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Hollander Varaints
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Vagabond
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PostPosted: 19-Sep-2004 01:04    Post subject: Hollander Varaints Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Hollander BZK-A1
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Coventry BZK-III-Mod Endo Steel
Power Plant:   175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lexington Limited High Grade Ferro-Fibrous 
Armament:      
  1 Valiant Catapult Arrow IV System
Manufacturer:  Coventry Metal Works
  Location:    Coventry
Communications System:  TharHes Muse 54-58K
Targeting & Tracking System:  Cyclops 9

------------------------------------------------------------------------------
==Overview:==
     Faced with the superior range and firepower of the Clan invaders, the
Steiner military wanted a light, fast 'Mech with superior long-range
firepower. Many design firms offered plans featuring LRM racks and PPC's, but
the contract went to Coventry Metal Works.
     Their design, tagged the BZK-F3 Hollander, eliminated the heat buildup
from PPC's and the danger of ammo explosion inherent in LRMs by mounting the
massive Poland Main Model A Gauss cannon in the 'Mechs's right torso. This
unorthodox design would provide unprecedented firepower in a light 'Mech,
enough to take down other light 'Mechs in one shot.


==Capabilities:==
     Intended to engage light and medium 'Mechs at extreme range and eliminate
them quickly, the Hollander mounts a single Gauss cannon around which the
entire 'Mech is built. The Gauss cannon provides devastating firepower and
range but also poses some inherent design limitations.
     The Gauss cannon is so heavy that the designers had to remove to many
components to get the design to work. This doomed the Hollander to a short
production run and limited field time. Recently the military has begun
modifying those Hollanders still mounting Gauss Rifles to serve as long range
support units. Coventry Metal Works has removed the heavy Gauss and slightly
modified the already existent weapon mounts to accept a more cumbersome Arrow
IV artillery launcher. This launcher is linked to a two ton ammo store and
allows the lightly armored and slow moving light over a minute of fire support
from the safety of distance and follow fire support units. This reasonable
modification may give new breath to a unit long seen as doomed.


--------------------------------------------------------
Type/Model:    Hollander BZK-A1
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 2 RA, 6 LT, 2 LL, 2 RL)
Engine:        175 Fusion                    6      7.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 3 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:   72 pts Ferro-Fibrous        14      4.00
 (Armor Crit Loc: 1 HD, 6 LA, 4 RA, 3 LT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             11         10      
   Center Torso (Rear):                  4      
   L/R Side Torso:            8        8/8      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   6        6/6      
   L/R Leg:                   8        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Arrow IV System        RT     10   10     17     17.00
  (Ammo Locations: 2 CT)
--------------------------------------------------------
TOTALS:                         10          78     35.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        2,756,880 C-Bills
Battle Value:      523
Cost per BV:       5,271.28
Weapon Value:      354 / 354 (Ratio = .68 / .68)
Damage Factors:    SRDmg = 12;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 5,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/1/2,  Overheat: 0
                   Class: ML;  Point Value: 5
                   Specials: artA



               BattleMech Technical Readout

Type/Model:    Hollander BZK-F3B
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Coventry BZK-III Endo Steel
Power Plant:   175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lexington Limited High Grade Ferro-Fibrous 
Armament:      
  1 Corean Light Gauss Rifle
  2 Martell Medium Lasers
Manufacturer:  Coventry Metal Works
  Location:    Coventry
Communications System:  TharHes Muse 54-58K
Targeting & Tracking System:  Cyclops 9

------------------------------------------------------------------------------
==Overview:==
     Faced with the superior range and firepower of the Clan invaders, the
Steiner military wanted a light, fast 'Mech with superior long-range
firepower. Many design firms offered plans featuring LRM racks and PPC's, but
the contract went to Coventry Metal Works.
     Their design, tagged the BZK-F3 Hollander, eliminated the heat buildup
from PPC's and the danger of ammo explosion inherent in LRMs by mounting the
massive Poland Main Model A Gauss cannon in the 'Mechs's right torso. This
unorthodox design would provide unprecedented firepower in a light 'Mech,
enough to take down other light 'Mechs in one shot.


==Capabilities:==
     Intended to engage light and medium 'Mechs at extreme range and eliminate
them quickly, the Hollander mounts a single Gauss cannon around which the
entire 'Mech is built. The Gauss cannon provides devastating firepower and
range but also poses some inherent design limitations.
     The Gauss cannon is so heavy that the design proved outmatched and
quickly destroyed in the field. The Lyran high command in a desperate attempt
to recoup its finical looses began selling dozens of BZK-F3s on the open
market. Several found there way into the hands of Mercenaries working for the
FWL. These units quickly upgraded there Hollanders by removing the Poland
Gauss cannon and replaced with the lighter Corean Light Gauss cannon which
allowed for an additional two tons of armor and the addition of two medium
lasers. In one swift motion these Mercs turned a weak design into a notable
front line fighter on par with the Steiner Wolfhound and Kurita Panther.


--------------------------------------------------------
Type/Model:    Hollander BZK-F3B
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 2 RA, 6 LT, 2 LL, 2 RL)
Engine:        175 Fusion                    6      7.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 1 HD, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  107 pts Ferro-Fibrous        14      6.00
 (Armor Crit Loc: 6 LA, 6 RA, 2 LT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             11         15      
   Center Torso (Rear):                  4      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Light Gauss Rifle      RT      1   16      6     13.00
  (Ammo Locations: 1 RT)
2 Medium Lasers          CT      6           2      2.00
--------------------------------------------------------
TOTALS:                          7          70     35.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        2,686,410 C-Bills
Battle Value:      782
Cost per BV:       3,435.31
Weapon Value:      468 / 468 (Ratio = .60 / .60)
Damage Factors:    SRDmg = 13;  MRDmg = 7;  LRDmg = 4
BattleForce2:      MP: 5,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: ML;  Point Value: 8



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Nightmare
Lyran Alliance
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PostPosted: 19-Sep-2004 09:49    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

I'm no friend of the Light Gauss, but it could be a useful Hollander. At least it got some backup weapons out of the deal.

The Arrow IV variant is at first glance insane. You'd need some pretty desperate pilots to go out in those, and it's still just a light mech. Closer inspection shows an affordable Arrow IV vehicle that can keep up with your heavy mechs. Anyone who screws up gets to provide fire support for the next campaign.

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Erenon
Blighted Sun Battalion
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PostPosted: 19-Sep-2004 20:33    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Good mods.

THe light gauss version's a good long range light support mech. The extra armour and medium lasers makes it pretty viable up close too.

The Arrow IV mod is really a tactical bonus. Light, simple, mobile and low cost artillery.

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Sir Henry
Team Bansai
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PostPosted: 23-Sep-2004 06:45    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Wouldn't the ArrowIV system knock it off it's feet????



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Oafman
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PostPosted: 23-Sep-2004 07:18    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

REmember the Hollander has those odd shaped legs that are built for handling the recoil for the Gauss. This chassis was designed to be light and able to withstand heavy recoil forces.

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PostPosted: 23-Sep-2004 09:58    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Yeah, the fluff makes it sound like the hollander can take the recoil from big guns...

How does the Kit Fox do it then????

Cheetos?

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PostPosted: 23-Sep-2004 13:46    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Aawwww... You guessed......



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StarRaven
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PostPosted: 23-Sep-2004 15:58    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Didn't they tell you? "Endo-Steel" is a euphemism for "cheetos." That's why ES is lighter but takes up more space. (the puffy kind of cheetos here.) These cheetos are the secret of Clan BattleMech superiority. And next episode, we will delve into another of man-kind's greatest secrets: Ferro Fibrous armor. You'll never guess what that's made of.

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Seraph
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PostPosted: 23-Sep-2004 17:02    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Re-fried beans?
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Erenon
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PostPosted: 23-Sep-2004 17:24    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Worse, fried smelly beancurd.....

*shudder*

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Sir Henry
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PostPosted: 24-Sep-2004 06:12    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Tofu.....



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Erenon
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PostPosted: 24-Sep-2004 10:21    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

exactly.....
the smelly kind...

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Sir Henry
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PostPosted: 27-Sep-2004 06:19    Post subject: RE: Hollander Varaints Reply to topic Reply with quote

Is that why the Hollander stinks??? And I thought it was just beacuse of it's ammo dependency and lack of a Backup weapon.... Silly me.....



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