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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Jan-2004 22:17 Post subject: Battosan |
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I am sick and bored so this is what I came up with. Kind of interesting but really just a death trap.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Battosan
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 75 tons
Chassis: Standard
Power Plant: 375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets: 8 Improved Jump Jets
Jump Capacity: 240 meters
Armor Type: Standard
Armament:
1 HU Mk-3*
1 HU Mk-2*
2 ER Medium Lasers
1 Jamming Pod*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Battosan is based off of a concept mech called the Night Stalker. Mounting
common and some not so common the Battosan was recently put into minor
prodcution.
==Capabilities:==
Extremely fast and agile for a 75 ton battle mech the graceful lines of the
Battosan represent both a elegance and deadly beauty when the sword and unit
are put into action. Mounting Improved Jump jets and Er Medium lasers the
Battosan has a very limited punch. The true bite of the Mech comes from its
Sword, Surprisingly enough the unit mounts no other weapons.
Across its back is a odd item. Its called the Jammer Pod. And appears to have
all of the same benefits of the Guardian ECM, Beagle active, probe and a tag
unit all wrapped into one. the only real benefit we can see is there is a
extended range on the ECM and Probe and a very slight increase on the tag.
Another new item is the Heat Unsink or HU for short. what this does is allow
the unit to build heat quickely and in a controlled manner for the Triple
Strength Mynomer to activate and stay activated till the unit is no longer
needed..
--------------------------------------------------------
Type/Model: Battosan
Mass: 75 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 375 XL Fusion 12 19.25
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 8
Heat Sinks: 11 Single 0 1.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 196 pts Standard 0 12.25
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 29
Center Torso (Rear): 10
L/R Side Torso: 16 20/20
L/R Side Torso (Rear): 7/7
L/R Arm: 12 20/20
L/R Leg: 16 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 HU Mk-3* RA 3 1 .50
1 HU Mk-2* RA 2 1 .50
2 ER Medium Lasers LA 10 2 2.00
1 Jamming Pod* LA 1 5 5.00
1 Sword RH 5 4.00
8 Improved Jump Jets: 16 16.00
(Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS: 16 73 75.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 23,207,625 C-Bills
Battle Value: 1,001
Cost per BV: 23,184.44
Weapon Value: 530 / 530 (Ratio = .53 / .53)
Damage Factors: SRDmg = 10; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 5/3
Damage PB/M/L: 2/1/-, Overheat: 1
Class: MH; Point Value: 10
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Steel-Scorpion Steel Scorpion Mercs. Mercenary General
Joined: 17-Nov-2003 00:00 Posts: 217 Location: United States
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Posted: 19-Jan-2004 22:29 Post subject: RE: Battosan |
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not bad, not bad at all.
i like it.
_________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 20-Jan-2004 00:59 Post subject: RE: Battosan |
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Lose the jamming pod and sell the death trap as a dueling mech on Solaris VII. Clubbing people means you're really desperate when you do it on a battlefield, but it does look cool. The crowds would love it! Fill up the jamming pod tonnage with machine guns just to be sure.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 20-Jan-2004 11:47 Post subject: RE: Battosan |
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Hey what can i say, i gotta like this. it uses my HU systems.
As nightmare said this so works as a arena mech. Fast, manuverable, and packin a hard hitting melee weapon. I also agree with loosing the JAM Pod for the arena unit.
overall I like for its concept.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 20-Jan-2004 21:08 Post subject: RE: Battosan |
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The jamming pod was a last minute toss in so replacing that is an easy move. Machine guns all the way. I watched a atlas pilot die by a 55 ton mech loaded with nothing but machine guns. It was ugly.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5779 Location: United States
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Posted: 20-Jan-2004 21:30 Post subject: RE: Battosan |
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60t 6/9 with max armor DHS and 32 MG with 1t ammo or so. my friends and I call it Achoo. cause it runs up and just sneezes on you, and your hurt very badly.
[ This Message was edited by: Vagabond on 2004-01-20 21:42 ] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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