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Hunter30 Clan Nova Cat Point Commander
Joined: 18-Apr-2004 00:00 Posts: 46
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Posted: 01-May-2004 09:12 Post subject: Inferno Firemech |
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Type/Model: Inferno Firemech Prime
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 50 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [118.8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Water Cannons*
2 Flamers
1 Spotlight*
2 Large Cargo Canisters*
1 Siren*
1 Emergency Lights*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Enforcer chassis has been totally redone
==Capabilities:==
The only armament on this mech are the flammers but those are strictly used
for setting backfires in forest fires.It has two watertight canisters that
holds 5 tons water.There are two fireshoses that go from the canister to the
two watercannons in the arms.You can either put water or coolant in these
canisters.
--------------------------------------------------------
Type/Model: Inferno Firemech Prime
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 4 LA, 4 RA, 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Engine: 300 XL Fusion 12 9.50
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 161 pts Standard 0 10.06
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (Rear): 7
L/R Side Torso: 12 19/19
L/R Side Torso (Rear): 5/5
L/R Arm: 8 16/16
L/R Leg: 12 21/21
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Water Cannon* RA 0 3 3.00
1 Water Cannon* LA 0 3 3.00
1 Flamer RT(T) 3 1 1.00
1 Spotlight* RT 0 1 .00
1 Large Cargo Canister* RT 0 5 5.00
1 Flamer LT(T) 3 1 1.00
1 Siren* LT 0 1 .00
1 Large Cargo Canister* LT 0 5 5.00
1 Emergency Lights* CT 0 1 .00
Turret Equipment: Left, Right Shoulder 2 .20
--------------------------------------------------------
TOTALS: 6 78 46.26
Crits & Tons Left: 0 3.74
Calculated Factors:
Total Cost: 9,471,900 C-Bills
Battle Value: 644
Cost per BV: 14,707.92
Weapon Value: 97 / 97 (Ratio = .15 / .15)
Damage Factors: SRDmg = 4; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 4/2
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MM; Point Value: 6
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 01-May-2004 16:02 Post subject: RE: Inferno Firemech |
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I like it the idea of the TSM to give extra speed when hot is an especially good idea for a fire fighting mech a very useful design
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 01-May-2004 23:57 Post subject: RE: Inferno Firemech |
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i love the idea you have here. hope you don't mind if i post something along the same lines.
i quickly did some research and calculations and by my calculations, unless i am wrong of course, you can carry ruffly 275 gallons of water per metric ton. Using a number of the GPM [Gallons per Minute] of a fire truck hose i found, which is 600 GPM, i figured that each ton of water and/or foam gave 20 seconds or 2 turns worth of fire power. So i removed the large 5 ton tank that is now covered by ammo.
so here is my contender for the firemech bids around the inner sphere.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Dominator Firemech
Tech: Inner Sphere / 3067
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 50 tons
Chassis: Utility 'Mech
Power Plant: 100 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Water Cannon*
1 Heavy Flamer
1 Spotlight*
1 Siren*
1 Emergency Lights*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Dominator Firemech
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Utility 'Mech 0 10.00
Engine: 100 I.C.E. 6 6.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 5 Double [10] 15 5.00
(Heat Sink Loc: 4 LT, 1 RT)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 136 pts Standard 0 8.50
Internal Armor
Structure Value
Head: 3 8
Center Torso: 16 20
Center Torso (Rear): 12
L/R Side Torso: 12 12/12
L/R Side Torso (Rear): 12/12
L/R Front Leg: 12 12/12
L/R Rear Leg: 12 12/12
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Water Cannon* RT(T) 0 20 13 13.00
(Ammo Locations: 2 LFL, 2 RFL, 2 CT, 2 LRL, 2 RRL)
1 Heavy Flamer RT(T) 5 20 3 3.00
(Ammo Locations: 2 RT)
1 Spotlight* RT(T) 0 1 .00
1 Siren* RT(T) 0 1 .00
1 Emergency Lights* HD 0 1 .00
Turret Equipment: Right ShoulderMain 1 .50
--------------------------------------------------------
TOTALS: 5 66 50.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 1,591,550 C-Bills
Battle Value: 502
Cost per BV: 3,170.42
Weapon Value: 44 / 44 (Ratio = .09 / .09)
Damage Factors: SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2, Armor/Structure: 3/4
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 5
I decided on a low-tech setup instead of the expensive one used by Hunter30.
I did decide to use DHS to insure unit safty while out in the field as a fire can quickly overrun this unit. the 5 DHS gives plenty of heat absorption for plodding thru fire.
i decided on a quad setup do to platform stability and incorperated a turret for directional control.
Thou dreasticaly slower then its competition the designers hope to best the Inferno in sales do to simplicity of design and a price tag 1/6 its competitors.
A Model has a heavy flamer for back-fires while the B Model drops the flamer and some armor for a second HPWC [High Pressure Water Cannon].
Hope you like it.
Again thx hunter for an idea to play with.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 02-May-2004 02:28 Post subject: RE: Inferno Firemech |
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Vagabond your mech is to slow to be able to respond to an emergancy effectivly.And as a resault would be a waste of money
_________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 02-May-2004 02:33 Post subject: RE: Inferno Firemech |
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yes. i am realizing this. working on it.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 02-May-2004 02:57 Post subject: RE: Inferno Firemech |
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BattleMech Technical Readout
Custom* Weapons
Type/Model: Dominator Firemech
Tech: Inner Sphere / 3067
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 40 tons
Chassis: Standard
Power Plant: 200 Nissan Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
1 Spotlight*
1 Siren*
1 Water Cannon*
1 Flamer
1 Emergency Lights*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Dominator Firemech
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.00
Engine: 200 Fusion 6 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Single 2 .00
(Heat Sink Loc: 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 88 pts Standard 0 5.50
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 8
Center Torso (Rear): 8
L/R Side Torso: 10 8/8
L/R Side Torso (Rear): 8/8
L/R Front Leg: 10 8/8
L/R Rear Leg: 10 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Spotlight* RT(T) 0 1 .00
1 Siren* RT(T) 0 1 .00
1 Water Cannon* RT(T) 0 20 13 13.00
(Ammo Locations: 10 LT)
1 Flamer RT(T) 3 1 1.00
1 Emergency Lights* HD 0 1 .00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
Turret Equipment: Right ShoulderMain 1 .50
--------------------------------------------------------
TOTALS: 3 56 40.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 2,630,506 C-Bills
Battle Value: 465
Cost per BV: 5,657.0
Weapon Value: 13 / 13 (Ratio = .03 / .03)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 2/3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 5
fills the roll of a forrestry service fire unit better now.
better speed, added jump jets for difficult terrain, but lost armor and simplicity. it is still cheep though when compared to the other unit.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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