BattleMech Technical Readout
Type/Model: Crystal Snake
Tech: Mixed Tech / 3067
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 35 tons
Chassis: Standard (IS)
Power Plant: 245 XL Fusion (C) with Supercharger
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 [151.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Laser Reflec.
Armament:
1 ER Large Laser (C)
2 ER Medium Lasers (C)
1 ECM Suite (C)
1 Light Active Probe (C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
Concept Design.
Combines Glazed armor and Blue Shield to negate most energy weapons.
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Type/Model: Crystal Snake
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 62 pts Standard (IS) 0 3.50
Engine: 245 XL Fusion 10 6.00
Engine Supercharger: (CT) 1 1.00
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks: 10 Double (C) [20] 2 .00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 127 (C) 5 8.00
(Armor Crit Loc: 1 LFL, 1 RFL, 1 RT, 1 LRL, 1 RRL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Front Leg: 8 16/16
L/R Rear Leg: 8 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Large Laser (C) RT 12 1 4.00
2 ER Medium Lasers (C) LT 10 2 2.00
1 ECM Suite (C) LT 0 1 1.00
1 Light Active Probe (C) LT 0 1 .50
1 Blue Shield Project (UB) 8 3.00
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TOTALS: 22 56 35.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 10,923,210 C-Bills
Battle Value: 1,523
Cost per BV: 7,172.17
Weapon Value: 1,317 / 1,317 (Ratio = .86 / .86)
Damage Factors: SRDmg = 20; MRDmg = 14; LRDmg = 5
BattleForce2: MP: 7, Armor/Structure: 3/1
Damage PB/M/L: 3/2/1, Overheat: 0
Class: ML; Point Value: 15
Specials: ecm, prb
Notes:
Laser Reflective: the Maxtech version halves damage from all energy weapons and doubles damage for falls.
Blue Shield: reduces PPC damage by half but everytime the unit is activated roll 2d6 on a 2 the system overloads and does 5 dmg to the internal of all locations [including head].
This means a Clan PPC does a mear 4 damage [round up]. There ER LL a mear 5 damage. This in effect cripples over 75% of all mechs in both the Clans and Inner Sphere.
[ This Message was edited by: Vagabond on 2004-09-19 01:44 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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