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Inferno Firemech
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Hunter30
Clan Nova Cat
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Joined: 18-Apr-2004 00:00
Posts: 46

PostPosted: 01-May-2004 09:12    Post subject: Inferno Firemech Reply to topic Reply with quote


Type/Model: Inferno Firemech Prime
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 50 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Water Cannons*
2 Flamers
1 Spotlight*
2 Large Cargo Canisters*
1 Siren*
1 Emergency Lights*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Enforcer chassis has been totally redone

==Capabilities:==
The only armament on this mech are the flammers but those are strictly used
for setting backfires in forest fires.It has two watertight canisters that
holds 5 tons water.There are two fireshoses that go from the canister to the
two watercannons in the arms.You can either put water or coolant in these
canisters.

--------------------------------------------------------
Type/Model: Inferno Firemech Prime
Mass: 50 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 4 LA, 4 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Engine: 300 XL Fusion 12 9.50
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 161 pts Standard 0 10.06

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (Rear): 7
L/R Side Torso: 12 19/19
L/R Side Torso (Rear): 5/5
L/R Arm: 8 16/16
L/R Leg: 12 21/21

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Water Cannon* RA 0 3 3.00
1 Water Cannon* LA 0 3 3.00
1 Flamer RT(T) 3 1 1.00
1 Spotlight* RT 0 1 .00
1 Large Cargo Canister* RT 0 5 5.00
1 Flamer LT(T) 3 1 1.00
1 Siren* LT 0 1 .00
1 Large Cargo Canister* LT 0 5 5.00
1 Emergency Lights* CT 0 1 .00
Turret Equipment: Left, Right Shoulder 2 .20
--------------------------------------------------------
TOTALS: 6 78 46.26
Crits & Tons Left: 0 3.74

Calculated Factors:
Total Cost: 9,471,900 C-Bills
Battle Value: 644
Cost per BV: 14,707.92
Weapon Value: 97 / 97 (Ratio = .15 / .15)
Damage Factors: SRDmg = 4; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MM; Point Value: 6
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Motown Scrapper
Clan Ice Hellions
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PostPosted: 01-May-2004 16:02    Post subject: RE: Inferno Firemech Reply to topic Reply with quote

I like it the idea of the TSM to give extra speed when hot is an especially good idea for a fire fighting mech a very useful design

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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5742
Location: United States
PostPosted: 01-May-2004 23:57    Post subject: RE: Inferno Firemech Reply to topic Reply with quote

i love the idea you have here. hope you don't mind if i post something along the same lines.

i quickly did some research and calculations and by my calculations, unless i am wrong of course, you can carry ruffly 275 gallons of water per metric ton. Using a number of the GPM [Gallons per Minute] of a fire truck hose i found, which is 600 GPM, i figured that each ton of water and/or foam gave 20 seconds or 2 turns worth of fire power. So i removed the large 5 ton tank that is now covered by ammo.

so here is my contender for the firemech bids around the inner sphere.

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Dominator Firemech 
Tech:          Inner Sphere / 3067
Config:        Quad BattleMech
Rules:         Level 3, Custom design

Mass:          50 tons
Chassis:       Utility 'Mech
Power Plant:   100 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Water Cannon*
  1 Heavy Flamer
  1 Spotlight*
  1 Siren*
  1 Emergency Lights*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Dominator Firemech 
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Utility 'Mech          0     10.00
Engine:        100 I.C.E.                    6      6.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      5 Double [10]              15      5.00
 (Heat Sink Loc: 4 LT, 1 RT)
Gyro:                                        4      1.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  136 pts Standard              0      8.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             16         20      
   Center Torso (Rear):                 12      
   L/R Side Torso:           12      12/12      
   L/R Side Torso (Rear):            12/12      
   L/R Front Leg:            12      12/12      
   L/R Rear Leg:             12      12/12      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Water Cannon*          RT(T)   0   20     13     13.00
  (Ammo Locations: 2 LFL, 2 RFL, 2 CT, 2 LRL, 2 RRL)
1 Heavy Flamer           RT(T)   5   20      3      3.00
  (Ammo Locations: 2 RT)
1 Spotlight*             RT(T)   0           1       .00
1 Siren*                 RT(T)   0           1       .00
1 Emergency Lights*      HD      0           1       .00
Turret Equipment:        Right ShoulderMain  1       .50
--------------------------------------------------------
TOTALS:                          5          66     50.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        1,591,550 C-Bills
Battle Value:      502
Cost per BV:       3,170.42
Weapon Value:      44 / 44 (Ratio = .09 / .09)
Damage Factors:    SRDmg = 3;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 2,  Armor/Structure: 3/4
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: MM;  Point Value: 5



I decided on a low-tech setup instead of the expensive one used by Hunter30.

I did decide to use DHS to insure unit safty while out in the field as a fire can quickly overrun this unit. the 5 DHS gives plenty of heat absorption for plodding thru fire.

i decided on a quad setup do to platform stability and incorperated a turret for directional control.

Thou dreasticaly slower then its competition the designers hope to best the Inferno in sales do to simplicity of design and a price tag 1/6 its competitors.

A Model has a heavy flamer for back-fires while the B Model drops the flamer and some armor for a second HPWC [High Pressure Water Cannon].

Hope you like it.

Again thx hunter for an idea to play with.



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Motown Scrapper
Clan Ice Hellions
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Joined: 24-Jul-2003 00:00
Posts: 2074
Location: United States
PostPosted: 02-May-2004 02:28    Post subject: RE: Inferno Firemech Reply to topic Reply with quote

Vagabond your mech is to slow to be able to respond to an emergancy effectivly.And as a resault would be a waste of money

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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5742
Location: United States
PostPosted: 02-May-2004 02:33    Post subject: RE: Inferno Firemech Reply to topic Reply with quote

yes. i am realizing this. working on it.


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Vagabond
Mercenary
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Posts: 5742
Location: United States
PostPosted: 02-May-2004 02:57    Post subject: RE: Inferno Firemech Reply to topic Reply with quote

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Dominator Firemech 
Tech:          Inner Sphere / 3067
Config:        Quad BattleMech
Rules:         Level 3, Custom design

Mass:          40 tons
Chassis:       Standard
Power Plant:   200 Nissan Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  1 Spotlight*
  1 Siren*
  1 Water Cannon*
  1 Flamer
  1 Emergency Lights*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Dominator Firemech 
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Standard               0      4.00
Engine:        200 Fusion                    6      8.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Single                    2       .00
 (Heat Sink Loc: 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:   88 pts Standard              0      5.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             12          8      
   Center Torso (Rear):                  8      
   L/R Side Torso:           10        8/8      
   L/R Side Torso (Rear):              8/8      
   L/R Front Leg:            10        8/8      
   L/R Rear Leg:             10        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Spotlight*             RT(T)   0           1       .00
1 Siren*                 RT(T)   0           1       .00
1 Water Cannon*          RT(T)   0   20     13     13.00
  (Ammo Locations: 10 LT)
1 Flamer                 RT(T)   3           1      1.00
1 Emergency Lights*      HD      0           1       .00
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
Turret Equipment:        Right ShoulderMain  1       .50
--------------------------------------------------------
TOTALS:                          3          56     40.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        2,630,506 C-Bills
Battle Value:      465
Cost per BV:       5,657.0
Weapon Value:      13 / 13 (Ratio = .03 / .03)
Damage Factors:    SRDmg = 1;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 2/3
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: MM;  Point Value: 5



fills the roll of a forrestry service fire unit better now.

better speed, added jump jets for difficult terrain, but lost armor and simplicity. it is still cheep though when compared to the other unit.

_________________
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