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Hermes MX
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Beebles
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PostPosted: 01-Oct-2004 06:56    Post subject: Hermes MX Reply to topic Reply with quote

Type: Hermes MX
Technology Base: Inner Sphere Level 2 3025
Tonnage: 30

Equipment Mass
Internal Structure: ES 1.5
Engine: 300 XL 9.5
Walking MP: 10
Running MP: 15
Jumping MP: 10
Heat Sinks: 10 [20] 0
Gyro: 3
Cockpit: 3
Armor Factor: 90 FF 5.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 13
Center Torso (Rear): 4
R/L Torso: 7 9
R/L Torso (Rear): 3
R/L Arm: 5 8
R/L Leg: 7 12

BV : 961 Cost : 6175520
Weapons and Ammo Location Critical Heat Mass
Flamer RA 1 5 1.0
ER Medium Laser LA 1 5 1.0
ER Medium Laser RT 1 5 1.0
Jump Jet(s) RT 1 0 0.5
Jump Jet(s) RT 1 0 0.5
Jump Jet(s) RT 1 0 0.5
Jump Jet(s) RT 1 0 0.5
Jump Jet(s) RT 1 0 0.5
Jump Jet(s) LT 1 0 0.5
Jump Jet(s) LT 1 0 0.5
Jump Jet(s) LT 1 0 0.5
Jump Jet(s) LT 1 0 0.5
Jump Jet(s) LT 1 0 0.5

[ This Message was edited by: Beebles on 2004-10-01 07:02 ]
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Beebles
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PostPosted: 01-Oct-2004 07:01    Post subject: RE: Hermes MX Reply to topic Reply with quote

I Remade the Hermes, working with the Idea that It could be upgraded to 3060 standards without losing Its flavour.. I am fairly happy with what I have come up with.


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Motown Scrapper
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PostPosted: 01-Oct-2004 23:01    Post subject: RE: Hermes MX Reply to topic Reply with quote

Well this thing is incredibly maneuverable but the armour is somewhat thin.the weapon load is adequate.

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Nightmare
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PostPosted: 01-Oct-2004 23:38    Post subject: RE: Hermes MX Reply to topic Reply with quote

A Hermes that jumps?

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Erenon
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PostPosted: 02-Oct-2004 01:39    Post subject: RE: Hermes MX Reply to topic Reply with quote

Quote:

On 2004-10-01 23:01, Motown Scrapper wrote:
Well this thing is incredibly maneuverable but the armour is somewhat thin.the weapon load is adequate.



Its still more your style than the heavy monsters many of the other guys here like isn't it?

I like them medium and heavy.

But this is a good scout Mech.. perhaps to make it resemble the original more, you could exchange the jumpjets for an extensive electronics suite and a bit more armour...

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Beebles
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PostPosted: 02-Oct-2004 05:27    Post subject: RE: Hermes MX Reply to topic Reply with quote

Hmm, Jumpjets are out of charachter. five tons free = maximum armour, Ecm/Bap and an additional ERMedium.

Armor Factor: 108 FF 6.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
R/L Torso: 7 11
R/L Torso (Rear): 3
R/L Arm: 5 10
R/L Leg: 7 14

Weapons and Ammo Location Critical Heat Mass
ER Medium Laser RA 1 5 1.0
ER Medium Laser LA 1 5 1.0
ER Medium Laser RT 1 5 1.0
Guardian ECM Suite RT 2 0 1.5
Beagle Active Probe RT 2 0 1.5
Flamer RA 1 3 1.0


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Nightmare
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PostPosted: 02-Oct-2004 09:35    Post subject: RE: Hermes MX Reply to topic Reply with quote

That's more like it! This scout is going to fit right in as a replacement for older Hermes mechs.

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Seraph
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PostPosted: 02-Oct-2004 19:25    Post subject: RE: Hermes MX Reply to topic Reply with quote

Add TAG and maybe C3 slave or C3i and I'm hooked.
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StarRaven
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PostPosted: 02-Oct-2004 21:23    Post subject: RE: Hermes MX Reply to topic Reply with quote

Bah, who needs C3?

Actually I liked the old one. 10/15/10 isn't something you find often. Maybe call it something other than a Hermes?

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Seraph
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PostPosted: 03-Oct-2004 09:12    Post subject: RE: Hermes MX Reply to topic Reply with quote

What was the name of that greek guy who made some wings and flew too close to the sunn and fell to his death? Sounds like a good name to me, especially the way I fly. lol Huh Kiris?
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PostPosted: 03-Oct-2004 09:31    Post subject: RE: Hermes MX Reply to topic Reply with quote

Icarus. The spelling varies a bit depending on your language, though.

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Beebles
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PostPosted: 04-Oct-2004 04:05    Post subject: RE: Hermes MX Reply to topic Reply with quote

Icarus fits. I'll split it into two designs, Icarus and the hermes MX upgrade before I submit it to the tro.

Is it worth dropping a Flamer/ERMed and a ton of armour for a Tag and the C3 on the 10/15/0 hermes upgrade?
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Nightmare
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PostPosted: 04-Oct-2004 15:06    Post subject: RE: Hermes MX Reply to topic Reply with quote

Quote:

On 2004-10-04 04:05, Beebles wrote:
Is it worth dropping a Flamer/ERMed and a ton of armour for a Tag and the C3 on the 10/15/0 hermes upgrade?



Do it like the FWL did, make variants of the Hermes when electronics become available. A TAG is easily mounted instead of a laser, but the C3 is a problem. Do you want all of your new models to have it, or only the mechs sent to certain top regiments? And why put C3 on a scout?

Skip the C3 and tell us about a variant MX that has a TAG instead of one of the lasers.

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