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DESS Vulture Class Jumpship
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PostPosted: 17-Jan-2004 01:47    Post subject: DESS Vulture Class Jumpship Reply to topic Reply with quote

           AeroTech 2 Vessel Technical Readout

VALIDATED

Class/Model/Name: DESS Vulture Class Jumpship
Tech: Inner Sphere / 3067
Vessel Type: JumpShip
Rules: Level 3, Standard design
Rules Set: AeroTech2

Mass: 300,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
12 ER PPC
12 Gauss Rifle
12 ER Large Laser
12 Laser AMS
------------------------------------------------------------------------------
==Overview:==
+ The Vulture class jumpship was developed to give DESS recovery team space
craft some defensive capability when operating in new systems

==Capabilities:==
The Vulture class jumpships carry a fighter squadron and pack a fair amount of
defensive weapons.IT carrys two shuttles and two dropships

==Deployment==
There is one vulture for each of the 9 DESS RTs.In addition th ODF has about a
dozen

------------------------------------------------------------------------------
Class/Model/Name: DESS Vulture Class Jumpship
Mass: 300,000 tons

Equipment: Mass
Power Plant, Drive & Control: 3,600.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 6) 285,000.00
Jump Sail: (Integrity = 4) 70.00
Structural Integrity: 1 2,000.00
Total Heat Sinks: 240 Double 111.00
Fuel & Fuel Pumps: 204.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: .00
Food & Water: (61 days supply) 21.75
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (167 total armor pts) 167.00
Capital Scale Armor Pts
Location: L / R
Fore: 35
Fore-Left/Right: 27/27
Aft-Left/Right: 27/27
Aft: 24

Cargo:
Bay 1: Fighters (16) 2,400.00
Small Craft (2) 400.00
Cargo (1) 300.00

DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Deck #1: (100-meter diameter) 100.00
Life Boats: 12 (7 tons each) 84.00

Crew and Passengers:
5 Officers (5 minimum) 50.00
16 Crew (16 minimum) 112.00
8 Gunners (8 minimum) 56.00
42 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Nose 3(30) 3(30) 3(30) -- 2 33.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 Laser AMS Nose -- -- -- -- 24 3.00
2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) FL/R 3(30) 3(30) 3(30) -- 4 66.00
2 ER Large Laser FL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Laser AMS FL/R -- -- -- -- 48 6.00
2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00
2 Gauss Rifle(24 rounds) AL/R 3(30) 3(30) 3(30) -- 4 66.00
2 ER Large Laser AL/R 2(16) 2(16) 2(16) -- 48 20.00
2 Laser AMS AL/R -- -- -- -- 48 6.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 Gauss Rifle(24 rounds) Aft 3(30) 3(30) 3(30) -- 2 33.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 Laser AMS Aft -- -- -- -- 24 3.00
1 Lot Spare Parts (0.72%) 2,160.00
------------------------------------------------------------------------------
TOTALS: Heat: 480 299,995.80
Tons Left: 4.25

Calculated Factors:
Total Cost: 1,686,477,250 C-Bills
Battle Value: 7,848
Cost per BV: 214,892.62
Weapon Value: 8,098 (Ratio = 1.03)
Damage Factors: SRV = 440; MRV = 286; LRV = 110; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 47,404
(13,620 Structure, 24,400 Life Support, 9,384 Weapons)
Support Points (SP) = 33,537 (71% of MPV)
BattleForce2: Not applicable


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