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Kilgering KLG-01
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Rigel
Lyran Alliance
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Private, 1st Class


Joined: 13-Jul-2004 00:00
Posts: 38
Location: United States
PostPosted: 13-Jul-2004 22:17    Post subject: Kilgering KLG-01 Reply to topic Reply with quote

This mech is a major mod of an archer designed for close in defense of built up areas it is slow yes but it can take massive amounts of dammage and keep on ticking.
I used the pulse weapons for their short range and there to hit bonus.

From Heavy Metal Pro

BattleMech Technical Readout

Type/Model: Kilgering KLG-01
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 70 tons
Chassis: Earthwerk Archer II Reinforced
Power Plant: 210 General Motors Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special V2 Hardened
Armament:
2 Thunderbolt-12 Large Pulse Lasers
Manufacturer: Rigel Mech Works
Location: Rigel Kentarus
Communications System: Dalban VirtuTalk
Targeting & Tracking System: Dalban HiRez

--------------------------------------------------------
Type/Model: Kilgering KLG-01
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Reinforced 0 14.00
Engine: 210 6 9.00
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 216 pts Hardened 0 27.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (Rear): 8
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 6/6
L/R Arm: 11 22/22
L/R Leg: 15 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RT 10 2 7.00
1 Large Pulse Laser LT 10 2 7.00
--------------------------------------------------------
TOTALS: 20 41 70.00
Crits & Tons Left: 37 .00

Calculated Factors:
Total Cost: 6,382,140 C-Bills
Battle Value: 1,491
Cost per BV: 4,280.44
Weapon Value: 2,005 / 2,005 (Ratio = 1.34 / 1.34)
Damage Factors: SRDmg = 19; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 5/5
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MH; Point Value: 15



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