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SDT-1 Soldat
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Kraken
Federated Suns
Marshal
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Posts: 2754
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PostPosted: 30-Sep-2004 19:08    Post subject: SDT-1 Soldat Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Soldat SDT-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 45 tons
Chassis: StarCorp 100 Standard
Power Plant: 225 VOX Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Various Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Protech 4 Standard
Armament:
1 Martell ER Large Laser
2 Holly SRM 4s
1 Chiscomp 2000 ER Small Laser
Manufacturer: StarCorps Industries
Location: Crofton / FC (SCI)
Communications System: Kallon Secure Net
Targeting & Tracking System: Starbeam 3000

------------------------------------------------------------------------------
==Overview:==
Conceived as a low-cost, multi-role mech, the Soldat ("soldier") fulfills
its purpose well. At roughly 4.3 million C-Bills, it's affordable compared to
other mechs. Its jump capability, near-max armor, dual hand actuators, and
weapons load-out allow it to fulfill its multi-role capacity.
The main weapon is an ER Large Laser mounted in the right arm. Not only
does it provide a fair amount of reach, but because it doesn't need ammunition
it will allow the mech to stay in the fight longer. Backing this up is a pair
of SRM-4 racks mounted in the torso. Each rack has its own ton of ammo,
allowing for some leeway in the types of munitions used. As a last resort
weapon, there is an ER Small Laser in the head.

==Variants:==
There are only two known variations on this design:

SDT-1A: This version has twin LRM-5 racks in place of the twin SRM-4 racks.

SDT-1AB: Only one SRM-4 rack is replaced with an LRM 5 rack.

--------------------------------------------------------
Type/Model: Soldat SDT-1
Mass: 45 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 225 Fusion 6 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 SRM 4 RT 3 50 3 4.00
(Ammo Locations: 1 LT, 1 RT)
1 SRM 4 LT 3 1 2.00
1 ER Small Laser HD 2 1 .50
CASE Equipment: LT RT 2 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 20 48 45.00
Crits & Tons Left: 30 .00

Calculated Factors:
Total Cost: 4,263,652 C-Bills
Battle Value: 1,055
Cost per BV: 4,041.38
Weapon Value: 718 / 718 (Ratio = .68 / .68)
Damage Factors: SRDmg = 17; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/4
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 11


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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
Sergeant


Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 30-Sep-2004 20:30    Post subject: RE: SDT-1 Soldat Reply to topic Reply with quote

Simple, i like.
Decent speed, adequate firepower up close.. definately useful.

I can forsee this filling up the ranks in front-line units and being a major mech in second-tier ones.

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"My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 30-Sep-2004 22:00    Post subject: RE: SDT-1 Soldat Reply to topic Reply with quote

Quote:

On 2004-09-30 20:30, Erenon wrote:
Simple, i like.
Decent speed, adequate firepower up close.. definately useful.

I can forsee this filling up the ranks in front-line units and being a major mech in second-tier ones.



I got the base idea from the Longshot, one of about 9 mechs exclusive to the original Solaris VII box set. When I realized that HMPro had no listing for it (I didn't see the Paladin in their, either; are the Arena Mechs listed in HMPro, or do I need an upgrade?), I decided to see if I could make something similar and yet make it so that it could be useful outside of the arena.

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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
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PostPosted: 30-Sep-2004 22:05    Post subject: RE: SDT-1 Soldat Reply to topic Reply with quote

i like the design. in fact i like it so much that i created a counter design.

               BattleMech Technical Readout

Type/Model:    Noir NO-1R
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          50 tons
Chassis:       SL Special 2 Endo Steel
Power Plant:   250 GM Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     3 Chevron I Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Hellespont Lite Stealth Stealth
Armament:      
  1 Ceres Arms Warrior ER PPC
  1 Hovertec Quad SRM 4
  1 Apple Churchill Guardian Guardian ECM
  1 Ceres Arms Model W Medium Pulse Laser
Manufacturer:  Ceres Metals Industries
  Location:    Capella
Communications System:  CeresCom Model 21-Rs
Targeting & Tracking System:  C-Apple Churchill

------------------------------------------------------------------------------
==Overview:==
     The Bai\'ling or NOIR in the Federated Sun is among the latest in Capellen
mech construction. It seems that this mech is the direct opponent to the
recently constructed Soldat built by StarCorps Industries on Crofton. Matching
its opponent design in both speed and versatility, the NOIR is heavier and
more heavily armed. Thou using far more advanced technologies then the Soldat,
the NOIR still falls only 1.3 million c-bills more expensive.

==Capabilities:==
     The heart of the NOIR [or Black in French] is the Liao Stealth Armor
surrounding a Endo-Steel Core. Within this core sits an older generation GM
250 Fusion engine that allows the NOIR to achieve speeds up to 86 kph and
powers Chevron I jump jets capable of leaps up to 90 meters, nearly half that
of the Soldat\'s 150 meters. The NOIR maybe less agile then the Soldat, yet it
carries a more powerful weapons load in the way of a ERPPC with an
interestingly designed under-slung missile launcher reminiscent to the grenade
launchers found on modern assault rifles. The ERPPC has a longer range and
higher armor penetration then its Soldat counterpart\'s ER Large Laser. Should
an opponent decide to close the distance to negate any benefits the Stealth
Armor provides, they will be met by both the Short Range Missile launcher and
a Medium Pulse Laser effectively allowing the NOIR to cover all of its bases
so to speak. Should enemy fire penetrate the mechs armor and cause a critical
failure of the SRM\'s ammo bin, a combination of complicated linkage to the
weapon and CASE in the left torso helps to prevent the mech from destroying
itself from the inside out and still keep the main weapon operation, thou it
is safe to say that all pilots are ordered to withdraw at this point so the
unit can be repaired rather then salvaged.

==Variants:==
     No known variants at this time.

==Deployment==
     The initial run has been showing up in front-line medium units in St.
Ives and along the Capellen-Federated Sun boarder.

--------------------------------------------------------
Type/Model:    Noir NO-1R
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel            14      2.50
 (Endo Steel Loc: 1 HD, 6 LA, 2 RA, 4 LT, 1 RT)
Engine:        250 Fusion                    6     12.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   3
Heat Sinks:     13 Double [26]               9      3.00
 (Heat Sink Loc: 1 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  168 pts Stealth              12     10.50
 (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             16         24      
   Center Torso (Rear):                  7      
   L/R Side Torso:           12      18/18      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   8      16/16      
   L/R Leg:                  12      24/24      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 SRM 4                  RA      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 Guardian ECM           RT      0           2      1.50
1 Medium Pulse Laser     CT      4           1      2.00
  Stealth Armor Heat            10
CASE Equipment:          LT                  1       .50
3 Standard Jump Jets:                        3      1.50
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         32          78     50.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        5,567,000 C-Bills
Battle Value:      1,282
Cost per BV:       4,342.43
Weapon Value:      781 / 781 (Ratio = .61 / .61)
Damage Factors:    SRDmg = 18;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 5,  Armor/Structure: 4/4
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 13
                   Specials: ecm



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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
Sergeant


Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 30-Sep-2004 22:06    Post subject: RE: SDT-1 Soldat Reply to topic Reply with quote

You know a mech is good when the enemy goes to lengths to create a counter to it

_________________
"My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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StarRaven
Federated Suns
Leftenant General
Leftenant General


Joined: 01-Jun-2004 00:00
Posts: 1138
Location: United States
PostPosted: 01-Oct-2004 07:00    Post subject: RE: SDT-1 Soldat Reply to topic Reply with quote

I like the both of them. Cheap but effective, and mostly energy based, which is always good. The only real flaw is that the Noir lacks full jump.

If the names come from where I think they do, then your naming conventions aren't very fair. I can see it already; two Noir wiping out hordes of anonymous Soldats.

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