER...

Sir HEnry

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ICER
Clan Hell's Horses
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PostPosted: 11-Apr-2002 12:43    Post subject: Clanner cost Reply to topic Reply with quote

Nope, Not nearly.

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