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Command Wolf
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Kraken
Federated Suns
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PostPosted: 13-Feb-2004 20:20    Post subject: Command Wolf Reply to topic Reply with quote

BattleMech Technical Readout

Type/Model: Command Wolf
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design

Mass: 50 tons
Chassis: Standard
Power Plant: 300 Vlar XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Standard
Armament:
1 ER Large Laser
1 Angel ECM Suite
1 ER Medium Laser
1 C³ Master Computer
1 Bloodhound Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
This unusual design has recently appeared for field testing with Clan
Wolf-in-Exhile. Currently dubbed the Command Wolf, the unit represents a
mobile command and electronics platform.
The entire electronics arsenal consists of three devices: a C3 command
system, an Angel ECM suite, and a Bloodhound probe. In and of themselves,
these units represent a formidible array of electronics.
To help the unit defend itself, it was given an ER Large Laser and an ER
Medium Laser, both on a turret mount. For a mech this size, it seems like
light armament; however, as this is a C3 mech, the weapons load is adequate
for the job. If the pilot must engage in direct combat, the pilot must instead
use the unit's speed to get into sniping position and the unit's armor and ECM
gear to help it do so.

--------------------------------------------------------
Type/Model: Command Wolf
Mass: 50 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.00
Engine: 300 XL Fusion 12 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 174 pts Standard 0 10.88

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 20
Center Torso (Rear): 7
L/R Side Torso: 12 17/17
L/R Side Torso (Rear): 6/6
L/R Front Leg: 12 23/23
L/R Rear Leg: 12 23/23

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RT(T) 12 2 5.00
1 Angel ECM Suite RT 0 2 2.00
1 ER Medium Laser RT(T) 5 1 1.00
1 C³ Master Computer LT 0 5 5.00
1 Bloodhound Probe LT 0 3 2.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LFL, 1 RFL, 2 LRL, 2 RRL)
Turret Equipment: Right ShoulderMain 1 .60
--------------------------------------------------------
TOTALS: 17 57 49.98
Crits & Tons Left: 9 .02

Calculated Factors:
Total Cost: 13,484,700 C-Bills
Battle Value: 1,254 (+88 for C³)
Cost per BV: 10,753.35
Weapon Value: 878 / 878 (Ratio = .70 / .70)
Damage Factors: SRDmg = 13; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 6J, Armor/Structure: 4/2
Damage PB/M/L: 2/1/1, Overheat: 0
Class: MM; Point Value: 13
Specials: ecm, c3m, prb



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Motown Scrapper
Clan Ice Hellions
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PostPosted: 13-Feb-2004 22:18    Post subject: RE: Command Wolf Reply to topic Reply with quote

One Major problem with this design the clans will never use a C3 Zillbregin is very deeply ingrained into the clan psyche and even though they have been exposed to inner sphere thinking and will on occasion use multiple attacks they would not design a mech specifically for group attacks

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Steelfang
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PostPosted: 14-Feb-2004 03:03    Post subject: RE: Command Wolf Reply to topic Reply with quote

Somebody has been watching too much Zoids!

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Vagabond
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PostPosted: 14-Feb-2004 22:25    Post subject: RE: Command Wolf Reply to topic Reply with quote

the clans can still use this technology to increase the odds of hitting.

example: 5 mechs are facing 5 other mechs. clans will engage 1 v 1 quaff. a c3 mech gets to within 7 hexes of its partners target even thou that mech is not his target. now if this mech was long range slugging then he just benafited WITHOUT the direct involvement of its allie.

i see no reason that the clans would disallow such an efficent means of combat [like the TC and EI] on means of being dishonorable.



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Nightmare
Lyran Alliance
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PostPosted: 15-Feb-2004 04:15    Post subject: RE: Command Wolf Reply to topic Reply with quote

So on the same premises the artillery spotter isn't actually attacking the target? Killing him would, in fact, be wrong since he's not an active combattant? I don't buy it.

C3 is not a passive system IMO. Helping someone else with it is certainly taking part in the attack. Even if you don't shoot you're harming the opponent.

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PostPosted: 15-Feb-2004 16:19    Post subject: RE: Command Wolf Reply to topic Reply with quote

Nightmare is correct providing C3 link is aiding and thus violates Zillbregin

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Kraken
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PostPosted: 15-Feb-2004 16:50    Post subject: RE: Command Wolf Reply to topic Reply with quote

Would it help matters if I said that the Kell Hounds had more interest in the unit than WiE?

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-Mud
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PostPosted: 15-Feb-2004 17:19    Post subject: RE: Command Wolf Reply to topic Reply with quote

Why would WIE not adopt Inner Sphere combat practices? Clan Wolf has always been liberal vis a vis zellbringen; additionally they are under the command of Phelan Kell.
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Stinger
The Knights of Chaos
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PostPosted: 15-Feb-2004 18:17    Post subject: RE: Command Wolf Reply to topic Reply with quote

True that is why they were the MOST successful of the invading clans. They adapted IS practices. I think if you saw this mech it would be rare in WiE forces and semi common in Kell units.

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