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Halo and Angel Quad mash units.
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Stinger
The Knights of Chaos
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PostPosted: 17-Jun-2004 16:04    Post subject: Halo and Angel Quad mash units. Reply to topic Reply with quote

BattleMech Technical Readout
Custom* Weapons

Type/Model: Halo MASH-1
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design

Mass: 65 tons
Chassis: Reinforced
Power Plant: 260 Magna Fusion with Supercharger
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [108.0] km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
1 Lift Hoist
1 Heavy Mech Cargo Bay*
1 Medic unit*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
A specialized unit intended to be a mobile all terrain mash unit. It ses heavy
use in rescue units and is spreading to both police and mountainous units
needing updated field hospitals, some military units are looking into the
benefits of them as well.



==Capabilities:==
With the ability to go anywhere a normal mech can go the Halo as they are
known can go anywhere and provide fast emergency field hospital relief to
soldiers, and civilians alike. The quad design was chosen for its durability
and smoothness of ride. Mounted on the back of the Halo is a small surgical
hospital with the ability to treat 3 wounded soldiers, and stage 2 others and
keep up to 3 in recovery. After treatment the wounded that can be moved are
taken to a air lift where they are taken to the newly developed Angel
treatment centers. A heavy cargo bay was added to hold surgical supplies and
act as small bedding facilities for the doctors land nursing staff (in fact to
save space the shelves act as cots when supplies are removed) . Minimal armor
was deemed necessary as it isn’t expected to see combat. In a odd move the
company actually sent blue prints and a long explanation of the unit to all
clan's. The company figured it would be better for everyone if these were
recognized by all as non combatant vehicles. Whether this is going to be the
case remains to be seen.

--------------------------------------------------------
Type/Model: Halo MASH-1
Mass: 65 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Reinforced 0 13.00
Engine: 260 Fusion 6 13.50
Engine Supercharger: (CT) 1 1.50
Walking MP: 4
Running MP: 6 [8-10]
Jumping MP: 4
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 3 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 128 pts Standard 0 8.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 17
Center Torso (Rear): 6
L/R Side Torso: 15 12/12
L/R Side Torso (Rear): 4/4
L/R Front Leg: 15 16/16
L/R Rear Leg: 15 16/16

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Lift Hoist RT 0 3 3.00
1 Heavy Mech Cargo Bay* RT 0 5 5.00
1 Medic unit* LT 0 8 8.00
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 1 LFL, 1 RFL, 1 LRL, 1 RRL)
--------------------------------------------------------
TOTALS: 0 55 65.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 16,485,261 C-Bills
Battle Value: 928
Cost per BV: 17,764.29
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 3/5
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MH; Point Value: 9


============================================================================




BattleMech Technical Readout
Custom* Weapons

Type/Model: Angel MASH-2
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Reinforced
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Standard
Armament:
9 Mech Cargo Bays*
1 Recovery Ward*
1 Angel ECM Suite
1 Small Recovery Ward*
1 Heavy Mech Cargo Bay*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Paired with the Halo, the Angel acts as the recovery ward for injured
warriors. Slow but stable the Angel can cover all terrain types.

==Capabilities:==
With 2 recovery wards (small and regular) the Angel can care for up to 21
injured warriors. 7 in the small and 14 in the large) and transport them if
necessary, a large cargo bay was added and provides extra items for the Halo
medical bay as well as extra items for the recovery ward. The cargo bay has
built in shelves that act like cots just like the ones on the Halo. Several
extra cargo bays are located throughout the Angel as well. 2, 1 ton bays are
mounted in all 4 legs these hold food stuffs and other items that the crew and
patients will need.

--------------------------------------------------------
Type/Model: Angel MASH-2
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 160 pts Reinforced 0 20.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 10 Single 0 .00
Heavy Duty Gyro: 4 6.00
Dual Cockpit (MW), Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 240 pts Standard 0 15.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 34
Center Torso (Rear): 11
L/R Side Torso: 21 23/23
L/R Side Torso (Rear): 8/8
L/R Front Leg: 21 31/31
L/R Rear Leg: 21 31/31

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Mech Cargo Bays* RFL 0 2 2.00
2 Mech Cargo Bays* LFL 0 2 2.00
1 Recovery Ward* RT 0 10 10.00
1 Angel ECM Suite RT 0 2 2.00
1 Small Recovery Ward* LT 0 6 6.00
1 Heavy Mech Cargo Bay* LT 0 5 5.00
1 Mech Cargo Bay* LT 0 1 1.00
2 Mech Cargo Bays* LRL 0 2 2.00
2 Mech Cargo Bays* RRL 0 2 2.00
2 Standard Jump Jets: 2 4.00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 0 66 100.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 22,078,000 C-Bills
Battle Value: 2,290
Cost per BV: 9,641.05
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 6/8
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MA; Point Value: 23
Specials: ecm



A little pricey but worth it. I tried them with ICE but they were a litte to limited.

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Motown Scrapper
Clan Ice Hellions
Galaxy Commander
Galaxy Commander


Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 17-Jun-2004 20:01    Post subject: RE: Halo and Angel Quad mash units. Reply to topic Reply with quote

Interresting concept the rough country mobility could be useful. I never considered the use of a mech chassis but it could have some utility a bit slower than I like but the ability to operate on extreme terrain and go where other type units could not.

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