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Motown Scrapper Clan Ice Hellions Galaxy Commander
Joined: 24-Jul-2003 00:00 Posts: 2074 Location: United States
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Posted: 27-Jan-2004 00:48 Post subject: Allis-Chalmers King Crab II |
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BattleMech Technical Readout
Type/Model: Allis-Chalmers KIng Crab II
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Ultra AC/20s
1 LRM 20
1 ER Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The King Crab II was origonaly a hand built machine built by Allis-Chalmers
for the Outland Alliance after the Amaris Coupe when it was feared that he
might find out about the illigitamate nephew of Richard Camroon and come
looking to kill him when it did not happen the production ceased because of
the high cost of the hand built machines as the OLA did not have the
facillitys to mass produce them and Harley-Davison was cranking out huge
numbers of ultra light mechs that were considered more cost effective since it
took almost a full year to hand build at a cost several times what it would
cost to mass produce in the inner sphere wheras Harley-Davison could produce
60-70 15 tonners for the same price at a rate of 8-12 a week.recently
Allis-Challmers has built a new plant that is capable of mass producing them
at a cost similar to inner sphere production.
==Capabilities:==
Mounting an XL engine has enabled Allas-Chalmers to upgrade the weaponry
replacing the standard ACs with ultras and increasing the rounds caried from
10 to 25
replacing the LRM 15 with an LRM 20 and up grading the large laser to an ER
even with double heat sinks it runs hot and heat manage ment is a must long
range fire is no problem it is when the mech gets in close that you realy have
to watch the heat the best way to use this mech is to double fire one AC and
single fire the other to keep heat under control double fireing both will add
6 points of heat above the maximum capacity of the heat sinks
==Deployment==
This mech is rather rare ODF pilots do not like its slow speed and heat
problems at this time Allis-chalmers is haveing a difficult time getting sale
to the ODF and is looking for outside sales to pick up the slack
--------------------------------------------------------
Type/Model: Allis-Chalmers KIng Crab II
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 XL Fusion 12 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 14 Double [28] 6 4.00
(Heat Sink Loc: 2 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 8 25 15 20.00
(Ammo Locations: 1 HD, 1 LT, 1 RT, 1 LL, 1 RL)
1 Ultra AC/20 LA 8 10 15.00
1 LRM 20 RT 6 6 6 11.00
(Ammo Locations: 1 RT)
1 ER Large Laser CT 12 2 5.00
--------------------------------------------------------
TOTALS: 50 76 100.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 23,050,000 C-Bills
Battle Value: 1,545
Cost per BV: 14,919.09
Weapon Value: 1,973 / 1,973 (Ratio = 1.28 / 1.28)
Damage Factors: SRDmg = 35; MRDmg = 18; LRDmg = 8
BattleForce2: MP: 3, Armor/Structure: 8/4
Damage PB/M/L: 5/4/1, Overheat: 3
Class: MA; Point Value: 15
[ This Message was edited by: Mordel on 2004-01-27 07:57 ] _________________ Having more fun than a human being should be allowed to have-Rush Limbaugh www.rushlimbaugh.com
Force of nature
Still crazy after all these years
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