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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 24-Jan-2004 11:29 Post subject: Tech Submission - Improved Sensor Box |
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Improved Sensor Box
Tech: IS Level 1
BV: 1/3 BV of the BAP
Cost: 1/3 cost of the BAP
Tonnage: .5
Crit: 1
Availability: All IS
The ISB was what later led to the BAP. Each box is capable of providing the functional equivalent of a BAP, but only for one facing at a time. The Star League phased these units out after the BAP was invented, so few older units survive; due to recent losses, however, many people are looking to revive such a unit to keep costs down.
Game Rules:
At the beginning of each round, the player declares which arc (front, left, right, or back) that the unit is covering; this covering acts as per a normal BAP. If two units cover the same arc, the effect is doubled.
Glitches:
1. Overload - if more that two units in the same location on a mech are active, more than three units overall are active, or more than two units cover the same arc, there is a chance of overload each consecutive turn. Preventing overload is a piloting skill roll (or sensor ops of the pilot has that skill listed); use the table for the MASC failure roll. Failure means that the first unit turned on gets overloaded and burns out, rendering it unuseable for the rest of the game.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
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Posted: 25-Jan-2004 21:07 Post subject: RE: Tech Submission - Improved Sensor Box |
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Nice, Very nice, i like this.... its more limited than the Beagle, or Bloodhound, but Extra useful.... thx
_________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 25-Jan-2004 21:45 Post subject: RE: Tech Submission - Improved Sensor Box |
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What eventually happened here was I got mad at how every so often I'd be left with .5 tons to spare and nothing to do with it; armor'd be a waste as you wouldn't get your tonnage worth from it, and frequently I'd have units that ran too hot for a small laser.
So I figured that even under L1 tech someone would have tried to cobble together some sort of electronics system.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
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Posted: 26-Jan-2004 12:23 Post subject: RE: Tech Submission - Improved Sensor Box |
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Yep, that happens to me alot... now we have something to cram in there and make it worth its weight in ammo , ya know.
_________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 26-Jan-2004 12:57 Post subject: RE: Tech Submission - Improved Sensor Box |
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I like the idea of the cheap "spotlight" probe. A good simple solution as well to that proverbial .5 ton problem. This also changes the tactics of double blind battles a little bit. ie remembering to overlap arcs to find the enemy in the initial search. Don't want to miss someone.
_________________ Festina Lente!
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