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Hunter30 Clan Nova Cat Point Commander
Joined: 18-Apr-2004 00:00 Posts: 46
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Posted: 02-May-2004 09:07 Post subject: Inferno Firemech(Refit) |
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Type/Model: Inferno Firemech Prime
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 50 tons
Chassis: Dorwinion Standard Utility 'Mech
Power Plant: 200 Nissan Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Starshield Ferro-Fibrous
Armament:
2 Water Cannons*
1 Spotlight*
2 Zippo Flamers
2 Large Cargo Canisters*
1 Siren*
1 Emergency Lights*
Manufacturer: Achernar BattleMechs
Location: New Avalon (ABM), Talon (Kallon)
Communications System: Achernar Electronics HICS-11
Targeting & Tracking System: (Unknown)
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==Overview:==
The Enforcer chassis has been totally redone
==Capabilities:==
Since the failure of the original Inferno Inner Space engineer can up with
this new version.So the engineers replaced the XL engine with a fusion engine
and lighten the armor some and put ferro-fibrous instead of standard armor so
it can withstand extreme heat.Spaceports and other agencies need a cheap
firefighting mech that is easily repaired.
The only armament on this mech are the flammers but those are strictly used
for setting backfires in forest fires.It has two watertight canisters that
holds 5 tons water.There are two fireshoses that go from the canister to the
two watercannons in the arms.You can either put water or coolant in these
canisters.
==Battle History:==
This is a non combat mech but can be bought by any mercenary group
==Deployment==
Deployed throughout the Inner Sphere.But there a few extra at Solaris VII to
help rescue pilots from thier mechs.
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Type/Model: Inferno Firemech Prime
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 83 pts Utility 'Mech 0 10.00
Engine: 200 Fusion 6 8.50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 10 Single 2 .00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 147 pts Ferro-Fibrous 14 8.20
(Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 CT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 20
Center Torso (Rear): 4
L/R Side Torso: 12 14/14
L/R Side Torso (Rear): 10/10
L/R Arm: 8 15/15
L/R Leg: 12 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Water Cannon* RA 0 3 3.00
1 Water Cannon* LA 0 3 3.00
1 Spotlight* RT 0 1 .00
1 Flamer RT(T) 3 1 1.00
1 Large Cargo Canister* RT 0 5 5.00
1 Siren* LT 0 1 .00
1 Flamer LT(T) 3 1 1.00
1 Large Cargo Canister* LT 0 5 5.00
1 Emergency Lights* HD 0 1 .00
Turret Equipment: Left, Right Shoulder 2 .20
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TOTALS: 6 74 49.90
Crits & Tons Left: 4 .10
Calculated Factors:
Total Cost: 4,027,000 C-Bills
Battle Value: 640
Cost per BV: 6,292.19
Weapon Value: 90 / 90 (Ratio = .14 / .14)
Damage Factors: SRDmg = 4; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 4/4
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MM; Point Value: 6
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 02-May-2004 13:22 Post subject: RE: Inferno Firemech(Refit) |
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again, this is a nice design and idea. it is nice to see a non-xled version for us penny pincher merc units. i am sensing a possible ad campaign contest between the 2 suppliers. you unit has more armor and arms. mine has jump jets and stability. the price tags are close, so i think this one is gonna end up as a marketing victory only situation.
kudos.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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