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Vagabond
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PostPosted: 03-Apr-2002 19:10    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

On 2002-04-03 14:08, Cadet wrote:
Sweetie,



ok thats it --blows his whistel-- hit the box cadet. 2 minute penalty, disobaying the ref.



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ICER
Clan Hell's Horses
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PostPosted: 03-Apr-2002 19:33    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

On 2002-04-03 18:09, Pinhead wrote:

It also will tend to mean that those minis are not real customizeable




Try "Not at all customable" You are stuck with the designs they put out. No more makeing your own designs. Which (To me anyway)Is part of the fun of the game. Can I make a better mech than FASA (Or in this case WizKidz) or another player? The new greration will not have the joy of having a uninqe design that they came up with.



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[ This Message was edited by: ICER on 2002-04-03 19:37 ]
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Talen
Capellan Confederation
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PostPosted: 03-Apr-2002 22:33    Post subject: Mage Knight Reply to topic Reply with quote

And my problem is that with no custom 'mechs...no custom tech.

Which puts TDT out of buisness!!!

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Karagin
Imperial Karagin Army
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PostPosted: 03-Apr-2002 23:25    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

On 2002-04-03 22:33, Talen wrote:
And my problem is that with no custom 'mechs...no custom tech.

Which puts TDT out of buisness!!!




Not being able to customize the mechs or the tech will mean a lot of folks personal "stuff" is all wasted paper or bytes...

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Talen
Capellan Confederation
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PostPosted: 03-Apr-2002 23:39    Post subject: Mage Knight Reply to topic Reply with quote

NooOOoOoOOO! *rushes off to get tech ideas submitted to the Classic Battletech HQ*

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Paul
Capellan Confederation
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PostPosted: 03-Apr-2002 23:43    Post subject: Mage Knight Reply to topic Reply with quote

The lack of construction rules bothers me as well. It's something I miss in CAV to. But who knows, maybe they'll cough up something.

And if they don't, I dont quite see how that nixes any work anybody's done on Btech though. Even if FanPro does stop with CBT at some point, I dont see how that stops anybody from playing. With published stuff, or with their own toys.

Paul
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Karagin
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PostPosted: 04-Apr-2002 00:22    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

On 2002-04-03 23:43, Paul wrote:
The lack of construction rules bothers me as well. It's something I miss in CAV to. But who knows, maybe they'll cough up something.

And if they don't, I dont quite see how that nixes any work anybody's done on Btech though. Even if FanPro does stop with CBT at some point, I dont see how that stops anybody from playing. With published stuff, or with their own toys.

Paul



It nixs the abilty of folks to add things in that personalizes the game for them, like a custom mech or weapon(s) etc...things like that, that normal Battletech allows in without major changes to the rules or how the game is played.

It is this flexibilty that really allows you the player to get into the game.

Even the computer games allowed you customize your mechs to a point, but given what we know of MK and it's pre-done, pre-painted, buy by the box miniatures all of that is out the window...

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Talen
Capellan Confederation
Sang-shao
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PostPosted: 04-Apr-2002 01:32    Post subject: Mage Knight Reply to topic Reply with quote

I forgot...do the colors of units make any difference? I remember reading they did, so customizing your own paint schemes is out the door...right?

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Cadet
ComStar
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Joined: 17-Mar-2002 00:00
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PostPosted: 04-Apr-2002 01:51    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

On 2002-04-03 19:10, Vagabond wrote:
Quote:

On 2002-04-03 14:08, Cadet wrote:
Sweetie,



ok thats it --blows his whistel-- hit the box cadet. 2 minute penalty, disobaying the ref.






*Cadet goes to the penalty box, and uses the 2 minutes as a breather and swigs some water. When the 2 minutes is up, Cadet stands up flips the bird to a particularly nasty heckler and gets back on the ice*

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Paul
Capellan Confederation
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PostPosted: 04-Apr-2002 02:15    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

Karagin scribes:
It nixs the abilty of folks to add things in that personalizes the game for them,



Ah, I see your point now. Yes I agree, it does reduce the ability of people to get personally attached to the game. And I'll certainly miss it, like I said earlier.

Then again, this can be seen as an advantage to. I've often thought that one of Battletech's greatest strengths and greatest weaknesses was how involved some people got into it, and how personally they take faction based arguments sometimes. The shouting matches that this has provoked over the years are phenomonal, and to my limited knowledge, fairly unique to Battletech.
At the same time a lot of people have a loyalty and interest in the game you don't see elsewhere as well.
(not saying it doesn't exist, just less common.)

So eitherway you lose something, and you gain something.
Its a bit hard to objective state which is better. And I don't mean better for you personally. I think we both have a clear picture of what we enjoy in btech, and what we enjoy and miss in other games. I mean the 'masses'.

Paul
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Cadet
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PostPosted: 04-Apr-2002 02:24    Post subject: Mage Knight Reply to topic Reply with quote

That is true. There are some rather prominant members of the online community that I am not sure know that it is only a game. I mean when I see how worked up they get over a percieved insult to a faction. Unreal.

But I think the loss of the ability to become a personalized game is one of the major losses to the game. With BattleTech, it was easy to get attached to the characters and mechs. I mean you have that campaign and you see the character's stats improve. You use battlefield slavage to make that mech yours, to tweak it. With ClickyTech there is none of that.

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Sir Henry
Team Bansai
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PostPosted: 04-Apr-2002 07:42    Post subject: Mage Knight Reply to topic Reply with quote

I agree, if we wanted a non-customizable game, we'd be playing cards...

Sir HEnry, Euchre anyone?????



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Clan Hell's Horses
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PostPosted: 04-Apr-2002 08:39    Post subject: Mage Knight Reply to topic Reply with quote

Quote:

On 2002-04-04 07:42, Sir Henry wrote:
I agree, if we wanted a non-customizable game, we'd be playing cards...




Well put. I could not have said it better myself.

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Pinhead
The Bloody Clans




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PostPosted: 04-Apr-2002 08:48    Post subject: Mage Knight Reply to topic Reply with quote

Started thinking about this last night after reading the hoo haa here on the boards..

The mini I saw had 4 dials and was set up alot like the chariots or medium sized minis in Mage knight.. Assuming (key word there) that they base it off their present system, the actual battles shouldn't be too bad, though I think they will move away from a hex map to a strict minis set up. I make this guess based on the idea that there were 4 dials, and 4 dials do not fit really well into a hex based system (though, if you played with the side dials I guess it could).

The chariots allow movement based on the total of all four dials each dial is one activation point.. In another words.. if you have a mini worth 200 points you get 2 activation points.. Say your mini has a movement of 6 on each side.. you could move 6 with your first point, then move 6 more with your second, or you could move 6 then fire with your other points...

Each dial has its own attack (weapon load) and defense (picture the old star fleet battles shields)..

The battle system might be decent I need to think it through a bit more..

Like I said though, I have no interest in buying a bunch of useless pieces to get the one I want..

Pin

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PostPosted: 04-Apr-2002 09:03    Post subject: Mage Knight Reply to topic Reply with quote

MakeKnight is not a bad game. My little girl is into it. And she loves it. As much has we love Btech.

What we are saying. Is that taking a game that combines chess,Risk,and monopoly (Although the last applys mostly to the IS crowd, Clanners can be much more liberal when it comes to design cost)Then bulid a story line behind it that affects the game itself. Add to the fact the hours of enjoyment in finding, building,and painting of the minis. To a simple collectable game that is a poor shadow of the namesake. Is an insult to the diehard fans.

NAH, To the game itself. All in the name of the bottom line. money.

Although money is very important, said money would not be there at all. If not for the very fans they are insulting.

But that is just my opinon.

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