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Trajan Capellan Confederation Shia-ben-bing
Joined: 19-Apr-2004 00:00 Posts: 6
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Posted: 09-May-2004 15:12 Post subject: AVW-2X Auramvorax |
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BattleMech Technical Readout
Type/Model: Auramvorax AVW-2X
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 65 tons
Chassis: Earthwerk TDR Standard
Power Plant: 260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Pitban LFT-65 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: ArcShield CASE Standard
Armament:
2 Sunglow Type 2 Large Lasers
6 MAF Adapted Light Rocket Launchers Rocket Launcher 10 (OS)s
2 20mm Gatling Gun Machine Guns
3 Diverse Optics Type 18 Medium Lasers
Manufacturer: Majesty Metals and Manufacturing/Taurian Territorial Industries
Location: Dunianshire / MC (MMM)/New Vandenburg (TTI)
Communications System: Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X
------------------------------------------------------------------------------
==Overview:==
In 3062, the MAF High Command was approached by the Colonial Marshals with a
proposal to upgrade their standing forces. The Colonial Marshals, in
particular Force Marshal Dirk McEvans, were adament that the current Mechs
fielded by the Marshals were inadequate to the task, and entreaties to the
Taurian liason were either ignored or rebuffed. The MAF commanders were wary
at first, the events of Christmas 3060 fresh in their minds. They were
convinced however, by battleROM footage of a Colonial Marshal giving his life
to stave off a pirate attack. This, and the continuing requests from Force
Marshal McEvans, convinced them a new Mech was needed, and thus the Auramvorax
was born.
==Capabilities:==
The AVW-2X Auramvorax, or Auram for short, was designed for lone planetary
defense on worlds with less than adequate supplies of ammunition, where combat
with pirates was a likely occurence. Designed on a modified Thunderbolt
chassis, obtained from Taurus Territorial Arms, the Auram is built to be
sturdy and reliable. Carrying nearly a full armor load for its size, it can
withstand the punishment of more than a few 20-25 ton light Mechs, the type
preferred by pirate raiders. For weapons, it mounts a pair of the reliable
Sunglow Type 2 Large Lasers, backed up by a trio of Diverse Optics Type 18
Medium Lasers. For close in work, the Auram carries twin 20MM Gatling Guns. As
a final design tweak, 6 Light Rocket Lauchers were added, giving the Auram
additional medium-long range firewpower at the expense of ammunition loads.
With a standard engine installed, the Auram is very durable, and CASE was
installed for the machine gun ammo to ensue a long battle lifespan. Finally,
for use in urban environments, the Auram mounts four jump jets, allowing it
maneuver in streets and over most buldings.
==Battle History:==
The Auram began shipping in late 3062, arriving as part of the standard rearm
shipments to the Colonial Marshals. It immediately received a baptism in fire
on Aristos, a realitively new colony, when a band of pirates attacked in early
April. The resident Marshal, Iskander Mirphin, fought a running battle in the
warehouse district of Arikel, the capital and sole city on Aristos. Using the
Auram's mobility, he managed to face no more than two pirate Mechs at a time,
neatly destroying them piecemeal. He then chased the transports that followed
them out of the city, and the pirates withdrew without taking anything.
==Variants:==
Only one variant has been suggested. The 2V, as the variant will be
designated, will carry a third Sunglow, dropping all the RL-10's and and two
heat sinks to do so. It has already been noted that overheating will be an
issue, but the MAF designers feel that the increased firepower may be worth
it. Possibly due to its design for shipment to line units, the Marshals have
shown no interest in the variant.
==Notable 'Mechs & MechWarriors:==
Currently, only Marshal Mirphin has earned any fame with the Auramvorax, but
it is assured that more will follow. Marshal Murphin, who has been awarded the
Colonial Medal of Merit for his actions, is being considered for a MAF
decoration as well.
==Deployment==
The Auramvorax is being shipped in small numbers to the Colonial Marshals and
MAF militia units at this time. The design specs were also given to the
Taurians for their assistamce in creating the design, and the Taurian militias
are beginning to field it as well. Thus far, the CCAF has shown no interest,
but given the recent actions of Marshal Mirphin, that may change.
--------------------------------------------------------
Type/Model: Auramvorax AVW-2X
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 104 pts Standard 0 6.50
Engine: 260 Fusion 6 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 14 Double [28] 12 4.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 208 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 29
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 10 20/20
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
2 Rocket Launcher 10 (OS)RT 6 2 1.00
1 Machine Gun RT 0 100 2 1.00
(Ammo Locations: 1 LT)
1 Medium Laser RT 3 1 1.00
2 Rocket Launcher 10 (OS)LT 6 2 1.00
1 Machine Gun LT 0 1 .50
1 Medium Laser LT 3 1 1.00
2 Rocket Launcher 10 (OS)CT 6 2 1.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT 1 .50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 25 64 65.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 5,825,436 C-Bills
Battle Value: 1,567
Cost per BV: 3,717.57
Weapon Value: 2,314 / 2,314 (Ratio = 1.48 / 1.48)
Damage Factors: SRDmg = 52; MRDmg = 30; LRDmg = 10
BattleForce2: MP: 4J, Armor/Structure: 5/5
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MH; Point Value: 16
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