Mordel's Bar & Grill
Codename "Sprinter"
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Nightmare
Lyran Alliance
Kommandant-General
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Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 03-Sep-2004 08:26    Post subject: Codename "Sprinter" Reply to topic Reply with quote

This poor little thing could do with a new name, now that the original is useless. Suggestions are welcome.


BattleMech Technical Readout

Type/Model: Codename "Sprinter"
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Earthwerks PXH II Reinforced Endo Steel
Power Plant: 275 Hermes XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 4 Rawlings 55 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Starshield A Standard
Armament:
3 Defiance Model XII ER Medium Lasers
1 Defiance Hammerfist Heavy Gauss Rifle
2 Defiance B3S Small Lasers
Manufacturer: Defiance Industries, TharHes Industries
Location: Hesperus II, Tharkad
Communications System: TharHes Crystal Flower RG-2
Targeting & Tracking System: TharHes Star Shark

------------------------------------------------------------------------------
==Overview:==
Some members of the Lyran High Command had long been worried about the lack of
fast scout mechs. The problem had only become worse with the Clan invasion and
the new technology available in the Inner Sphere. Voting for three new assault
mechs netted enough votes in exchange to design a new scout mech. The new
design, codenamed "Sprinter", was to have a top speed of at least 130 km/h and
the armor to survive encounters with light mechs. Somewhere along the way it
got caught in committee and mutated a bit.

==Capabilities:==
The original design was based on the Phoenix Hawk, only with increased speed
and jump capacity. The prototype looks nothing like that. It carries the three
ER Medium Lasers and two Small Lasers it was supposed to, but the speed has
been much reduced. Otherwise it couldn't carry the massive Hammerfist Heavy
Gauss for dealing with Clan scout mechs. The now seriously misnamed Sprinter
moves at a top speed of 82 km/h and is able to jump 120 meters.

==Battle History:==
The test lance deployed on a classified border world in early 3062 had a brief
encounter with raiders or something. A company of older mediums and lights
attacked, perhaps hoping for spare parts. Seven attackers were destroyed
within the first 40 seconds of the encounter. The rest fled as quickly as
possible, except for a poor Whitworth. Even faced with total annihilation the
pilot didn't surrender, instead choosing to Stackpole his machine. It was
later found that all downed pilots had committed suicide rather than being
captured. A destroyed mech recovery vehicle was found only one km away.

--------------------------------------------------------
Type/Model: Codename "Sprinter"
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3,00
(Endo Steel Loc: 5 LA, 5 RA, 4 LT)
Engine: 275 XL Fusion 12 8,00
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 176 pts Standard 0 11,00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (Rear): 8
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 25/25

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1,00
1 ER Medium Laser LA 5 1 1,00
1 Heavy Gauss Rifle RT 2 12 14 21,00
(Ammo Locations: 3 LT)
2 Small Lasers LT 2 2 1,00
1 ER Medium Laser HD 5 1 1,00
4 Standard Jump Jets: 4 2,00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 19 74 55,00
Crits & Tons Left: 4 ,00

Calculated Factors:
Total Cost: 10 421 631 C-Bills
Battle Value: 1 772
Cost per BV: 5 881,28
Weapon Value: 1 435 / 1 435 (Ratio = ,81 / ,81)
Damage Factors: SRDmg = 25; MRDmg = 18; LRDmg = 4
BattleForce2: MP: 5, Armor/Structure: 4/2
Damage PB/M/L: 4/4/1, Overheat: 0
Class: MM; Point Value: 18




[ This Message was edited by: Nightmare on 2004-09-03 08:27 ]
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Erenon
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Sergeant
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Joined: 04-Jun-2004 00:00
Posts: 976
Location: Singapore
PostPosted: 03-Sep-2004 08:50    Post subject: RE: Codename "Sprinter" Reply to topic Reply with quote



*starts laughing till his sides ache*

Maybe the Frankenstein?
or Hodgepodge
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Ronin
ComStar
Colonel
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PostPosted: 03-Sep-2004 12:50    Post subject: RE: Codename "Sprinter" Reply to topic Reply with quote

Well, for the Lyrans, this mech pretty much is a sprinter. If nothing else, keep the name to surprise your opponents; they'll expect a fast mech, with weak armor at etc. Then you mosey on up and WHAMMO!!!! with the Heavy Guass.
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Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
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Joined: 11-Mar-2004 00:00
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PostPosted: 03-Sep-2004 16:15    Post subject: RE: Codename "Sprinter" Reply to topic Reply with quote

Maybe the speed could be returned with a MASC system?
As for a new name...how about Elefant? After a German tank destroyer in WWII. It, too, was slow and were destroyed wholesale by Soviet gunners.
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Erenon
Blighted Sun Battalion
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Joined: 04-Jun-2004 00:00
Posts: 976
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PostPosted: 03-Sep-2004 20:33    Post subject: RE: Codename "Sprinter" Reply to topic Reply with quote

The pilots of this mech better had good piloting skills... might be more valuable than gunnery skills in this case
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StarRaven
Federated Suns
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Joined: 01-Jun-2004 00:00
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PostPosted: 03-Sep-2004 23:54    Post subject: RE: Codename "Sprinter" Reply to topic Reply with quote

Well, as long as they don't run away, you can sure deal with Clan scout 'Mechs.

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Nightmare
Lyran Alliance
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PostPosted: 04-Sep-2004 01:13    Post subject: RE: Codename "Sprinter" Reply to topic Reply with quote

That was the idea. A fast scout mutating into a killer machine.

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