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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 04-Sep-2004 08:36    Post subject: Holepunch Reply to topic Reply with quote

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Holepunch HP-1
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 65 tons
Power Plant: AeroFord 260 Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Kallon AeroWeave Ferro-aluminum
Armament:
3 ChisComp 39 Medium Laser
4 Mydron Model D Autocannon/2
Manufacturer: Jalastar Aerospace
Location: Panpour / FC (JA)
Communications System: Johnston Wide Band
Targeting & Tracking System: Skyhunter IV
------------------------------------------------------------------------------
==Overview:==
Hull breaches have always been feared on ships, even in the days before
the navy began to sail the stars. Indeed, it haunts the nightmares of many a
sailor and captain.
With the advent of the different types of autocannon munitions, it was
only a matter of time before the Federated Suns began to consider ways to
apply those rounds to space combat. Eventually, an argument broke out among
some weapons designers - one faction favored guided munitions for the purpose
of dogfighting, while another faction favored the armor-piercing munitions for
the purpose of causing hull breaches. Jalastar Aerospace's Holepunch seeks to
work as a middle ground for that debate.
Armed with 4 AC/2s, the Holepunch manages to carry a ton of ammo for each
weapon. Given this, a pilot can carry a mix of ammo types appropriate to the
expected situation. Backing up the ACs is three medium lasers, one of which is
aft-mounted. Although not much firepower, it is not expected to really be
needed.

==Variants:==
A variant under consideration removes the AC/2s and replaces them with twin
AC/10s that each have two tons of ammo. Although they don't have quite the
range of the AC/2s, the AC/10s offer signifigantly more punch.

------------------------------------------------------------------------------
Class/Model/Name: Holepunch HP-1
Mass: 65 tons

Equipment: Mass
Power Plant: 260 Fusion 13.50
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 10 Double .00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (224 total armor pts) 12.50
Standard Scale Armor Pts
Location: L / R
Nose: 74
Left/Right Wings: 52/52
Aft: 46

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Laser Nose 5 -- -- -- 6 2.00
2 Autocannon/2 RW 2 2 2 -- 2 12.00
2 Autocannon/2 LW 2 2 2 -- 2 12.00
Ammo (AC/2) 180 --- 4.00
1 Medium Laser Aft 5 -- -- -- 3 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 13 65.00
Tons Left: .00

Calculated Factors:
Total Cost: 3,406,995 C-Bills
Battle Value: 1,015
Cost per BV: 3,356.64
Weapon Value: 1,544 (Ratio = 1.52)
Damage Factors: SRV = 21; MRV = 6; LRV = 2; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 6 / 0
Damage PB/M/L: 2/1/1, Overheat: 0
Class: FM; Point Value: 10



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